Files
node-metaverse/lib/classes/ObjectStoreLite.ts
2023-11-09 18:09:11 +00:00

1114 lines
38 KiB
TypeScript

import { Circuit } from './Circuit';
import { Logger } from './Logger';
import { Packet } from './Packet';
import { Message } from '../enums/Message';
import { ObjectUpdateMessage } from './messages/ObjectUpdate';
import { ObjectUpdateCachedMessage } from './messages/ObjectUpdateCached';
import { ObjectUpdateCompressedMessage } from './messages/ObjectUpdateCompressed';
import { ImprovedTerseObjectUpdateMessage } from './messages/ImprovedTerseObjectUpdate';
import { RequestMultipleObjectsMessage } from './messages/RequestMultipleObjects';
import { Agent } from './Agent';
import { UUID } from './UUID';
import { Utils } from './Utils';
import { ClientEvents } from './ClientEvents';
import { KillObjectMessage } from './messages/KillObject';
import { IObjectStore } from './interfaces/IObjectStore';
import { NameValue } from './NameValue';
import { GameObject } from './public/GameObject';
import { RBush3D } from 'rbush-3d/dist';
import { ITreeBoundingBox } from './interfaces/ITreeBoundingBox';
import { FilterResponse } from '../enums/FilterResponse';
import { ObjectSelectMessage } from './messages/ObjectSelect';
import { ObjectDeselectMessage } from './messages/ObjectDeselect';
import { Quaternion } from './Quaternion';
import { Subscription } from 'rxjs';
import { ExtraParams } from './public/ExtraParams';
import { ObjectPropertiesMessage } from './messages/ObjectProperties';
import { SelectedObjectEvent } from '../events/SelectedObjectEvent';
import { PrimFlags } from '../enums/PrimFlags';
import { PacketFlags } from '../enums/PacketFlags';
import { PCode } from '../enums/PCode';
import { BotOptionFlags } from '../enums/BotOptionFlags';
import { NewObjectEvent } from '../events/NewObjectEvent';
import { ObjectUpdatedEvent } from '../events/ObjectUpdatedEvent';
import { CompressedFlags } from '../enums/CompressedFlags';
import { Vector3 } from './Vector3';
import { ObjectPhysicsDataEvent } from '../events/ObjectPhysicsDataEvent';
import { ObjectResolvedEvent } from '../events/ObjectResolvedEvent';
import { Avatar } from './public/Avatar';
import Timer = NodeJS.Timer;
export class ObjectStoreLite implements IObjectStore
{
protected circuit?: Circuit;
protected agent: Agent;
protected objects: { [key: number]: GameObject } = {};
protected objectsByUUID: { [key: string]: number } = {};
protected objectsByParent: { [key: number]: number[] } = {};
protected clientEvents: ClientEvents;
protected options: BotOptionFlags;
protected requestedObjects: { [key: number]: boolean } = {};
protected deadObjects: number[] = [];
protected persist = false;
protected pendingObjectProperties: { [key: string]: any } = {};
private physicsSubscription: Subscription;
private selectedPrimsWithoutUpdate: { [key: number]: boolean } = {};
private selectedChecker?: Timer;
rtree?: RBush3D;
constructor(circuit: Circuit, agent: Agent, clientEvents: ClientEvents, options: BotOptionFlags)
{
agent.localID = 0;
this.options = options;
this.clientEvents = clientEvents;
this.circuit = circuit;
this.agent = agent;
this.circuit.subscribeToMessages([
Message.ObjectUpdate,
Message.ObjectUpdateCached,
Message.ObjectUpdateCompressed,
Message.ImprovedTerseObjectUpdate,
Message.ObjectProperties,
Message.KillObject
], async(packet: Packet) =>
{
switch (packet.message.id)
{
case Message.ObjectProperties:
{
const objProp = packet.message as ObjectPropertiesMessage;
