export enum AssetTypeLL { texture = 0, sound = 1, callcard = 2, landmark = 3, script = 4, clothing = 5, object = 6, notecard = 7, category = 8, lsltext = 10, lslbyte = 11, txtr_tga = 12, bodypart = 13, snd_wav = 17, img_tga = 18, jpeg = 19, animatn = 20, gesture = 21, simstate = 22, link = 24, link_f = 25, mesh = 49 }