import {LoginHandler} from './LoginHandler'; import {LoginResponse} from './classes/LoginResponse'; import {LoginParameters} from './classes/LoginParameters'; import {Agent} from './classes/Agent'; import {PacketFlags} from './enums/PacketFlags'; import {UseCircuitCodeMessage} from './classes/messages/UseCircuitCode'; import {CompleteAgentMovementMessage} from './classes/messages/CompleteAgentMovement'; import {Message} from './enums/Message'; import {Packet} from './classes/Packet'; import {Region} from './classes/Region'; import {LogoutRequestMessage} from './classes/messages/LogoutRequest'; import {Utils} from './classes/Utils'; import {RegionHandshakeReplyMessage} from './classes/messages/RegionHandshakeReply'; import {RegionProtocolFlags} from './enums/RegionProtocolFlags'; import {AgentDataUpdateRequestMessage} from './classes/messages/AgentDataUpdateRequest'; import {TeleportProgressMessage} from './classes/messages/TeleportProgress'; import {TeleportStartMessage} from './classes/messages/TeleportStart'; import {TeleportEvent} from './events/TeleportEvent'; import {ClientEvents} from './classes/ClientEvents'; import {TeleportEventType} from './enums/TeleportEventType'; import {ClientCommands} from './classes/ClientCommands'; import {DisconnectEvent} from './events/DisconnectEvent'; import {KickUserMessage} from './classes/messages/KickUser'; import {StartPingCheckMessage} from './classes/messages/StartPingCheck'; import {CompletePingCheckMessage} from './classes/messages/CompletePingCheck'; import Timer = NodeJS.Timer; import {BotOptionFlags} from './enums/BotOptionFlags'; import {FilterResponse} from './enums/FilterResponse'; import {LogoutReplyMessage} from './classes/messages/LogoutReply'; import {EventQueueStateChangeEvent} from './events/EventQueueStateChangeEvent'; import {UUID} from './classes/UUID'; import {Vector3} from './classes/Vector3'; import {RegionHandshakeMessage} from './classes/messages/RegionHandshake'; import {AgentMovementCompleteMessage} from './classes/messages/AgentMovementComplete'; import {Subscription} from 'rxjs/internal/Subscription'; import Long = require('long'); export class Bot { private loginParams: LoginParameters; private currentRegion: Region; private agent: Agent; private ping: Timer | null = null; private pingNumber = 0; private lastSuccessfulPing = 0; private circuitSubscription: Subscription | null = null; private options: BotOptionFlags; private eventQueueRunning = false; public clientEvents: ClientEvents; public clientCommands: ClientCommands; private eventQueueWaits: any = {}; private stay = false; private stayRegion = ''; private stayPosition = new Vector3(); constructor(login: LoginParameters, options: BotOptionFlags) { this.clientEvents = new ClientEvents(); this.loginParams = login; this.options = options; this.clientEvents.onEventQueueStateChange.subscribe((evt: EventQueueStateChangeEvent) => { this.eventQueueRunning = evt.active; for (const waitID of Object.keys(this.eventQueueWaits)) { try { clearTimeout(this.eventQueueWaits[waitID].timer); this.eventQueueWaits[waitID].resolve(); delete this.eventQueueWaits[waitID]; } catch (ignore){} } }); } stayPut(stay: boolean, regionName?: string, position?: Vector3) { this.stay = stay; if (regionName !== undefined && position !== undefined) { this.stayRegion = regionName; this.stayPosition = position; } } async login() { const loginHandler = new LoginHandler(this.clientEvents, this.options); const response: LoginResponse = await loginHandler.Login(this.loginParams); this.currentRegion = response.region; this.agent = response.agent; this.clientCommands = new ClientCommands(response.region, response.agent, this); return response; } async changeRegion(region: Region, requested: boolean) { this.closeCircuit(); this.currentRegion = region; this.clientCommands = new ClientCommands(this.currentRegion, this.agent, this); if (this.ping !