import {IGameObject} from './IGameObject'; import {RBush3D} from 'rbush-3d/dist'; import {GameObjectFull} from '../GameObjectFull'; export interface IObjectStore { rtree?: RBush3D; getObjectsByParent(parentID: number): IGameObject[]; shutdown(): void; getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObjectFull[]; }