- Remove ExtraParams, TextureAnim, ParticleSystem binary data from GameObjects, instead encode on the fly when needed - Add XML object decoding (WIP) - Move FlexibleData, LightDate, LightImageData, MeshData, SculptData inside ExtraParams class -
8 lines
94 B
TypeScript
8 lines
94 B
TypeScript
export enum SaleType
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{
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Not = 0,
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Original = 1,
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Copy = 2,
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Contents = 3
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}
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