== null) { clearInterval(this.ping); this.ping = null; } await this.connectToSim(requested); } waitForEventQueue(timeout: number = 1000): Promise { return new Promise((resolve, reject) => { if (this.eventQueueRunning) { resolve(); } else { const waitID = UUID.random().toString(); const newWait: { 'resolve': any, 'timer'?: Timer } = { 'resolve': resolve }; newWait.timer = setTimeout(() => { delete this.eventQueueWaits[waitID]; reject(new Error('Timeout')); }, timeout); this.eventQueueWaits[waitID] = newWait; } }); } private closeCircuit() { this.currentRegion.shutdown(); if (this.circuitSubscription !== null) { this.circuitSubscription.unsubscribe(); this.circuitSubscription = null; } delete this.currentRegion; this.clientCommands.shutdown(); delete this.clientCommands; if (this.ping !== null) { clearInterval(this.ping); this.ping = null; } } private kicked(message: string) { this.closeCircuit(); this.agent.shutdown(); delete this.agent; this.disconnected(false, message); } private disconnected(requested: boolean, message: string) { const disconnectEvent = new DisconnectEvent(); disconnectEvent.requested = requested; disconnectEvent.message = message; if (this.clientEvents) { this.clientEvents.onDisconnected.next(disconnectEvent); } } async close() { const circuit = this.currentRegion.circuit; const msg: LogoutRequestMessage = new LogoutRequestMessage(); msg.AgentData = { AgentID: this.agent.agentID, SessionID: circuit.sessionID }; circuit.sendMessage(msg, PacketFlags.Reliable); await circuit.waitForMessage(Message.LogoutReply, 5000); this.stayRegion = ''; this.stayPosition = new Vector3(); this.closeCircuit(); this.agent.shutdown(); delete this.agent; this.disconnected(true, 'Logout completed'); } agentID(): UUID { return this.agent.agentID; } async connectToSim(requested: boolean) { this.agent.setCurrentRegion(this.currentRegion); const circuit = this.currentRegion.circuit; circuit.init(); const msg: UseCircuitCodeMessage = new UseCircuitCodeMessage(); msg.CircuitCode = { SessionID: circuit.sessionID, ID: this.agent.agentID, Code: circuit.circuitCode }; await circuit.waitForAck(circuit.sendMessage(msg, PacketFlags.Reliable), 1000); const agentMovement: CompleteAgentMovementMessage = new CompleteAgentMovementMessage(); agentMovement.AgentData = { AgentID: this.agent.agentID, SessionID: circuit.sessionID, CircuitCode: circuit.circuitCode }; circuit.sendMessage(agentMovement, PacketFlags.Reliable); let agentPosition: Vector3 | null = null; let regionName: string | null = null; circuit.waitForMessage(Message.AgentMovementComplete, 10000).then((agentMovementMsg: AgentMovementCompleteMessage) => { agentPosition = agentMovementMsg.Data.Position; if (regionName !== null) { if (this.stayRegion === '' || requested) { this.stayPut(this.stay, regionName, agentPosition); } } }).catch(() => { console.error('Timed out waiting for AgentMovementComplete') }); const handshakeMessage = await circuit.waitForMessage(Message.RegionHandshake, 10000); const handshakeReply: RegionHandshakeReplyMessage = new RegionHandshakeReplyMessage(); handshakeReply.AgentData = { AgentID: this.agent.agentID, SessionID: circuit.sessionID }; handshakeReply.RegionInfo = { Flags: RegionProtocolFlags.SelfAppearanceSupport | RegionProtocolFlags.AgentAppearanceService }; await circuit.waitForAck(circuit.sendMessage(handshakeReply, PacketFlags.Reliable), 10000); this.currentRegion.handshake(handshakeMessage).then(() => { regionName = this.currentRegion.regionName; console.log('Arrived in region: ' + regionName); if (agentPosition !