Files
node-metaverse/lib/classes/packets/SoundTrigger.ts

91 lines
2.6 KiB
TypeScript

// This file has been automatically generated by writePacketClasses.js
import {UUID} from '../UUID';
import {Vector3} from '../Vector3';
import Long = require('long');
import {MessageFlags} from '../../enums/MessageFlags';
import {Packet} from '../Packet';
export class SoundTriggerPacket implements Packet
{
name = 'SoundTrigger';
flags = MessageFlags.FrequencyHigh;
id = 29;
SoundData: {
SoundID: UUID;
OwnerID: UUID;
ObjectID: UUID;
ParentID: UUID;
Handle: Long;
Position: Vector3;
Gain: number;
};
getSize(): number
{
return 88;
}
writeToBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
this.SoundData['SoundID'].writeToBuffer(buf, pos);
pos += 16;
this.SoundData['OwnerID'].writeToBuffer(buf, pos);
pos += 16;
this.SoundData['ObjectID'].writeToBuffer(buf, pos);
pos += 16;
this.SoundData['ParentID'].writeToBuffer(buf, pos);
pos += 16;
buf.writeInt32LE(this.SoundData['Handle'].low, pos);
pos += 4;
buf.writeInt32LE(this.SoundData['Handle'].high, pos);
pos += 4;
this.SoundData['Position'].writeToBuffer(buf, pos, false);
pos += 12;
buf.writeFloatLE(this.SoundData['Gain'], pos);
pos += 4;
return pos - startPos;
}
readFromBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
const newObjSoundData: {
SoundID: UUID,
OwnerID: UUID,
ObjectID: UUID,
ParentID: UUID,
Handle: Long,
Position: Vector3,
Gain: number
} = {
SoundID: UUID.zero(),
OwnerID: UUID.zero(),
ObjectID: UUID.zero(),
ParentID: UUID.zero(),
Handle: Long.ZERO,
Position: Vector3.getZero(),
Gain: 0
};
newObjSoundData['SoundID'] = new UUID(buf, pos);
pos += 16;
newObjSoundData['OwnerID'] = new UUID(buf, pos);
pos += 16;
newObjSoundData['ObjectID'] = new UUID(buf, pos);
pos += 16;
newObjSoundData['ParentID'] = new UUID(buf, pos);
pos += 16;
newObjSoundData['Handle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
pos += 8;
newObjSoundData['Position'] = new Vector3(buf, pos, false);
pos += 12;
newObjSoundData['Gain'] = buf.readFloatLE(pos);
pos += 4;
this.SoundData = newObjSoundData;
return pos - startPos;
}
}