Files
node-metaverse/lib/classes/ClientEvents.ts
Casper Warden da4cd459f1 - Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit

PUBLIC API:

AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs

RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00

54 lines
2.7 KiB
TypeScript

import {
ChatEvent,
DisconnectEvent,
FriendRequestEvent,
FriendResponseEvent,
GroupChatEvent,
GroupChatSessionAgentListEvent,
GroupChatSessionJoinEvent,
GroupInviteEvent,
InstantMessageEvent,
InventoryOfferedEvent,
LureEvent,
TeleportEvent,
ScriptDialogEvent,
EventQueueStateChangeEvent,
FriendOnlineEvent,
FriendRightsEvent,
FriendRemovedEvent,
ObjectPhysicsDataEvent,
ParcelPropertiesEvent
} from '..';
import {Subject} from 'rxjs/internal/Subject';
import {NewObjectEvent} from '../events/NewObjectEvent';
import {ObjectUpdatedEvent} from '../events/ObjectUpdatedEvent';
import {ObjectKilledEvent} from '../events/ObjectKilledEvent';
export class ClientEvents
{
onNearbyChat: Subject<ChatEvent> = new Subject<ChatEvent>();
onInstantMessage: Subject<InstantMessageEvent> = new Subject<InstantMessageEvent>();
onGroupInvite: Subject<GroupInviteEvent> = new Subject<GroupInviteEvent>();
onFriendRequest: Subject<FriendRequestEvent> = new Subject<FriendRequestEvent>();
onInventoryOffered: Subject<InventoryOfferedEvent> = new Subject<InventoryOfferedEvent>();
onLure: Subject<LureEvent> = new Subject<LureEvent>();
onTeleportEvent: Subject<TeleportEvent> = new Subject<TeleportEvent>();
onDisconnected: Subject<DisconnectEvent> = new Subject<DisconnectEvent>();
onCircuitLatency: Subject<number> = new Subject<number>();
onGroupChat: Subject<GroupChatEvent> = new Subject<GroupChatEvent>();
onGroupChatSessionJoin: Subject<GroupChatSessionJoinEvent> = new Subject<GroupChatSessionJoinEvent>();
onGroupChatAgentListUpdate: Subject<GroupChatSessionAgentListEvent> = new Subject<GroupChatSessionAgentListEvent>();
onFriendResponse: Subject<FriendResponseEvent> = new Subject<FriendResponseEvent>();
onScriptDialog: Subject<ScriptDialogEvent> = new Subject<ScriptDialogEvent>();
onEventQueueStateChange: Subject<EventQueueStateChangeEvent> = new Subject<EventQueueStateChangeEvent>();
onFriendOnline: Subject<FriendOnlineEvent> = new Subject<FriendOnlineEvent>();
onFriendRights: Subject<FriendRightsEvent> = new Subject<FriendRightsEvent>();
onFriendRemoved: Subject<FriendRemovedEvent> = new Subject<FriendRemovedEvent>();
onPhysicsDataEvent: Subject<ObjectPhysicsDataEvent> = new Subject<ObjectPhysicsDataEvent>();
onParcelPropertiesEvent: Subject<ParcelPropertiesEvent> = new Subject<ParcelPropertiesEvent>();
onNewObjectEvent: Subject<NewObjectEvent> = new Subject<NewObjectEvent>();
onObjectUpdatedEvent: Subject<ObjectUpdatedEvent> = new Subject<ObjectUpdatedEvent>();
onObjectKilledEvent: Subject<ObjectKilledEvent> = new Subject<ObjectKilledEvent>();
}