for (const obj of objProp.ObjectData)
{
const obje = this.objectsByUUID[obj.ObjectID.toString()];
if (obje !== undefined && this.objects[obje] !== undefined)
{
const o = this.objects[obje];
this.applyObjectProperties(o, obj);
}
else
{
this.pendingObjectProperties[obj.ObjectID.toString()] = obj;
}
}
break;
}
case Message.ObjectUpdate:
{
const objectUpdate = packet.message as ObjectUpdateMessage;
this.objectUpdate(objectUpdate);
break;
}
case Message.ObjectUpdateCached:
{
const objectUpdateCached = packet.message as ObjectUpdateCachedMessage;
this.objectUpdateCached(objectUpdateCached);
break;
}
case Message.ObjectUpdateCompressed:
{
const objectUpdateCompressed = packet.message as ObjectUpdateCompressedMessage;
await this.objectUpdateCompressed(objectUpdateCompressed);
break;
}
case Message.ImprovedTerseObjectUpdate:
{
const objectUpdateTerse = packet.message as ImprovedTerseObjectUpdateMessage;
this.objectUpdateTerse(objectUpdateTerse);
break;
}
case Message.KillObject:
{
const killObj = packet.message as KillObjectMessage;
this.killObject(killObj);
break;
}
}
});
this.physicsSubscription = this.clientEvents.onPhysicsDataEvent.subscribe((evt: ObjectPhysicsDataEvent) =>
{
if (this.objects[evt.localID])
{
this.objects[evt.localID].physicsShapeType = evt.physicsShapeType;
this.objects[evt.localID].density = evt.density;
this.objects[evt.localID].restitution = evt.restitution;
this.objects[evt.localID].gravityMultiplier = evt.gravityMultiplier;
this.objects[evt.localID].friction = evt.friction;
}
});
this.selectedChecker = setInterval(() =>
{
if (this.circuit === undefined)
{
return;
}
try
{
let selectObjects = [];
for (const key of Object.keys(this.selectedPrimsWithoutUpdate))
{
selectObjects.push(key);
}
function shuffle(a: string[]): string[]
{
let j, x, i;
for (i = a.length - 1; i > 0; i--)
{
j = Math.floor(Math.random() * (i + 1));
x = a[i];
a[i] = a[j];
a[j] = x;
}
return a;
}
selectObjects = shuffle(selectObjects);
if (selectObjects.length > 10)
{
selectObjects = selectObjects.slice(0, 20);
}
if (selectObjects.length > 0)
{
const selectObject = new ObjectSelectMessage();
selectObject.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
selectObject.ObjectData = [];
for (const id of selectObjects)
{
selectObject.ObjectData.push({
ObjectLocalID: parseInt(id, 10)
});
}
this.circuit.sendMessage(selectObject, PacketFlags.Reliable);
}
}
catch (e: unknown)
{
Logger.Error(e);
}
}, 1000)
}
private applyObjectProperties(o: GameObject, obj: any): void
{
if (this.selectedPrimsWithoutUpdate[o.ID])
{
delete this.selectedPrimsWithoutUpdate[o.ID];
}
// const n = Utils.BufferToStringSimple(obj.Name); // Currently unused
o.creatorID = obj.CreatorID;
o.creationDate = obj.CreationDate;
o.baseMask = obj.BaseMask;
o.ownerMask = obj.OwnerMask;
o.groupMask = obj.GroupMask;
o.everyoneMask = obj.EveryoneMask;
o.nextOwnerMask = obj.NextOwnerMask;
o.ownershipCost = obj.OwnershipCost;
o.saleType = obj.SaleType;
o.salePrice = obj.SalePrice;
o.aggregatePerms = obj.AggregatePerms;
o.aggregatePermTextures = obj.AggregatePermTextures;
o.aggregatePermTexturesOwner = obj.AggregatePermTexturesOwner;
o.category = obj.Category;
o.inventorySerial = obj.InventorySerial;
o.itemID = obj.ItemID;
o.folderID = obj.FolderID;
o.fromTaskID = obj.FromTaskID;
o.groupID = obj.GroupID;
o.lastOwnerID = obj.LastOwnerID;
o.name = Utils.BufferToStringSimple(obj.Name);
o.description = Utils.BufferToStringSimple(obj.Description);
o.touchName = Utils.BufferToStringSimple(obj.TouchName);
