Files
node-metaverse/lib/classes/messages/ParcelPropertiesRequest.ts

100 lines
2.9 KiB
TypeScript

// This file has been automatically generated by writeMessageClasses.js
import { UUID } from '../UUID';
import { MessageFlags } from '../../enums/MessageFlags';
import { MessageBase } from '../MessageBase';
import { Message } from '../../enums/Message';
export class ParcelPropertiesRequestMessage implements MessageBase
{
name = 'ParcelPropertiesRequest';
messageFlags = MessageFlags.Zerocoded | MessageFlags.FrequencyMedium;
id = Message.ParcelPropertiesRequest;
AgentData: {
AgentID: UUID;
SessionID: UUID;
};
ParcelData: {
SequenceID: number;
West: number;
South: number;
East: number;
North: number;
SnapSelection: boolean;
};
getSize(): number
{
return 53;
}
writeToBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
this.AgentData['AgentID'].writeToBuffer(buf, pos);
pos += 16;
this.AgentData['SessionID'].writeToBuffer(buf, pos);
pos += 16;
buf.writeInt32LE(this.ParcelData['SequenceID'], pos);
pos += 4;
buf.writeFloatLE(this.ParcelData['West'], pos);
pos += 4;
buf.writeFloatLE(this.ParcelData['South'], pos);
pos += 4;
buf.writeFloatLE(this.ParcelData['East'], pos);
pos += 4;
buf.writeFloatLE(this.ParcelData['North'], pos);
pos += 4;
buf.writeUInt8((this.ParcelData['SnapSelection']) ? 1 : 0, pos++);
return pos - startPos;
}
readFromBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
let varLength = 0;
const newObjAgentData: {
AgentID: UUID,
SessionID: UUID
} = {
AgentID: UUID.zero(),
SessionID: UUID.zero()
};
newObjAgentData['AgentID'] = new UUID(buf, pos);
pos += 16;
newObjAgentData['SessionID'] = new UUID(buf, pos);
pos += 16;
this.AgentData = newObjAgentData;
const newObjParcelData: {
SequenceID: number,
West: number,
South: number,
East: number,
North: number,
SnapSelection: boolean
} = {
SequenceID: 0,
West: 0,
South: 0,
East: 0,
North: 0,
SnapSelection: false
};
newObjParcelData['SequenceID'] = buf.readInt32LE(pos);
pos += 4;
newObjParcelData['West'] = buf.readFloatLE(pos);
pos += 4;
newObjParcelData['South'] = buf.readFloatLE(pos);
pos += 4;
newObjParcelData['East'] = buf.readFloatLE(pos);
pos += 4;
newObjParcelData['North'] = buf.readFloatLE(pos);
pos += 4;
newObjParcelData['SnapSelection'] = (buf.readUInt8(pos++) === 1);
this.ParcelData = newObjParcelData;
return pos - startPos;
}
}