- Properly decode object TextureEntry - Properly decode object ParticleSystem - Properly decode object ObjectData - Properly decode object TextColor - Properly decode Linden Tree species - Correct handling of ObjectUpdateCached (only request objects if we don't already have them) - Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching - Object store interface: getObjectByUUID, getObjectByLocalID
15 lines
421 B
TypeScript
15 lines
421 B
TypeScript
import { ITreeBoundingBox } from './ITreeBoundingBox';
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import { UUID } from '../UUID';
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import { PCode } from '../../enums/PCode';
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export interface IGameObject {
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ID: number;
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FullID: UUID;
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ParentID: number;
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OwnerID: UUID;
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IsAttachment: boolean;
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PCode: PCode;
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rtreeEntry?: ITreeBoundingBox;
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hasNameValueEntry(key: string): boolean;
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getNameValueEntry(key: string): string;
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}
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