119 lines
3.5 KiB
TypeScript
119 lines
3.5 KiB
TypeScript
// This file has been automatically generated by writePacketClasses.js
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import {UUID} from '../UUID';
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import {MessageFlags} from '../../enums/MessageFlags';
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import {Packet} from '../Packet';
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export class ParcelClaimPacket implements Packet
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{
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name = 'ParcelClaim';
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flags = MessageFlags.Zerocoded | MessageFlags.FrequencyLow;
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id = 4294901969;
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AgentData: {
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AgentID: UUID;
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SessionID: UUID;
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};
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Data: {
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GroupID: UUID;
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IsGroupOwned: boolean;
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Final: boolean;
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};
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ParcelData: {
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West: number;
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South: number;
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East: number;
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North: number;
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}[];
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getSize(): number
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{
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return ((16) * this.ParcelData.length) + 51;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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this.AgentData['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['SessionID'].writeToBuffer(buf, pos);
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pos += 16;
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this.Data['GroupID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt8((this.Data['IsGroupOwned']) ? 1 : 0, pos++);
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buf.writeUInt8((this.Data['Final']) ? 1 : 0, pos++);
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const count = this.ParcelData.length;
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buf.writeUInt8(this.ParcelData.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeFloatLE(this.ParcelData[i]['West'], pos);
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pos += 4;
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buf.writeFloatLE(this.ParcelData[i]['South'], pos);
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pos += 4;
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buf.writeFloatLE(this.ParcelData[i]['East'], pos);
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pos += 4;
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buf.writeFloatLE(this.ParcelData[i]['North'], pos);
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pos += 4;
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}
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const newObjAgentData: {
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AgentID: UUID,
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SessionID: UUID
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} = {
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AgentID: UUID.zero(),
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SessionID: UUID.zero()
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};
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newObjAgentData['AgentID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['SessionID'] = new UUID(buf, pos);
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pos += 16;
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this.AgentData = newObjAgentData;
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const newObjData: {
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GroupID: UUID,
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IsGroupOwned: boolean,
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Final: boolean
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} = {
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GroupID: UUID.zero(),
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IsGroupOwned: false,
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Final: false
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};
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newObjData['GroupID'] = new UUID(buf, pos);
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pos += 16;
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newObjData['IsGroupOwned'] = (buf.readUInt8(pos++) === 1);
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newObjData['Final'] = (buf.readUInt8(pos++) === 1);
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this.Data = newObjData;
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const count = buf.readUInt8(pos++);
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this.ParcelData = [];
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for (let i = 0; i < count; i++)
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{
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const newObjParcelData: {
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West: number,
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South: number,
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East: number,
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North: number
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} = {
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West: 0,
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South: 0,
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East: 0,
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North: 0
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};
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newObjParcelData['West'] = buf.readFloatLE(pos);
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pos += 4;
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newObjParcelData['South'] = buf.readFloatLE(pos);
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pos += 4;
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newObjParcelData['East'] = buf.readFloatLE(pos);
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pos += 4;
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newObjParcelData['North'] = buf.readFloatLE(pos);
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pos += 4;
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this.ParcelData.push(newObjParcelData);
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}
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return pos - startPos;
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}
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}
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