o.sitName = Utils.BufferToStringSimple(obj.SitName);
o.textureID = Utils.BufferToStringSimple(obj.TextureID);
if (!o.resolvedAt)
{
o.resolvedAt = new Date().getTime() / 1000;
}
{
const evt = new ObjectResolvedEvent();
evt.object = o;
this.clientEvents.onObjectResolvedEvent.next(evt);
}
if (o.Flags !== undefined)
{
// tslint:disable-next-line:no-bitwise
// noinspection JSBitwiseOperatorUsage
if (o.Flags & PrimFlags.CreateSelected)
{
const evt = new SelectedObjectEvent();
evt.object = o;
this.clientEvents.onSelectedObjectEvent.next(evt);
}
}
}
protected async requestMissingObject(localID: number, attempt = 0): Promise<void>
{
if (this.requestedObjects[localID])
{
return;
}
if (this.circuit === undefined)
{
return;
}
this.requestedObjects[localID] = true;
const rmo = new RequestMultipleObjectsMessage();
rmo.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
rmo.ObjectData = [];
rmo.ObjectData.push({
CacheMissType: 0,
ID: localID
});
this.circuit.sendMessage(rmo, PacketFlags.Reliable);
const selectObject = new ObjectSelectMessage();
selectObject.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
selectObject.ObjectData = [
{
'ObjectLocalID': localID
}
];
this.circuit.sendMessage(selectObject, PacketFlags.Reliable);
try
{
await this.circuit.waitForMessage<ObjectUpdateMessage>(Message.ObjectUpdate, 10000, (message: ObjectUpdateMessage): FilterResponse =>
{
for (const obj of message.ObjectData)
{
if (obj.ID === localID)
{
return FilterResponse.Finish;
}
}
return FilterResponse.NoMatch;
});
delete this.requestedObjects[localID];
}
catch (error)
{
delete this.requestedObjects[localID];
if (attempt < 5)
{
await this.requestMissingObject(localID, ++attempt);
}
else
{
if (!this.circuit)
{
return;
}
console.error('Error retrieving missing object after 5 attempts: ' + localID);
console.error(error);
}
}
finally
{
if (this.circuit)
{
const deselectObject = new ObjectDeselectMessage();
deselectObject.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
deselectObject.ObjectData = [
{
'ObjectLocalID': localID
}
];
this.circuit.sendMessage(deselectObject, PacketFlags.Reliable);
}
}
}
protected objectUpdate(objectUpdate: ObjectUpdateMessage): void
{
for (const objData of objectUpdate.ObjectData)
{
const localID = objData.ID;
const parentID = objData.ParentID;
let addToParentList = true;
let newObject = false;
if (this.objects[localID])
{
if (this.objects[localID].ParentID !== parentID && this.objectsByParent[parentID])
{
const ind = this.objectsByParent[parentID].indexOf(localID);
if (ind !== -1)
{
this.objectsByParent[parentID].splice(ind, 1);
}
}
else if (this.objectsByParent[parentID])
{
addToParentList = false;
}
}
else
{
newObject = true;
this.objects[localID] = new GameObject();
this.objects[localID].region = this.agent.currentRegion;
}
const obj = this.objects[localID];
obj.deleted = false;
obj.ID = objData.ID;
obj.FullID = objData.FullID;
obj.ParentID = objData.ParentID;
obj.OwnerID = objData.OwnerID;
obj.PCode = objData.PCode;
this.objects[localID].NameValue = this.parseNameValues(Utils.BufferToStringSimple(objData.NameValue));
this.objects[localID].IsAttachment = this.objects[localID].NameValue['AttachItemID'] !== undefined;
if (obj.IsAttachment && obj.State !== undefined)
{
this.objects[localID].attachmentPoint = this.decodeAttachPoint(obj.State);
}
if (objData.PCode === PCode.Avatar && this.objects[localID].FullID.toString() === this.agent.agentID.toString())
{
this.agent.localID = localID;
