- Properly decode object TextureEntry - Properly decode object ParticleSystem - Properly decode object ObjectData - Properly decode object TextColor - Properly decode Linden Tree species - Correct handling of ObjectUpdateCached (only request objects if we don't already have them) - Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching - Object store interface: getObjectByUUID, getObjectByLocalID
19 lines
1.0 KiB
JavaScript
19 lines
1.0 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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var TextureFlags;
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(function (TextureFlags) {
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TextureFlags[TextureFlags["None"] = 0] = "None";
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TextureFlags[TextureFlags["TextureID"] = 1] = "TextureID";
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TextureFlags[TextureFlags["RGBA"] = 2] = "RGBA";
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TextureFlags[TextureFlags["RepeatU"] = 4] = "RepeatU";
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TextureFlags[TextureFlags["RepeatV"] = 8] = "RepeatV";
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TextureFlags[TextureFlags["OffsetU"] = 16] = "OffsetU";
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TextureFlags[TextureFlags["OffsetV"] = 32] = "OffsetV";
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TextureFlags[TextureFlags["Rotation"] = 64] = "Rotation";
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TextureFlags[TextureFlags["Material"] = 128] = "Material";
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TextureFlags[TextureFlags["Media"] = 256] = "Media";
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TextureFlags[TextureFlags["Glow"] = 512] = "Glow";
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TextureFlags[TextureFlags["MaterialID"] = 1024] = "MaterialID";
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TextureFlags[TextureFlags["All"] = 4294967295] = "All";
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})(TextureFlags = exports.TextureFlags || (exports.TextureFlags = {}));
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//# sourceMappingURL=TextureFlags.js.map
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