Files
node-metaverse/lib/classes/messages/RegionHandshake.ts

301 lines
11 KiB
TypeScript

// This file has been automatically generated by writeMessageClasses.js
import {UUID} from '../UUID';
import Long = require('long');
import {MessageFlags} from '../../enums/MessageFlags';
import {MessageBase} from '../MessageBase';
import {Message} from '../../enums/Message';
export class RegionHandshakeMessage implements MessageBase
{
name = 'RegionHandshake';
messageFlags = MessageFlags.Trusted | MessageFlags.Zerocoded | MessageFlags.FrequencyLow;
id = Message.RegionHandshake;
RegionInfo: {
RegionFlags: number;
SimAccess: number;
SimName: Buffer;
SimOwner: UUID;
IsEstateManager: boolean;
WaterHeight: number;
BillableFactor: number;
CacheID: UUID;
TerrainBase0: UUID;
TerrainBase1: UUID;
TerrainBase2: UUID;
TerrainBase3: UUID;
TerrainDetail0: UUID;
TerrainDetail1: UUID;
TerrainDetail2: UUID;
TerrainDetail3: UUID;
TerrainStartHeight00: number;
TerrainStartHeight01: number;
TerrainStartHeight10: number;
TerrainStartHeight11: number;
TerrainHeightRange00: number;
TerrainHeightRange01: number;
TerrainHeightRange10: number;
TerrainHeightRange11: number;
};
RegionInfo2: {
RegionID: UUID;
};
RegionInfo3: {
CPUClassID: number;
CPURatio: number;
ColoName: Buffer;
ProductSKU: Buffer;
ProductName: Buffer;
};
RegionInfo4: {
RegionFlagsExtended: Long;
RegionProtocols: Long;
}[];
getSize(): number
{
return (this.RegionInfo['SimName'].length + 1) + (this.RegionInfo3['ColoName'].length + 1 + this.RegionInfo3['ProductSKU'].length + 1 + this.RegionInfo3['ProductName'].length + 1) + ((16) * this.RegionInfo4.length) + 231;
}
writeToBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
buf.writeUInt32LE(this.RegionInfo['RegionFlags'], pos);
pos += 4;
buf.writeUInt8(this.RegionInfo['SimAccess'], pos++);
buf.writeUInt8(this.RegionInfo['SimName'].length, pos++);
this.RegionInfo['SimName'].copy(buf, pos);
pos += this.RegionInfo['SimName'].length;
this.RegionInfo['SimOwner'].writeToBuffer(buf, pos);
pos += 16;
buf.writeUInt8((this.RegionInfo['IsEstateManager']) ? 1 : 0, pos++);
buf.writeFloatLE(this.RegionInfo['WaterHeight'], pos);
pos += 4;
buf.writeFloatLE(this.RegionInfo['BillableFactor'], pos);
pos += 4;
this.RegionInfo['CacheID'].writeToBuffer(buf, pos);
pos += 16;
this.RegionInfo['TerrainBase0'].writeToBuffer(buf, pos);
pos += 16;
this.RegionInfo['TerrainBase1'].writeToBuffer(buf, pos);
pos += 16;
this.RegionInfo['TerrainBase2'].writeToBuffer(buf, pos);
pos += 16;
this.RegionInfo['TerrainBase3'].writeToBuffer(buf, pos);
pos += 16;
this.RegionInfo['TerrainDetail0'].writeToBuffer(buf, pos);
pos += 16;
this.RegionInfo['TerrainDetail1'].writeToBuffer(buf, pos);
pos += 16;
this.RegionInfo['TerrainDetail2'].writeToBuffer(buf, pos);
pos += 16;
this.RegionInfo['TerrainDetail3'].writeToBuffer(buf, pos);
pos += 16;
buf.writeFloatLE(this.RegionInfo['TerrainStartHeight00'], pos);
pos += 4;
buf.writeFloatLE(this.RegionInfo['TerrainStartHeight01'], pos);
pos += 4;
