Files
node-metaverse/dist/classes/GameObjectBase.js
Casper Warden 2852c76cb0 - Implement camera controls
- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims.
- Refactored objectstore to reduce code duplication
2018-10-19 16:30:09 +01:00

26 lines
783 B
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const UUID_1 = require("./UUID");
const PCode_1 = require("../enums/PCode");
class GameObjectBase {
constructor() {
this.ID = 0;
this.FullID = UUID_1.UUID.random();
this.ParentID = 0;
this.OwnerID = UUID_1.UUID.zero();
this.IsAttachment = false;
this.NameValue = {};
this.PCode = PCode_1.PCode.None;
}
hasNameValueEntry(key) {
return this.NameValue[key] !== undefined;
}
getNameValueEntry(key) {
if (this.NameValue[key]) {
return this.NameValue[key].value;
}
return '';
}
}
exports.GameObjectBase = GameObjectBase;
//# sourceMappingURL=GameObjectBase.js.map