// This file has been automatically generated by writeMessageClasses.js import { UUID } from '../UUID'; import { MessageFlags } from '../../enums/MessageFlags'; import { MessageBase } from '../MessageBase'; import { Message } from '../../enums/Message'; export class GroupRoleChangesMessage implements MessageBase { name = 'GroupRoleChanges'; messageFlags = MessageFlags.FrequencyLow; id = Message.GroupRoleChanges; AgentData: { AgentID: UUID; SessionID: UUID; GroupID: UUID; }; RoleChange: { RoleID: UUID; MemberID: UUID; Change: number; }[]; getSize(): number { return ((36) * this.RoleChange.length) + 49; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.AgentData['AgentID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['SessionID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['GroupID'].writeToBuffer(buf, pos); pos += 16; const count = this.RoleChange.length; buf.writeUInt8(this.RoleChange.length, pos++); for (let i = 0; i < count; i++) { this.RoleChange[i]['RoleID'].writeToBuffer(buf, pos); pos += 16; this.RoleChange[i]['MemberID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt32LE(this.RoleChange[i]['Change'], pos); pos += 4; } return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjAgentData: { AgentID: UUID, SessionID: UUID, GroupID: UUID } = { AgentID: UUID.zero(), SessionID: UUID.zero(), GroupID: UUID.zero() }; newObjAgentData['AgentID'] = new UUID(buf, pos); pos += 16; newObjAgentData['SessionID'] = new UUID(buf, pos); pos += 16; newObjAgentData['GroupID'] = new UUID(buf, pos); pos += 16; this.AgentData = newObjAgentData; if (pos >= buf.length) { return pos - startPos; } const count = buf.readUInt8(pos++); this.RoleChange = []; for (let i = 0; i < count; i++) { const newObjRoleChange: { RoleID: UUID, MemberID: UUID, Change: number } = { RoleID: UUID.zero(), MemberID: UUID.zero(), Change: 0 }; newObjRoleChange['RoleID'] = new UUID(buf, pos); pos += 16; newObjRoleChange['MemberID'] = new UUID(buf, pos); pos += 16; newObjRoleChange['Change'] = buf.readUInt32LE(pos); pos += 4; this.RoleChange.push(newObjRoleChange); } return pos - startPos; } }