buf.writeFloatLE(this.RegionInfo['TerrainStartHeight10'], pos);
pos += 4;
buf.writeFloatLE(this.RegionInfo['TerrainStartHeight11'], pos);
pos += 4;
buf.writeFloatLE(this.RegionInfo['TerrainHeightRange00'], pos);
pos += 4;
buf.writeFloatLE(this.RegionInfo['TerrainHeightRange01'], pos);
pos += 4;
buf.writeFloatLE(this.RegionInfo['TerrainHeightRange10'], pos);
pos += 4;
buf.writeFloatLE(this.RegionInfo['TerrainHeightRange11'], pos);
pos += 4;
this.RegionInfo2['RegionID'].writeToBuffer(buf, pos);
pos += 16;
buf.writeInt32LE(this.RegionInfo3['CPUClassID'], pos);
pos += 4;
buf.writeInt32LE(this.RegionInfo3['CPURatio'], pos);
pos += 4;
buf.writeUInt8(this.RegionInfo3['ColoName'].length, pos++);
this.RegionInfo3['ColoName'].copy(buf, pos);
pos += this.RegionInfo3['ColoName'].length;
buf.writeUInt8(this.RegionInfo3['ProductSKU'].length, pos++);
this.RegionInfo3['ProductSKU'].copy(buf, pos);
pos += this.RegionInfo3['ProductSKU'].length;
buf.writeUInt8(this.RegionInfo3['ProductName'].length, pos++);
this.RegionInfo3['ProductName'].copy(buf, pos);
pos += this.RegionInfo3['ProductName'].length;
const count = this.RegionInfo4.length;
buf.writeUInt8(this.RegionInfo4.length, pos++);
for (let i = 0; i < count; i++)
{
buf.writeInt32LE(this.RegionInfo4[i]['RegionFlagsExtended'].low, pos);
pos += 4;
buf.writeInt32LE(this.RegionInfo4[i]['RegionFlagsExtended'].high, pos);
pos += 4;
buf.writeInt32LE(this.RegionInfo4[i]['RegionProtocols'].low, pos);
pos += 4;
buf.writeInt32LE(this.RegionInfo4[i]['RegionProtocols'].high, pos);
pos += 4;
}
return pos - startPos;
}
readFromBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
let varLength = 0;
const newObjRegionInfo: {
RegionFlags: number,
SimAccess: number,
SimName: Buffer,
SimOwner: UUID,
IsEstateManager: boolean,
WaterHeight: number,
BillableFactor: number,
CacheID: UUID,
TerrainBase0: UUID,
TerrainBase1: UUID,
TerrainBase2: UUID,
TerrainBase3: UUID,
TerrainDetail0: UUID,
TerrainDetail1: UUID,
TerrainDetail2: UUID,
TerrainDetail3: UUID,
TerrainStartHeight00: number,
TerrainStartHeight01: number,
TerrainStartHeight10: number,
TerrainStartHeight11: number,
TerrainHeightRange00: number,
TerrainHeightRange01: number,
TerrainHeightRange10: number,
TerrainHeightRange11: number
} = {
RegionFlags: 0,
SimAccess: 0,
SimName: Buffer.allocUnsafe(0),
SimOwner: UUID.zero(),
IsEstateManager: false,
WaterHeight: 0,
BillableFactor: 0,
CacheID: UUID.zero(),
TerrainBase0: UUID.zero(),
TerrainBase1: UUID.zero(),
TerrainBase2: UUID.zero(),
TerrainBase3: UUID.zero(),
TerrainDetail0: UUID.zero(),
TerrainDetail1: UUID.zero(),
TerrainDetail2: UUID.zero(),
TerrainDetail3: UUID.zero(),
TerrainStartHeight00: 0,
TerrainStartHeight01: 0,
TerrainStartHeight10: 0,
TerrainStartHeight11: 0,
TerrainHeightRange00: 0,
TerrainHeightRange01: 0,
TerrainHeightRange10: 0,
TerrainHeightRange11: 0
};
newObjRegionInfo['RegionFlags'] = buf.readUInt32LE(pos);
pos += 4;
newObjRegionInfo['SimAccess'] = buf.readUInt8(pos++);
varLength = buf.readUInt8(pos++);
newObjRegionInfo['SimName'] = buf.slice(pos, pos + varLength);
