export enum AssetType { LegacyMaterial = -2, None = -1, Texture = 0, Sound = 1, CallingCard = 2, Landmark = 3, Script = 4, Clothing = 5, Object = 6, Notecard = 7, Category = 8, LSLText = 10, LSLBytecode = 11, TextureTGA = 12, Bodypart = 13, SoundWAV = 17, ImageTGA = 18, ImageJPEG = 19, Animation = 20, Gesture = 21, Simstate = 22, Link = 24, LinkFolder = 25, Widget = 40, Person = 46, Mesh = 49, Settings = 56, Material = 57, GLTF = 58, GLTFBin = 59, Unknown = 255, }