export class AssetMap { mesh: { [key: string]: { objectName: string, objectDescription: string, assetID: string } } = {}; textures: { [key: string]: string } = {}; animations: { [key: string]: string } = {}; sounds: { [key: string]: string } = {}; gestures: { [key: string]: string } = {}; landmarks: { [key: string]: string } = {}; callingcards: { [key: string]: string } = {}; scripts: { [key: string]: string } = {}; clothing: { [key: string]: string } = {}; notecards: { [key: string]: string } = {}; bodyparts: { [key: string]: string } = {}; objects: { [key: string]: Buffer | null } = {}; }