// This file has been automatically generated by writeMessageClasses.js import { UUID } from '../UUID'; import { Vector3 } from '../Vector3'; import { Quaternion } from '../Quaternion'; import { MessageFlags } from '../../enums/MessageFlags'; import { MessageBase } from '../MessageBase'; import { Message } from '../../enums/Message'; export class ScriptSensorReplyMessage implements MessageBase { name = 'ScriptSensorReply'; messageFlags = MessageFlags.Trusted | MessageFlags.Zerocoded | MessageFlags.FrequencyLow; id = Message.ScriptSensorReply; Requester: { SourceID: UUID; }; SensedData: { ObjectID: UUID; OwnerID: UUID; GroupID: UUID; Position: Vector3; Velocity: Vector3; Rotation: Quaternion; Name: Buffer; Type: number; Range: number; }[]; getSize(): number { return this.calculateVarVarSize(this.SensedData, 'Name', 1) + ((92) * this.SensedData.length) + 17; } calculateVarVarSize(block: object[], paramName: string, extraPerVar: number): number { let size = 0; block.forEach((bl: any) => { size += bl[paramName].length + extraPerVar; }); return size; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.Requester['SourceID'].writeToBuffer(buf, pos); pos += 16; const count = this.SensedData.length; buf.writeUInt8(this.SensedData.length, pos++); for (let i = 0; i < count; i++) { this.SensedData[i]['ObjectID'].writeToBuffer(buf, pos); pos += 16; this.SensedData[i]['OwnerID'].writeToBuffer(buf, pos); pos += 16; this.SensedData[i]['GroupID'].writeToBuffer(buf, pos); pos += 16; this.SensedData[i]['Position'].writeToBuffer(buf, pos, false); pos += 12; this.SensedData[i]['Velocity'].writeToBuffer(buf, pos, false); pos += 12; this.SensedData[i]['Rotation'].writeToBuffer(buf, pos); pos += 12; buf.writeUInt8(this.SensedData[i]['Name'].length, pos++); this.SensedData[i]['Name'].copy(buf, pos); pos += this.SensedData[i]['Name'].length; buf.writeInt32LE(this.SensedData[i]['Type'], pos); pos += 4; buf.writeFloatLE(this.SensedData[i]['Range'], pos); pos += 4; } return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjRequester: { SourceID: UUID } = { SourceID: UUID.zero() }; newObjRequester['SourceID'] = new UUID(buf, pos); pos += 16; this.Requester = newObjRequester; if (pos >= buf.length) { return pos - startPos; } const count = buf.readUInt8(pos++); this.SensedData = []; for (let i = 0; i < count; i++) { const newObjSensedData: { ObjectID: UUID, OwnerID: UUID, GroupID: UUID, Position: Vector3, Velocity: Vector3, Rotation: Quaternion, Name: Buffer, Type: number, Range: number } = { ObjectID: UUID.zero(), OwnerID: UUID.zero(), GroupID: UUID.zero(), Position: Vector3.getZero(), Velocity: Vector3.getZero(), Rotation: Quaternion.getIdentity(), Name: Buffer.allocUnsafe(0), Type: 0, Range: 0 }; newObjSensedData['ObjectID'] = new UUID(buf, pos); pos += 16; newObjSensedData['OwnerID'] = new UUID(buf, pos); pos += 16; newObjSensedData['GroupID'] = new UUID(buf, pos); pos += 16; newObjSensedData['Position'] = new Vector3(buf, pos, false); pos += 12; newObjSensedData['Velocity'] = new Vector3(buf, pos, false); pos += 12; newObjSensedData['Rotation'] = new Quaternion(buf, pos); pos += 12; varLength = buf.readUInt8(pos++); newObjSensedData['Name'] = buf.slice(pos, pos + varLength); pos += varLength; newObjSensedData['Type'] = buf.readInt32LE(pos); pos += 4; newObjSensedData['Range'] = buf.readFloatLE(pos); pos += 4; this.SensedData.push(newObjSensedData); } return pos - startPos; } }