== null) { if (this.stayRegion === '' || requested) { this.stayPut(this.stay, regionName, agentPosition); } } }).catch((error) => { console.error('Timed out getting handshake'); console.error(error); }); if (this.clientCommands !== null) { this.clientCommands.network.setBandwidth(1536000); } const agentRequest = new AgentDataUpdateRequestMessage(); agentRequest.AgentData = { AgentID: this.agent.agentID, SessionID: circuit.sessionID }; circuit.sendMessage(agentRequest, PacketFlags.Reliable); this.agent.setInitialAppearance(); this.agent.circuitActive(); this.lastSuccessfulPing = new Date().getTime(); this.ping = setInterval(async () => { this.pingNumber++; if (this.pingNumber % 12 === 0 && this.stay) { if (this.currentRegion.regionName !== this.stayRegion) { console.log('Stay Put: Attempting to teleport to ' + this.stayRegion); this.clientCommands.teleport.teleportTo(this.stayRegion, this.stayPosition, this.stayPosition).then(() => { console.log('I found my way home.'); }).catch(() => { console.log('Cannot teleport home right now.'); }); } } if (this.pingNumber > 255) { this.pingNumber = 0; } const ping = new StartPingCheckMessage(); ping.PingID = { PingID: this.pingNumber, OldestUnacked: this.currentRegion.circuit.getOldestUnacked() }; circuit.sendMessage(ping, PacketFlags.Reliable); circuit.waitForMessage(Message.CompletePingCheck, 10000, ((pingData: { pingID: number, timeSent: number }, cpc: CompletePingCheckMessage): FilterResponse => { if (cpc.PingID.PingID === pingData.pingID) { this.lastSuccessfulPing = new Date().getTime(); const pingTime = this.lastSuccessfulPing - pingData.timeSent; if (this.clientEvents !== null) { this.clientEvents.onCircuitLatency.next(pingTime); } return FilterResponse.Finish; } return FilterResponse.NoMatch; }).bind(this, { pingID: this.pingNumber, timeSent: new Date().getTime() })).then(() => { // No action needed }).catch(() => { console.error('Timeout waiting for ping from the simulator - possible disconnection') }); if ((new Date().getTime() - this.lastSuccessfulPing) > 60000) { // We're dead, jim this.kicked('Circuit Timeout'); } }, 5000); this.circuitSubscription = circuit.subscribeToMessages( [ Message.TeleportFailed, Message.TeleportFinish, Message.TeleportLocal, Message.TeleportStart, Message.TeleportProgress, Message.TeleportCancel, Message.KickUser ], (packet: Packet) => { switch (packet.message.id) { case Message.TeleportLocal: { const tpEvent = new TeleportEvent(); tpEvent.message = ''; tpEvent.eventType = TeleportEventType.TeleportCompleted; tpEvent.simIP = 'local'; tpEvent.simPort = 0; tpEvent.seedCapability = ''; if (this.clientEvents === null) { this.kicked('ClientEvents is null'); } this.clientEvents.onTeleportEvent.next(tpEvent); break; } case Message.TeleportStart: { const teleportStart = packet.message as TeleportStartMessage; const tpEvent = new TeleportEvent(); tpEvent.message = ''; tpEvent.eventType = TeleportEventType.TeleportStarted; tpEvent.simIP = ''; tpEvent.simPort = 0; tpEvent.seedCapability = ''; if (this.clientEvents === null) { this.kicked('ClientEvents is null'); } this.clientEvents.onTeleportEvent.next(tpEvent); break; } case Message.TeleportProgress: { const teleportProgress = packet.message as TeleportProgressMessage; const message = Utils.BufferToStringSimple(teleportProgress.Info.Message); const tpEvent = new TeleportEvent(); tpEvent.message = message; tpEvent.eventType = TeleportEventType.TeleportProgress; tpEvent.simIP = ''; tpEvent.simPort = 0; tpEvent.seedCapability = ''; if (this.clientEvents === null) { this.kicked('ClientEvents is null'); } this.clientEvents.onTeleportEvent.next(tpEvent); break; } case Message.KickUser: { const kickUser = packet.message as KickUserMessage; this.kicked(Utils.BufferToStringSimple(kickUser.UserInfo.Reason)); break; } } }); } }