- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims. - Refactored objectstore to reduce code duplication
105 lines
2.8 KiB
TypeScript
105 lines
2.8 KiB
TypeScript
/// <reference types="node" />
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import { Vector3 } from './Vector3';
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import { UUID } from './UUID';
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import { Quaternion } from './Quaternion';
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import { Tree } from '../enums/Tree';
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import { SoundFlags } from '..';
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import { Vector4 } from './Vector4';
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import { TextureEntry } from './TextureEntry';
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import { Color4 } from './Color4';
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import { ParticleSystem } from './ParticleSystem';
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import { ITreeBoundingBox } from './interfaces/ITreeBoundingBox';
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import { NameValue } from './NameValue';
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import { PCode } from '../enums/PCode';
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import * as Long from 'long';
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export declare class GameObject {
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creatorID?: UUID;
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creationDate?: Long;
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baseMask?: number;
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ownerMask?: number;
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groupMask?: number;
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everyoneMask?: number;
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nextOwnerMask?: number;
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ownershipCost?: number;
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saleType?: number;
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salePrice?: number;
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aggregatePerms?: number;
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aggregatePermTextures?: number;
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aggregatePermTexturesOwner?: number;
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category: number;
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inventorySerial: number;
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itemID: UUID;
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folderID: UUID;
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fromTaskID: UUID;
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lastOwnerID: UUID;
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name?: string;
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description?: string;
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touchName?: string;
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sitName?: string;
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textureID?: string;
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resolvedAt?: number;
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totalChildren?: number;
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children?: GameObject[];
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rtreeEntry?: ITreeBoundingBox;
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ID: number;
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FullID: UUID;
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ParentID: number;
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OwnerID: UUID;
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IsAttachment: boolean;
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NameValue: {
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[key: string]: NameValue;
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};
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PCode: PCode;
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State?: number;
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CRC?: number;
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Material?: number;
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ClickAction?: number;
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Scale?: Vector3;
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ObjectData?: Buffer;
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UpdateFlags?: number;
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Flags?: number;
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PathCurve?: number;
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ProfileCurve?: number;
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PathBegin?: number;
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PathEnd?: number;
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PathScaleX?: number;
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PathScaleY?: number;
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PathShearX?: number;
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PathShearY?: number;
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PathTwist?: number;
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PathTwistBegin?: number;
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PathRadiusOffset?: number;
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PathTaperX?: number;
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PathTaperY?: number;
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PathRevolutions?: number;
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PathSkew?: number;
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ProfileBegin?: number;
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ProfileEnd?: number;
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ProfileHollow?: number;
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TextureEntry?: TextureEntry;
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TextureAnim?: Buffer;
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Data?: Buffer;
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Text?: string;
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TextColor?: Color4;
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MediaURL?: string;
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PSBlock?: Buffer;
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JointType?: number;
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JointPivot?: Vector3;
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JointAxisOrAnchor?: Vector3;
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Position?: Vector3;
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Rotation?: Quaternion;
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CollisionPlane?: Vector4;
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Velocity?: Vector3;
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Acceleration?: Vector3;
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AngularVelocity?: Vector3;
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TreeSpecies?: Tree;
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Sound?: UUID;
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SoundGain?: number;
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SoundFlags?: SoundFlags;
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SoundRadius?: number;
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Particles?: ParticleSystem;
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constructor();
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hasNameValueEntry(key: string): boolean;
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getNameValueEntry(key: string): string;
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}
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