277 lines
6.1 KiB
TypeScript
277 lines
6.1 KiB
TypeScript
/**
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* @fileoverview TSM - A TypeScript vector and matrix math library
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* @author Matthias Ferch
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* @version 0.6
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*/
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/*
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* Copyright (c) 2012 Matthias Ferch
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*
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* Project homepage: https://github.com/matthiasferch/tsm
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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import {vec2} from './vec2';
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export class mat2
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{
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static identity = new mat2().setIdentity();
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private values = new Float32Array(4);
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static product(m1: mat2, m2: mat2, result: mat2 | null = null): mat2
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{
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const a11 = m1.at(0),
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a12 = m1.at(1),
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a21 = m1.at(2),
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a22 = m1.at(3);
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if (result)
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{
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result.init([
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a11 * m2.at(0) + a12 * m2.at(2),
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a11 * m2.at(1) + a12 * m2.at(3),
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a21 * m2.at(0) + a22 * m2.at(2),
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a21 * m2.at(1) + a22 * m2.at(3)
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]);
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return result;
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}
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else
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{
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return new mat2([
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a11 * m2.at(0) + a12 * m2.at(2),
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a11 * m2.at(1) + a12 * m2.at(3),
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a21 * m2.at(0) + a22 * m2.at(2),
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a21 * m2.at(1) + a22 * m2.at(3)
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]);
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}
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}
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constructor(values: number[] | null = null)
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{
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if (values)
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{
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this.init(values);
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}
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}
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at(index: number): number
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{
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return this.values[index];
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}
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init(values: number[]): mat2
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{
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for (let i = 0; i < 4; i++)
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{
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this.values[i] = values[i];
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}
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return this;
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}
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reset(): void
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{
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for (let i = 0; i < 4; i++)
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{
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this.values[i] = 0;
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}
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}
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copy(dest: mat2 | null = null): mat2
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{
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if (!dest)
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{
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dest = new mat2();
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}
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for (let i = 0; i < 4; i++)
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{
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dest.values[i] = this.values[i];
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}
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return dest;
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}
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all(): number[]
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{
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const data: number[] = [];
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for (let i = 0; i < 4; i++)
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{
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data[i] = this.values[i];
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}
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return data;
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}
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row(index: number): number[]
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{
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return [
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this.values[index * 2 + 0],
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this.values[index * 2 + 1]
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];
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}
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col(index: number): number[]
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{
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return [
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this.values[index],
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this.values[index + 2]
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];
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}
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equals(matrix: mat2, threshold = EPSILON): boolean
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{
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for (let i = 0; i < 4; i++)
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{
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if (Math.abs(this.values[i] - matrix.at(i)) > threshold)
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{
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return false;
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}
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}
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return true;
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}
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determinant(): number
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{
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return this.values[0] * this.values[3] - this.values[2] * this.values[1];
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}
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setIdentity(): mat2
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{
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this.values[0] = 1;
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this.values[1] = 0;
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this.values[2] = 0;
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this.values[3] = 1;
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return this;
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}
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transpose(): mat2
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{
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const temp = this.values[1];
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this.values[1] = this.values[2];
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this.values[2] = temp;
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return this;
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}
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inverse(): mat2 | null
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{
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let det = this.determinant();
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if (!det)
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{
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return null;
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}
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det = 1.0 / det;
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this.values[0] = det * (this.values[3]);
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this.values[1] = det * (-this.values[1]);
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this.values[2] = det * (-this.values[2]);
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this.values[3] = det * (this.values[0]);
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return this;
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}
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multiply(matrix: mat2): mat2
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{
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const a11 = this.values[0],
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a12 = this.values[1],
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a21 = this.values[2],
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a22 = this.values[3];
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this.values[0] = a11 * matrix.at(0) + a12 * matrix.at(2);
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this.values[1] = a11 * matrix.at(1) + a12 * matrix.at(3);
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this.values[2] = a21 * matrix.at(0) + a22 * matrix.at(2);
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this.values[3] = a21 * matrix.at(1) + a22 * matrix.at(3);
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return this;
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}
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rotate(angle: number): mat2
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{
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const a11 = this.values[0],
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a12 = this.values[1],
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a21 = this.values[2],
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a22 = this.values[3];
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const sin = Math.sin(angle),
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cos = Math.cos(angle);
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this.values[0] = a11 * cos + a12 * sin;
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this.values[1] = a11 * -sin + a12 * cos;
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this.values[2] = a21 * cos + a22 * sin;
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this.values[3] = a21 * -sin + a22 * cos;
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return this;
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}
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multiplyVec2(vector: vec2, result: vec2 | null = null): vec2
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{
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const x = vector.x,
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y = vector.y;
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if (result)
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{
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result.xy = [
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x * this.values[0] + y * this.values[1],
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x * this.values[2] + y * this.values[3]
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];
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return result;
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}
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else
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{
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return new vec2([
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x * this.values[0] + y * this.values[1],
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x * this.values[2] + y * this.values[3]
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]);
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}
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}
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scale(vector: vec2): mat2
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{
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const a11 = this.values[0],
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a12 = this.values[1],
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a21 = this.values[2],
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a22 = this.values[3];
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const x = vector.x,
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y = vector.y;
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this.values[0] = a11 * x;
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this.values[1] = a12 * y;
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this.values[2] = a21 * x;
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this.values[3] = a22 * y;
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return this;
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}
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}
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