Files
node-metaverse/lib/classes/commands/AgentCommands.ts
Casper Warden 2852c76cb0 - Implement camera controls
- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims.
- Refactored objectstore to reduce code duplication
2018-10-19 16:30:09 +01:00

64 lines
1.8 KiB
TypeScript

import {UUID} from '../UUID';
import {AgentAnimationMessage} from '../messages/AgentAnimation';
import {PacketFlags} from '../../enums/PacketFlags';
import {CommandsBase} from './CommandsBase';
import {Vector3} from '../Vector3';
export class AgentCommands extends CommandsBase
{
private async animate(anim: UUID[], run: boolean): Promise<void>
{
const circuit = this.currentRegion.circuit;
const animPacket = new AgentAnimationMessage();
animPacket.AgentData = {
AgentID: this.agent.agentID,
SessionID: circuit.sessionID
};
animPacket.PhysicalAvatarEventList = [];
animPacket.AnimationList = [];
anim.forEach((a) =>
{
animPacket.AnimationList.push({
AnimID: a,
StartAnim: run
});
});
return await circuit.waitForAck(circuit.sendMessage(animPacket, PacketFlags.Reliable), 10000);
}
async startAnimations(anim: UUID[]): Promise<void>
{
return await this.animate(anim, true);
}
async stopAnimations(anim: UUID[]): Promise<void>
{
return await this.animate(anim, false);
}
setCamera(position: Vector3, lookAt: Vector3, viewDistance?: number, leftAxis?: Vector3, upAxis?: Vector3)
{
this.agent.cameraCenter = position;
this.agent.cameraLookAt = lookAt;
if (viewDistance !== undefined)
{
this.agent.cameraFar = viewDistance;
}
if (leftAxis !== undefined)
{
this.agent.cameraLeftAxis = leftAxis;
}
if (upAxis !== undefined)
{
this.agent.cameraUpAxis = upAxis;
}
}
setViewDistance(viewDistance: number)
{
this.agent.cameraFar = viewDistance;
}
}