if (this.options & BotOptionFlags.StoreMyAttachmentsOnly)
{
for (const objParentID of Object.keys(this.objectsByParent))
{
const parent = parseInt(objParentID, 10);
if (parent !== this.agent.localID)
{
let foundAvatars = false;
for (const objID of this.objectsByParent[parent])
{
if (this.objects[objID])
{
const o = this.objects[objID];
if (o.PCode === PCode.Avatar)
{
foundAvatars = true;
}
}
}
if (this.objects[parent])
{
const o = this.objects[parent];
if (o.PCode === PCode.Avatar)
{
foundAvatars = true;
}
}
if (!foundAvatars)
{
this.deleteObject(parent);
}
}
}
}
}
this.objectsByUUID[objData.FullID.toString()] = localID;
if (!this.objectsByParent[parentID])
{
this.objectsByParent[parentID] = [];
}
if (addToParentList)
{
this.objectsByParent[parentID].push(localID);
}
if (objData.PCode !== PCode.Avatar && this.options & BotOptionFlags.StoreMyAttachmentsOnly)
{
if (this.agent.localID !== 0 && obj.ParentID !== this.agent.localID)
{
// Drop object
this.deleteObject(localID);
return;
}
}
this.notifyObjectUpdate(newObject, obj);
if (objData.ParentID !== undefined && objData.ParentID !== 0 && !this.objects[objData.ParentID])
{
this.requestMissingObject(objData.ParentID);
}
}
}
protected notifyTerseUpdate(obj: GameObject): void
{
if (this.objects[obj.ID])
{
if (obj.PCode === PCode.Avatar)
{
if (this.agent.currentRegion.agents[obj.FullID.toString()] !== undefined)
{
this.agent.currentRegion.agents[obj.FullID.toString()].processObjectUpdate(obj);
}
else
{
console.warn('Received update for unknown avatar, but not a new object?!');
}
}
const updObj = new ObjectUpdatedEvent();
updObj.localID = obj.ID;
updObj.objectID = obj.FullID;
updObj.object = obj;
this.clientEvents.onObjectUpdatedTerseEvent.next(updObj);
}
}
protected notifyObjectUpdate(newObject: boolean, obj: GameObject): void
{
if (obj.PCode === PCode.Avatar)
{
const avatarID = obj.FullID.toString();
if (newObject)
{
if (this.agent.currentRegion.agents[avatarID] === undefined)
{
const av = Avatar.fromGameObject(obj);
this.agent.currentRegion.agents[avatarID] = av;
this.clientEvents.onAvatarEnteredRegion.next(av)
}
else
{
this.agent.currentRegion.agents[avatarID].processObjectUpdate(obj);
}
}
else
{
if (this.agent.currentRegion.agents[avatarID] !== undefined)
{
this.agent.currentRegion.agents[avatarID].processObjectUpdate(obj);
}
else
{
console.warn('Received update for unknown avatar, but not a new object?!');
}
}
}
if (obj.ParentID === 0 || (obj.ParentID !== undefined && this.objects[obj.ParentID] !== undefined && this.objects[obj.ParentID].PCode === PCode.Avatar))
{
if (newObject)
{
if (obj.IsAttachment && obj.ParentID !== undefined)
{
if (this.objects[obj.ParentID] !== undefined && this.objects[obj.ParentID].PCode === PCode.Avatar)
{
const avatar = this.agent.currentRegion.agents[this.objects[obj.ParentID].FullID.toString()];
let invItemID = UUID.zero();
if (obj.NameValue['AttachItemID'])
{
invItemID = new UUID(obj.NameValue['AttachItemID'].value);
}
this.agent.currentRegion.clientCommands.region.resolveObject(obj, true, false).then(() =>
{
try
{
if (obj.itemID === undefined)
{
obj.itemID = UUID.zero();
}
obj.itemID = invItemID;
if (avatar !== undefined)
{
avatar.addAttachment(obj);
}
}
catch (err)
{
console.error(err);
}
}).catch(() =>
{
console.error('Failed to resolve new avatar attachment');
});
}
}
const newObj = new NewObjectEvent();
newObj.localID = obj.ID;
newObj.objectID = obj.FullID;
newObj.object = obj;
newObj.createSelected = obj.Flags !== undefined && (obj.Flags & PrimFlags.CreateSelected) !== 0;
