215 lines
9.4 KiB
JavaScript
215 lines
9.4 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const UUID_1 = require("../UUID");
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const Long = require("long");
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const MessageFlags_1 = require("../../enums/MessageFlags");
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const Message_1 = require("../../enums/Message");
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class RegionHandshakeMessage {
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constructor() {
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this.name = 'RegionHandshake';
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this.messageFlags = MessageFlags_1.MessageFlags.Trusted | MessageFlags_1.MessageFlags.Zerocoded | MessageFlags_1.MessageFlags.FrequencyLow;
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this.id = Message_1.Message.RegionHandshake;
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}
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getSize() {
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return (this.RegionInfo['SimName'].length + 1) + (this.RegionInfo3['ColoName'].length + 1 + this.RegionInfo3['ProductSKU'].length + 1 + this.RegionInfo3['ProductName'].length + 1) + ((16) * this.RegionInfo4.length) + 231;
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}
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writeToBuffer(buf, pos) {
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const startPos = pos;
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buf.writeUInt32LE(this.RegionInfo['RegionFlags'], pos);
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pos += 4;
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buf.writeUInt8(this.RegionInfo['SimAccess'], pos++);
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buf.writeUInt8(this.RegionInfo['SimName'].length, pos++);
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this.RegionInfo['SimName'].copy(buf, pos);
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pos += this.RegionInfo['SimName'].length;
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this.RegionInfo['SimOwner'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt8((this.RegionInfo['IsEstateManager']) ? 1 : 0, pos++);
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buf.writeFloatLE(this.RegionInfo['WaterHeight'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['BillableFactor'], pos);
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pos += 4;
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this.RegionInfo['CacheID'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainBase0'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainBase1'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainBase2'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainBase3'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainDetail0'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainDetail1'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainDetail2'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainDetail3'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeFloatLE(this.RegionInfo['TerrainStartHeight00'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainStartHeight01'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainStartHeight10'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainStartHeight11'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainHeightRange00'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainHeightRange01'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainHeightRange10'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainHeightRange11'], pos);
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pos += 4;
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this.RegionInfo2['RegionID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeInt32LE(this.RegionInfo3['CPUClassID'], pos);
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pos += 4;
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buf.writeInt32LE(this.RegionInfo3['CPURatio'], pos);
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pos += 4;
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buf.writeUInt8(this.RegionInfo3['ColoName'].length, pos++);
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this.RegionInfo3['ColoName'].copy(buf, pos);
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pos += this.RegionInfo3['ColoName'].length;
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buf.writeUInt8(this.RegionInfo3['ProductSKU'].length, pos++);
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this.RegionInfo3['ProductSKU'].copy(buf, pos);
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pos += this.RegionInfo3['ProductSKU'].length;
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buf.writeUInt8(this.RegionInfo3['ProductName'].length, pos++);
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this.RegionInfo3['ProductName'].copy(buf, pos);
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pos += this.RegionInfo3['ProductName'].length;
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const count = this.RegionInfo4.length;
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buf.writeUInt8(this.RegionInfo4.length, pos++);
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for (let i = 0; i < count; i++) {
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buf.writeInt32LE(this.RegionInfo4[i]['RegionFlagsExtended'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.RegionInfo4[i]['RegionFlagsExtended'].high, pos);
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pos += 4;
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buf.writeInt32LE(this.RegionInfo4[i]['RegionProtocols'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.RegionInfo4[i]['RegionProtocols'].high, pos);
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pos += 4;
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}
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return pos - startPos;
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}
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readFromBuffer(buf, pos) {
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const startPos = pos;
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let varLength = 0;
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const newObjRegionInfo = {
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RegionFlags: 0,
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SimAccess: 0,
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SimName: Buffer.allocUnsafe(0),
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SimOwner: UUID_1.UUID.zero(),
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IsEstateManager: false,
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WaterHeight: 0,
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BillableFactor: 0,
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CacheID: UUID_1.UUID.zero(),
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TerrainBase0: UUID_1.UUID.zero(),
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TerrainBase1: UUID_1.UUID.zero(),
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TerrainBase2: UUID_1.UUID.zero(),
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TerrainBase3: UUID_1.UUID.zero(),
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TerrainDetail0: UUID_1.UUID.zero(),
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TerrainDetail1: UUID_1.UUID.zero(),
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TerrainDetail2: UUID_1.UUID.zero(),
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TerrainDetail3: UUID_1.UUID.zero(),
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TerrainStartHeight00: 0,
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TerrainStartHeight01: 0,
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TerrainStartHeight10: 0,
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TerrainStartHeight11: 0,
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TerrainHeightRange00: 0,
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TerrainHeightRange01: 0,
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TerrainHeightRange10: 0,
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TerrainHeightRange11: 0
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};
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newObjRegionInfo['RegionFlags'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjRegionInfo['SimAccess'] = buf.readUInt8(pos++);
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varLength = buf.readUInt8(pos++);
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newObjRegionInfo['SimName'] = buf.slice(pos, pos + varLength);
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pos += varLength;
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newObjRegionInfo['SimOwner'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['IsEstateManager'] = (buf.readUInt8(pos++) === 1);
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newObjRegionInfo['WaterHeight'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['BillableFactor'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['CacheID'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainBase0'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainBase1'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainBase2'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainBase3'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainDetail0'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainDetail1'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainDetail2'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainDetail3'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainStartHeight00'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainStartHeight01'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainStartHeight10'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainStartHeight11'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainHeightRange00'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainHeightRange01'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainHeightRange10'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainHeightRange11'] = buf.readFloatLE(pos);
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pos += 4;
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this.RegionInfo = newObjRegionInfo;
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const newObjRegionInfo2 = {
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RegionID: UUID_1.UUID.zero()
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};
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newObjRegionInfo2['RegionID'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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this.RegionInfo2 = newObjRegionInfo2;
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const newObjRegionInfo3 = {
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CPUClassID: 0,
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CPURatio: 0,
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ColoName: Buffer.allocUnsafe(0),
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ProductSKU: Buffer.allocUnsafe(0),
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ProductName: Buffer.allocUnsafe(0)
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};
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newObjRegionInfo3['CPUClassID'] = buf.readInt32LE(pos);
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pos += 4;
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newObjRegionInfo3['CPURatio'] = buf.readInt32LE(pos);
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pos += 4;
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varLength = buf.readUInt8(pos++);
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newObjRegionInfo3['ColoName'] = buf.slice(pos, pos + varLength);
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pos += varLength;
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varLength = buf.readUInt8(pos++);
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newObjRegionInfo3['ProductSKU'] = buf.slice(pos, pos + varLength);
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pos += varLength;
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varLength = buf.readUInt8(pos++);
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newObjRegionInfo3['ProductName'] = buf.slice(pos, pos + varLength);
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pos += varLength;
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this.RegionInfo3 = newObjRegionInfo3;
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const count = buf.readUInt8(pos++);
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this.RegionInfo4 = [];
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for (let i = 0; i < count; i++) {
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const newObjRegionInfo4 = {
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RegionFlagsExtended: Long.ZERO,
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RegionProtocols: Long.ZERO
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};
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newObjRegionInfo4['RegionFlagsExtended'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos + 4));
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pos += 8;
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newObjRegionInfo4['RegionProtocols'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos + 4));
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pos += 8;
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this.RegionInfo4.push(newObjRegionInfo4);
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}
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return pos - startPos;
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}
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}
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exports.RegionHandshakeMessage = RegionHandshakeMessage;
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//# sourceMappingURL=RegionHandshake.js.map
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