// This file has been automatically generated by writeMessageClasses.js import {MessageFlags} from '../../enums/MessageFlags'; import {MessageBase} from '../MessageBase'; import {Message} from '../../enums/Message'; export class SimulatorMapUpdateMessage implements MessageBase { name = 'SimulatorMapUpdate'; messageFlags = MessageFlags.Trusted | MessageFlags.FrequencyLow; id = Message.SimulatorMapUpdate; MapData: { Flags: number; }; getSize(): number { return 4; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; buf.writeUInt32LE(this.MapData['Flags'], pos); pos += 4; return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjMapData: { Flags: number } = { Flags: 0 }; newObjMapData['Flags'] = buf.readUInt32LE(pos); pos += 4; this.MapData = newObjMapData; return pos - startPos; } }