/// import { UUID } from '../UUID'; import { Vector3 } from '../Vector3'; import { Quaternion } from '../Quaternion'; import { Packet } from '../Packet'; export declare class ObjectAddPacket implements Packet { name: string; flags: number; id: number; AgentData: { AgentID: UUID; SessionID: UUID; GroupID: UUID; }; ObjectData: { PCode: number; Material: number; AddFlags: number; PathCurve: number; ProfileCurve: number; PathBegin: number; PathEnd: number; PathScaleX: number; PathScaleY: number; PathShearX: number; PathShearY: number; PathTwist: number; PathTwistBegin: number; PathRadiusOffset: number; PathTaperX: number; PathTaperY: number; PathRevolutions: number; PathSkew: number; ProfileBegin: number; ProfileEnd: number; ProfileHollow: number; BypassRaycast: number; RayStart: Vector3; RayEnd: Vector3; RayTargetID: UUID; RayEndIsIntersection: number; Scale: Vector3; Rotation: Quaternion; State: number; }; getSize(): number; writeToBuffer(buf: Buffer, pos: number): number; readFromBuffer(buf: Buffer, pos: number): number; }