pos += varLength;
newObjRegionInfo['SimOwner'] = new UUID(buf, pos);
pos += 16;
newObjRegionInfo['IsEstateManager'] = (buf.readUInt8(pos++) === 1);
newObjRegionInfo['WaterHeight'] = buf.readFloatLE(pos);
pos += 4;
newObjRegionInfo['BillableFactor'] = buf.readFloatLE(pos);
pos += 4;
newObjRegionInfo['CacheID'] = new UUID(buf, pos);
pos += 16;
newObjRegionInfo['TerrainBase0'] = new UUID(buf, pos);
pos += 16;
newObjRegionInfo['TerrainBase1'] = new UUID(buf, pos);
pos += 16;
newObjRegionInfo['TerrainBase2'] = new UUID(buf, pos);
pos += 16;
newObjRegionInfo['TerrainBase3'] = new UUID(buf, pos);
pos += 16;
newObjRegionInfo['TerrainDetail0'] = new UUID(buf, pos);
pos += 16;
newObjRegionInfo['TerrainDetail1'] = new UUID(buf, pos);
pos += 16;
newObjRegionInfo['TerrainDetail2'] = new UUID(buf, pos);
pos += 16;
newObjRegionInfo['TerrainDetail3'] = new UUID(buf, pos);
pos += 16;
newObjRegionInfo['TerrainStartHeight00'] = buf.readFloatLE(pos);
pos += 4;
newObjRegionInfo['TerrainStartHeight01'] = buf.readFloatLE(pos);
pos += 4;
newObjRegionInfo['TerrainStartHeight10'] = buf.readFloatLE(pos);
pos += 4;
newObjRegionInfo['TerrainStartHeight11'] = buf.readFloatLE(pos);
pos += 4;
newObjRegionInfo['TerrainHeightRange00'] = buf.readFloatLE(pos);
pos += 4;
newObjRegionInfo['TerrainHeightRange01'] = buf.readFloatLE(pos);
pos += 4;
newObjRegionInfo['TerrainHeightRange10'] = buf.readFloatLE(pos);
pos += 4;
newObjRegionInfo['TerrainHeightRange11'] = buf.readFloatLE(pos);
pos += 4;
this.RegionInfo = newObjRegionInfo;
const newObjRegionInfo2: {
RegionID: UUID
} = {
RegionID: UUID.zero()
};
newObjRegionInfo2['RegionID'] = new UUID(buf, pos);
pos += 16;
this.RegionInfo2 = newObjRegionInfo2;
const newObjRegionInfo3: {
CPUClassID: number,
CPURatio: number,
ColoName: Buffer,
ProductSKU: Buffer,
ProductName: Buffer
} = {
CPUClassID: 0,
CPURatio: 0,
ColoName: Buffer.allocUnsafe(0),
ProductSKU: Buffer.allocUnsafe(0),
ProductName: Buffer.allocUnsafe(0)
};
newObjRegionInfo3['CPUClassID'] = buf.readInt32LE(pos);
pos += 4;
newObjRegionInfo3['CPURatio'] = buf.readInt32LE(pos);
pos += 4;
varLength = buf.readUInt8(pos++);
newObjRegionInfo3['ColoName'] = buf.slice(pos, pos + varLength);
pos += varLength;
varLength = buf.readUInt8(pos++);
newObjRegionInfo3['ProductSKU'] = buf.slice(pos, pos + varLength);
pos += varLength;
varLength = buf.readUInt8(pos++);
newObjRegionInfo3['ProductName'] = buf.slice(pos, pos + varLength);
pos += varLength;
this.RegionInfo3 = newObjRegionInfo3;
const count = buf.readUInt8(pos++);
this.RegionInfo4 = [];
for (let i = 0; i < count; i++)
{
const newObjRegionInfo4: {
RegionFlagsExtended: Long,
RegionProtocols: Long
} = {
RegionFlagsExtended: Long.ZERO,
RegionProtocols: Long.ZERO
};
newObjRegionInfo4['RegionFlagsExtended'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
pos += 8;
newObjRegionInfo4['RegionProtocols'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
pos += 8;
this.RegionInfo4.push(newObjRegionInfo4);
}
return pos - startPos;
}
}