import { IGameObject } from './IGameObject'; import { RBush3D } from 'rbush-3d/dist'; import { GameObjectFull } from '../GameObjectFull'; export interface IObjectStore { rtree?: RBush3D; getObjectsByParent(parentID: number): IGameObject[]; shutdown(): void; getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObjectFull[]; }