export class SimStatsEvent { public timeDilation: number; public fps: number; public physFPS: number; public agentUPS: number; public frameMS: number; public netMS: number; public simOtherMS: number; public simPhysicsMS: number; public agentMS: number; public imagesMS: number; public scriptMS: number; public numTasks: number; public numTasksActive: number; public numAgentMain: number; public numAgentChild: number; public numScriptsActive: number; public lslIPS: number; public inPPS: number; public outPPS: number; public pendingDownloads: number; public pendingUploads: number; public virtualSizeKB: number; public residentSizeKB: number; public pendingLocalUploads: number; public totalUnackedBytes: number; public physicsPinnedTasks: number; public physicsLODTasks: number; public simPhysicsStepMS: number; public simPhysicsShapeMS: number; public simPhysicsOtherMS: number; public simPhysicsMemory: number; public scriptEPS: number; public simSpareTime: number; public simSleepTime: number; public ioPumpTime: number; public pctScriptsRun: number; public regionIdle: number; public regionIdlePossible: number; public simAIStepTimeMS: number; public skippedAISilStepsPS: number; public pctSteppedCharacters: number; }