export interface LLGLTFTextureTransformOverride { offset: number[]; scale: number[]; rotation: number } export class LLGLTFMaterialOverride { public textures?: string[]; public baseColor?: number[]; public emissiveColor?: number[]; public metallicFactor?: number; public roughnessFactor?: number; public alphaMode?: number; public alphaCutoff?: number; public doubleSided?: boolean; public textureTransforms?: LLGLTFTextureTransformOverride[]; }