- Properly decode object TextureEntry - Properly decode object ParticleSystem - Properly decode object ObjectData - Properly decode object TextColor - Properly decode Linden Tree species - Correct handling of ObjectUpdateCached (only request objects if we don't already have them) - Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching - Object store interface: getObjectByUUID, getObjectByLocalID
24 lines
586 B
TypeScript
24 lines
586 B
TypeScript
import { UUID } from './UUID';
|
|
import { Color4 } from './Color4';
|
|
export declare class TextureEntryFace {
|
|
private BUMP_MASK;
|
|
private FULLBRIGHT_MASK;
|
|
private SHINY_MASK;
|
|
private MEDIA_MASK;
|
|
private TEX_MAP_MASK;
|
|
textureID: UUID;
|
|
rgba: Color4;
|
|
repeatU: number;
|
|
repeatV: number;
|
|
offsetU: number;
|
|
offsetV: number;
|
|
rotation: number;
|
|
materialb: number;
|
|
mediab: number;
|
|
glow: number;
|
|
materialID: UUID;
|
|
private hasAttribute;
|
|
private defaultTexture;
|
|
constructor(def: TextureEntryFace | null);
|
|
}
|