Files
node-metaverse/dist/classes/TextureEntryFace.js
Casper Warden ff0a5fa58b - Add grabObject, deGrabObject, dragGrabbedObject, touchObject to RegionCommands (closes #8)
- Properly decode object TextureEntry
- Properly decode object ParticleSystem
- Properly decode object ObjectData
- Properly decode object TextColor
- Properly decode Linden Tree species
- Correct handling of ObjectUpdateCached (only request objects if we don't already have them)
- Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching
- Object store interface: getObjectByUUID, getObjectByLocalID
2018-10-16 16:46:58 +01:00

25 lines
850 B
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const Color4_1 = require("./Color4");
const TextureFlags_1 = require("../enums/TextureFlags");
class TextureEntryFace {
constructor(def) {
this.BUMP_MASK = 0x1F;
this.FULLBRIGHT_MASK = 0x20;
this.SHINY_MASK = 0xC0;
this.MEDIA_MASK = 0x01;
this.TEX_MAP_MASK = 0x06;
this.rgba = Color4_1.Color4.white;
this.repeatU = 1.0;
this.repeatV = 1.0;
this.defaultTexture = def;
if (this.defaultTexture == null) {
this.hasAttribute = TextureFlags_1.TextureFlags.All;
}
else {
this.hasAttribute = TextureFlags_1.TextureFlags.None;
}
}
}
exports.TextureEntryFace = TextureEntryFace;
//# sourceMappingURL=TextureEntryFace.js.map