Files
node-metaverse/lib/classes/packets/TelehubInfo.ts

91 lines
2.9 KiB
TypeScript

// This file has been automatically generated by writePacketClasses.js
import {UUID} from '../UUID';
import {Vector3} from '../Vector3';
import {Quaternion} from '../Quaternion';
import {MessageFlags} from '../../enums/MessageFlags';
import {Packet} from '../Packet';
export class TelehubInfoPacket implements Packet
{
name = 'TelehubInfo';
flags = MessageFlags.Trusted | MessageFlags.FrequencyLow;
id = 4294901770;
TelehubBlock: {
ObjectID: UUID;
ObjectName: string;
TelehubPos: Vector3;
TelehubRot: Quaternion;
};
SpawnPointBlock: {
SpawnPointPos: Vector3;
}[];
getSize(): number
{
return (this.TelehubBlock['ObjectName'].length + 1) + ((12) * this.SpawnPointBlock.length) + 41;
}
writeToBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
this.TelehubBlock['ObjectID'].writeToBuffer(buf, pos);
pos += 16;
buf.write(this.TelehubBlock['ObjectName'], pos);
pos += this.TelehubBlock['ObjectName'].length;
this.TelehubBlock['TelehubPos'].writeToBuffer(buf, pos, false);
pos += 12;
this.TelehubBlock['TelehubRot'].writeToBuffer(buf, pos);
pos += 12;
const count = this.SpawnPointBlock.length;
buf.writeUInt8(this.SpawnPointBlock.length, pos++);
for (let i = 0; i < count; i++)
{
this.SpawnPointBlock[i]['SpawnPointPos'].writeToBuffer(buf, pos, false);
pos += 12;
}
return pos - startPos;
}
readFromBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
const newObjTelehubBlock: {
ObjectID: UUID,
ObjectName: string,
TelehubPos: Vector3,
TelehubRot: Quaternion
} = {
ObjectID: UUID.zero(),
ObjectName: '',
TelehubPos: Vector3.getZero(),
TelehubRot: Quaternion.getIdentity()
};
newObjTelehubBlock['ObjectID'] = new UUID(buf, pos);
pos += 16;
newObjTelehubBlock['ObjectName'] = buf.toString('utf8', pos, length);
pos += length;
newObjTelehubBlock['TelehubPos'] = new Vector3(buf, pos, false);
pos += 12;
newObjTelehubBlock['TelehubRot'] = new Quaternion(buf, pos);
pos += 12;
this.TelehubBlock = newObjTelehubBlock;
const count = buf.readUInt8(pos++);
this.SpawnPointBlock = [];
for (let i = 0; i < count; i++)
{
const newObjSpawnPointBlock: {
SpawnPointPos: Vector3
} = {
SpawnPointPos: Vector3.getZero()
};
newObjSpawnPointBlock['SpawnPointPos'] = new Vector3(buf, pos, false);
pos += 12;
this.SpawnPointBlock.push(newObjSpawnPointBlock);
}
return pos - startPos;
}
}