- Properly decode object TextureEntry - Properly decode object ParticleSystem - Properly decode object ObjectData - Properly decode object TextColor - Properly decode Linden Tree species - Correct handling of ObjectUpdateCached (only request objects if we don't already have them) - Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching - Object store interface: getObjectByUUID, getObjectByLocalID
15 lines
434 B
TypeScript
15 lines
434 B
TypeScript
/// <reference types="node" />
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import { TextureEntryFace } from './TextureEntryFace';
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export declare class TextureEntry {
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defaultTexture: TextureEntryFace | null;
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faces: TextureEntryFace[];
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static readFaceBitfield(buf: Buffer, pos: number): {
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result: boolean;
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pos: number;
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faceBits: number;
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bitfieldSize: number;
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};
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constructor(buf: Buffer);
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private createFace;
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}
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