- Add building support for TaskInventory and nested objects (from XML) - Add support for taking objects into inventory - Add waitForAppearanceSet utility - Add new event for when object is fully resolved (ObjectProperties received) - Fixed InventoryItem CRC method - Fixed quaternion bug - Support for uploading Script, Notecard and Gesture assets - Significantly improved build process
324 lines
12 KiB
TypeScript
324 lines
12 KiB
TypeScript
import { UUID } from './UUID';
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import { Vector3 } from './Vector3';
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import { Inventory } from './Inventory';
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import { Wearable } from './Wearable';
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import { Region } from './Region';
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import { Message } from '../enums/Message';
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import { Packet } from './Packet';
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import { AvatarAnimationMessage } from './messages/AvatarAnimation';
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import { AgentUpdateMessage } from './messages/AgentUpdate';
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import { Quaternion } from './Quaternion';
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import { AgentState } from '../enums/AgentState';
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import { BuiltInAnimations } from '../enums/BuiltInAnimations';
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import * as LLSD from '@caspertech/llsd';
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import { AgentWearablesRequestMessage } from './messages/AgentWearablesRequest';
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import { AgentWearablesUpdateMessage } from './messages/AgentWearablesUpdate';
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import { InventorySortOrder } from '../enums/InventorySortOrder';
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import { RezSingleAttachmentFromInvMessage } from './messages/RezSingleAttachmentFromInv';
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import { AttachmentPoint } from '../enums/AttachmentPoint';
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import { Utils } from './Utils';
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import { ClientEvents } from './ClientEvents';
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import { GameObject } from './public/GameObject';
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import * as Long from 'long';
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import Timer = NodeJS.Timer;
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import { GroupChatSessionAgentListEvent } from '../events/GroupChatSessionAgentListEvent';
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import { AgentFlags } from '../enums/AgentFlags';
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import { ControlFlags } from '../enums/ControlFlags';
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import { PacketFlags } from '../enums/PacketFlags';
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import { FolderType } from '../enums/FolderType';
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import { Subject, Subscription } from 'rxjs';
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export class Agent
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{
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firstName: string;
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lastName: string;
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localID = 0;
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agentID: UUID;
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accessMax: string;
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regionAccess: string;
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agentAccess: string;
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currentRegion: Region;
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chatSessions: {[key: string]: {
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[key: string]: {
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hasVoice: boolean,
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isModerator: boolean
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}
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}} = {};
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controlFlags: ControlFlags = 0;
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openID: {
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'token'?: string,
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'url'?: string
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} = {};
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AOTransition: boolean;
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buddyList: {
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'buddyRightsGiven': boolean,
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'buddyID': UUID,
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'buddyRightsHas': boolean
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}[] = [];
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uiFlags: {
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'allowFirstLife'?: boolean
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} = {};
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cameraLookAt: Vector3 = new Vector3([0.979546, 0.105575, -0.171303]);
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cameraCenter: Vector3 = new Vector3([199.58, 203.95, 24.304]);
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cameraLeftAxis: Vector3 = new Vector3([-1.0, 0.0, 0]);
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cameraUpAxis: Vector3 = new Vector3([0.0, 0.0, 1.0]);
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cameraFar = 1;
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maxGroups: number;
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agentFlags: number;
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startLocation: string;
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cofVersion: number;
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home: {
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'regionHandle'?: Long,
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'position'?: Vector3,
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'lookAt'?: Vector3
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} = {};
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snapshotConfigURL: string;
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inventory: Inventory;
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gestures: {
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assetID: UUID,
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itemID: UUID
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}[] = [];
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agentAppearanceService: string;
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wearables?: {
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attachments: Wearable[];
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serialNumber: number
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};
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agentUpdateTimer: Timer | null = null;
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estateManager = false;
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appearanceSet = false;
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appearanceSetEvent: Subject<void> = new Subject<void>();
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private clientEvents: ClientEvents;
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constructor(clientEvents: ClientEvents)
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{
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this.inventory = new Inventory(clientEvents, this);
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this.clientEvents = clientEvents;
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this.clientEvents.onGroupChatAgentListUpdate.subscribe((event: GroupChatSessionAgentListEvent) =>
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{
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const str = event.groupID.toString();
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if (this.chatSessions[str] === undefined)
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{
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this.chatSessions[str] = {};
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}
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const agent = event.agentID.toString();
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if (event.entered)
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{
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this.chatSessions[str][agent] = {
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hasVoice: event.canVoiceChat,
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isModerator: event.isModerator
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}
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}
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else
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{
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delete this.chatSessions[str][agent];
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}
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});
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}
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setIsEstateManager(is: boolean): void
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{
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this.estateManager = is;
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}
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getSessionAgentCount(uuid: UUID): number
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{
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const str = uuid.toString();
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if (this.chatSessions[str] === undefined)
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{
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return 0;
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}
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else
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{
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return Object.keys(this.chatSessions[str]).length;
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}
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}
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addChatSession(uuid: UUID)
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{
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const str = uuid.toString();
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if (this.chatSessions[str] === undefined)
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{
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this.chatSessions[str] = {};
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}
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}
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hasChatSession(uuid: UUID): boolean
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{
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const str = uuid.toString();
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return !(this.chatSessions[str] === undefined);
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}
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setCurrentRegion(region: Region)
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{
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this.currentRegion = region;
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this.currentRegion.circuit.subscribeToMessages([
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Message.AvatarAnimation
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], this.onAnimState.bind(this));
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}
