import {vec3} from '../tsm/vec3'; export class Vector3 extends vec3 { static getZero(): Vector3 { return new Vector3(); } constructor(buf?: Buffer | number[], pos?: number, double?: boolean) { if (double === undefined) { double = false; } if (buf !== undefined && pos !== undefined && buf instanceof Buffer) { if (!double) { const x = buf.readFloatLE(pos); const y = buf.readFloatLE(pos + 4); const z = buf.readFloatLE(pos + 8); super([x, y, z]); } else { const x = buf.readDoubleLE(pos); const y = buf.readDoubleLE(pos + 8); const z = buf.readDoubleLE(pos + 16); super([x, y, z]); } } else if (buf !== undefined && Array.isArray(buf)) { super(buf); } else { super(); } } writeToBuffer(buf: Buffer, pos: number, double: boolean) { if (double) { buf.writeDoubleLE(this.x, pos); buf.writeDoubleLE(this.y, pos + 8); buf.writeDoubleLE(this.z, pos + 16); } else { buf.writeFloatLE(this.x, pos); buf.writeFloatLE(this.y, pos + 4); buf.writeFloatLE(this.z, pos + 8); } } }