95 lines
3.1 KiB
TypeScript
95 lines
3.1 KiB
TypeScript
// This file has been automatically generated by writeMessageClasses.js
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import {UUID} from '../UUID';
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import {Vector3} from '../Vector3';
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import {Quaternion} from '../Quaternion';
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import {MessageFlags} from '../../enums/MessageFlags';
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import {MessageBase} from '../MessageBase';
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import {Message} from '../../enums/Message';
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export class TelehubInfoMessage implements MessageBase
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{
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name = 'TelehubInfo';
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messageFlags = MessageFlags.Trusted | MessageFlags.FrequencyLow;
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id = Message.TelehubInfo;
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TelehubBlock: {
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ObjectID: UUID;
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ObjectName: Buffer;
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TelehubPos: Vector3;
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TelehubRot: Quaternion;
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};
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SpawnPointBlock: {
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SpawnPointPos: Vector3;
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}[];
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getSize(): number
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{
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return (this.TelehubBlock['ObjectName'].length + 1) + ((12) * this.SpawnPointBlock.length) + 41;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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this.TelehubBlock['ObjectID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt8(this.TelehubBlock['ObjectName'].length, pos++);
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this.TelehubBlock['ObjectName'].copy(buf, pos);
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pos += this.TelehubBlock['ObjectName'].length;
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this.TelehubBlock['TelehubPos'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.TelehubBlock['TelehubRot'].writeToBuffer(buf, pos);
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pos += 12;
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const count = this.SpawnPointBlock.length;
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buf.writeUInt8(this.SpawnPointBlock.length, pos++);
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for (let i = 0; i < count; i++)
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{
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this.SpawnPointBlock[i]['SpawnPointPos'].writeToBuffer(buf, pos, false);
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pos += 12;
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}
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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let varLength = 0;
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const newObjTelehubBlock: {
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ObjectID: UUID,
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ObjectName: Buffer,
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TelehubPos: Vector3,
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TelehubRot: Quaternion
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} = {
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ObjectID: UUID.zero(),
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ObjectName: Buffer.allocUnsafe(0),
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TelehubPos: Vector3.getZero(),
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TelehubRot: Quaternion.getIdentity()
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};
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newObjTelehubBlock['ObjectID'] = new UUID(buf, pos);
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pos += 16;
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varLength = buf.readUInt8(pos++);
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newObjTelehubBlock['ObjectName'] = buf.slice(pos, pos + varLength);
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pos += varLength;
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newObjTelehubBlock['TelehubPos'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjTelehubBlock['TelehubRot'] = new Quaternion(buf, pos);
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pos += 12;
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this.TelehubBlock = newObjTelehubBlock;
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const count = buf.readUInt8(pos++);
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this.SpawnPointBlock = [];
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for (let i = 0; i < count; i++)
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{
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const newObjSpawnPointBlock: {
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SpawnPointPos: Vector3
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} = {
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SpawnPointPos: Vector3.getZero()
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};
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newObjSpawnPointBlock['SpawnPointPos'] = new Vector3(buf, pos, false);
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pos += 12;
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this.SpawnPointBlock.push(newObjSpawnPointBlock);
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}
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return pos - startPos;
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}
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}
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