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circuitActive()
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{
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this.agentUpdateTimer = setInterval(this.sendAgentUpdate.bind(this), 1000);
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}
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sendAgentUpdate()
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{
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if (!this.currentRegion)
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{
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return;
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}
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const circuit = this.currentRegion.circuit;
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const agentUpdate: AgentUpdateMessage = new AgentUpdateMessage();
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agentUpdate.AgentData = {
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AgentID: this.agentID,
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SessionID: circuit.sessionID,
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HeadRotation: Quaternion.getIdentity(),
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BodyRotation: Quaternion.getIdentity(),
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State: AgentState.None,
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CameraCenter: this.cameraCenter,
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CameraAtAxis: this.cameraLookAt,
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CameraLeftAxis: this.cameraLeftAxis,
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CameraUpAxis: this.cameraUpAxis,
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Far: this.cameraFar,
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ControlFlags: this.controlFlags,
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Flags: AgentFlags.None
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};
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circuit.sendMessage(agentUpdate, 0);
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}
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shutdown()
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{
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if (this.agentUpdateTimer !== null)
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{
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clearInterval(this.agentUpdateTimer);
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this.agentUpdateTimer = null;
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}
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}
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onAnimState(packet: Packet)
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{
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if (packet.message.id === Message.AvatarAnimation)
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{
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const animMsg = packet.message as AvatarAnimationMessage;
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if (animMsg.Sender.ID.toString() === this.agentID.toString())
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{
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animMsg.AnimationList.forEach((anim) =>
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{
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const a = anim.AnimID.toString();
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if (a === BuiltInAnimations.STANDUP ||
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a === BuiltInAnimations.PRE_JUMP ||
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a === BuiltInAnimations.LAND ||
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a === BuiltInAnimations.MEDIUM_LAND ||
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a === BuiltInAnimations.WALK ||
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a === BuiltInAnimations.RUN)
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{
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// TODO: Pretty sure this isn't the best way to do this
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this.controlFlags = ControlFlags.AGENT_CONTROL_FINISH_ANIM;
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this.sendAgentUpdate();
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this.controlFlags = 0;
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}
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});
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}
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}
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}
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setInitialAppearance()
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{
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const circuit = this.currentRegion.circuit;
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const wearablesRequest: AgentWearablesRequestMessage = new AgentWearablesRequestMessage();
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wearablesRequest.AgentData = {
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AgentID: this.agentID,
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SessionID: circuit.sessionID
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};
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circuit.sendMessage(wearablesRequest, PacketFlags.Reliable);
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circuit.waitForMessage<AgentWearablesUpdateMessage>(Message.AgentWearablesUpdate, 10000).then((wearables: AgentWearablesUpdateMessage) =>
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{
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if (!this.wearables || wearables.AgentData.SerialNum > this.wearables.serialNumber)
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{
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this.wearables = {
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serialNumber: wearables.AgentData.SerialNum,
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attachments: []
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};
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wearables.WearableData.forEach((wearable) =>
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{
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if (this.wearables && this.wearables.attachments)
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{
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this.wearables.attachments.push({
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itemID: wearable.ItemID,
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assetID: wearable.AssetID,
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wearableType: wearable.WearableType
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});
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}
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});
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}
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Object.keys(this.inventory.main.skeleton).forEach((uuid) =>
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{
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const folder = this.inventory.main.skeleton[uuid];
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if (folder.typeDefault === FolderType.CurrentOutfit)
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{
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const folderID = folder.folderID;
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const requestFolder = {
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folder_id: new LLSD.UUID(folderID),
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owner_id: new LLSD.UUID(this.agentID),
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fetch_folders: true,
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fetch_items: true,
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sort_order: InventorySortOrder.ByName
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};
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const requestedFolders = {
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'folders': [
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requestFolder
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]
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};
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this.currentRegion.caps.capsPostXML('FetchInventoryDescendents2', requestedFolders).then((folderContents: any) =>
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{
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const currentOutfitFolderContents = folderContents['folders'][0]['items'];
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const wornObjects = this.currentRegion.objects.getObjectsByParent(this.localID);
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currentOutfitFolderContents.forEach((item: any) =>
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{
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if (item.type === 6)
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{
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let found = false;
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wornObjects.forEach((obj: GameObject) =>
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{
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if (obj.hasNameValueEntry('AttachItemID'))
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{
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if (item['item_id'].toString() === obj.getNameValueEntry('AttachItemID'))
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{
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found = true;
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}
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}
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});
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if (!found)
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{
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const rsafi = new RezSingleAttachmentFromInvMessage();
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rsafi.AgentData = {
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AgentID: this.agentID,
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SessionID: circuit.sessionID
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};
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rsafi.ObjectData = {
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ItemID: new UUID(item['item_id'].toString()),
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OwnerID: this.agentID,
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AttachmentPt: 0x80 | AttachmentPoint.Default,
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ItemFlags: item['flags'],
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GroupMask: item['permissions']['group_mask'],
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EveryoneMask: item['permissions']['everyone_mask'],
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NextOwnerMask: item['permissions']['next_owner_mask'],
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Name: Utils.StringToBuffer(item['name']),
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Description: Utils.StringToBuffer(item['desc'])
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};
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circuit.sendMessage(rsafi, PacketFlags.Reliable);
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}
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}
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});
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});
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}
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});
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this.appearanceSet = true;
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this.appearanceSetEvent.next();
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});
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}
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}
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