Files
node-metaverse/dist/classes/GameObject.d.ts
Casper Warden 2852c76cb0 - Implement camera controls
- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims.
- Refactored objectstore to reduce code duplication
2018-10-19 16:30:09 +01:00

105 lines
2.8 KiB
TypeScript

/// <reference types="node" />
import { Vector3 } from './Vector3';
import { UUID } from './UUID';
import { Quaternion } from './Quaternion';
import { Tree } from '../enums/Tree';
import { SoundFlags } from '..';
import { Vector4 } from './Vector4';
import { TextureEntry } from './TextureEntry';
import { Color4 } from './Color4';
import { ParticleSystem } from './ParticleSystem';
import { ITreeBoundingBox } from './interfaces/ITreeBoundingBox';
import { NameValue } from './NameValue';
import { PCode } from '../enums/PCode';
import * as Long from 'long';
export declare class GameObject {
creatorID?: UUID;
creationDate?: Long;
baseMask?: number;
ownerMask?: number;
groupMask?: number;
everyoneMask?: number;
nextOwnerMask?: number;
ownershipCost?: number;
saleType?: number;
salePrice?: number;
aggregatePerms?: number;
aggregatePermTextures?: number;
aggregatePermTexturesOwner?: number;
category: number;
inventorySerial: number;
itemID: UUID;
folderID: UUID;
fromTaskID: UUID;
lastOwnerID: UUID;
name?: string;
description?: string;
touchName?: string;
sitName?: string;
textureID?: string;
resolvedAt?: number;
totalChildren?: number;
children?: GameObject[];
rtreeEntry?: ITreeBoundingBox;
ID: number;
FullID: UUID;
ParentID: number;
OwnerID: UUID;
IsAttachment: boolean;
NameValue: {
[key: string]: NameValue;
};
PCode: PCode;
State?: number;
CRC?: number;
Material?: number;
ClickAction?: number;
Scale?: Vector3;
ObjectData?: Buffer;
UpdateFlags?: number;
Flags?: number;
PathCurve?: number;
ProfileCurve?: number;
PathBegin?: number;
PathEnd?: number;
PathScaleX?: number;
PathScaleY?: number;
PathShearX?: number;
PathShearY?: number;
PathTwist?: number;
PathTwistBegin?: number;
PathRadiusOffset?: number;
PathTaperX?: number;
PathTaperY?: number;
PathRevolutions?: number;
PathSkew?: number;
ProfileBegin?: number;
ProfileEnd?: number;
ProfileHollow?: number;
TextureEntry?: TextureEntry;
TextureAnim?: Buffer;
Data?: Buffer;
Text?: string;
TextColor?: Color4;
MediaURL?: string;
PSBlock?: Buffer;
JointType?: number;
JointPivot?: Vector3;
JointAxisOrAnchor?: Vector3;
Position?: Vector3;
Rotation?: Quaternion;
CollisionPlane?: Vector4;
Velocity?: Vector3;
Acceleration?: Vector3;
AngularVelocity?: Vector3;
TreeSpecies?: Tree;
Sound?: UUID;
SoundGain?: number;
SoundFlags?: SoundFlags;
SoundRadius?: number;
Particles?: ParticleSystem;
constructor();
hasNameValueEntry(key: string): boolean;
getNameValueEntry(key: string): string;
}