obj.createdSelected = newObj.createSelected;
// tslint:disable-next-line:no-bitwise
// noinspection JSBitwiseOperatorUsage
if (obj.Flags !== undefined && obj.Flags & PrimFlags.CreateSelected && !this.pendingObjectProperties[obj.FullID.toString()])
{
this.selectedPrimsWithoutUpdate[obj.ID] = true;
}
this.clientEvents.onNewObjectEvent.next(newObj);
}
else
{
const updObj = new ObjectUpdatedEvent();
updObj.localID = obj.ID;
updObj.objectID = obj.FullID;
updObj.object = obj;
this.clientEvents.onObjectUpdatedEvent.next(updObj);
}
if (this.pendingObjectProperties[obj.FullID.toString()])
{
this.applyObjectProperties(obj, this.pendingObjectProperties[obj.FullID.toString()]);
delete this.pendingObjectProperties[obj.FullID.toString()];
}
}
}
protected objectUpdateCached(objectUpdateCached: ObjectUpdateCachedMessage): void
{
if (this.circuit === undefined)
{
return;
}
const rmo = new RequestMultipleObjectsMessage();
rmo.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
rmo.ObjectData = [];
for (const obj of objectUpdateCached.ObjectData)
{
rmo.ObjectData.push({
CacheMissType: 0,
ID: obj.ID
});
}
this.circuit.sendMessage(rmo, 0 as PacketFlags);
}
protected objectUpdateCompressed(objectUpdateCompressed: ObjectUpdateCompressedMessage): void
{
for (const obj of objectUpdateCompressed.ObjectData)
{
const buf = obj.Data;
let pos = 0;
const fullID = new UUID(buf, pos);
pos += 16;
const localID = buf.readUInt32LE(pos);
pos += 4;
const pcode = buf.readUInt8(pos++);
let newObj = false;
if (!this.objects[localID])
{
newObj = true;
this.objects[localID] = new GameObject();
this.objects[localID].region = this.agent.currentRegion;
}
const o = this.objects[localID];
o.deleted = false;
o.ID = localID;
o.PCode = pcode;
this.objectsByUUID[fullID.toString()] = localID;
o.FullID = fullID;
pos++;
pos = pos + 42;
const compressedflags: CompressedFlags = buf.readUInt32LE(pos);
pos = pos + 4;
o.OwnerID = new UUID(buf, pos);
pos += 16;
if (compressedflags & CompressedFlags.HasAngularVelocity)
{
pos = pos + 12;
}
let newParentID = 0;
if (compressedflags & CompressedFlags.HasParent)
{
newParentID = buf.readUInt32LE(pos);
pos += 4;
}
o.ParentID = newParentID;
let add = true;
if (!newObj && o.ParentID !== undefined)
{
if (newParentID !== o.ParentID)
{
const index = this.objectsByParent[o.ParentID].indexOf(localID);
if (index !== -1)
{
this.objectsByParent[o.ParentID].splice(index, 1);
}
}
else if (this.objectsByParent[o.ParentID])
{
add = false;
}
}
if (add)
{
if (!this.objectsByParent[newParentID])
{
this.objectsByParent[newParentID] = [];
}
this.objectsByParent[newParentID].push(localID);
}
if (pcode !== PCode.Avatar && newObj && this.options & BotOptionFlags.StoreMyAttachmentsOnly)
{
if (this.agent.localID !== 0 && o.ParentID !== this.agent.localID)
{
// Drop object
this.deleteObject(localID);
return;
}
}
if (o.ParentID !== undefined && o.ParentID !== 0 && !this.objects[o.ParentID])
{
this.requestMissingObject(o.ParentID);
}
if (compressedflags & CompressedFlags.Tree)
{
pos++;
}
else if (compressedflags & CompressedFlags.ScratchPad)
{
const scratchPadSize = buf.readUInt8(pos++);
// Ignore this data
pos = pos + scratchPadSize;
}
if (compressedflags & CompressedFlags.HasText)
{
// Read null terminated string
const result = Utils.BufferToString(buf, pos);
pos += result.readLength;
pos = pos + 4;
}
if (compressedflags & CompressedFlags.MediaURL)
{
const result = Utils.BufferToString(buf, pos);
pos += result.readLength;
}
if (compressedflags & CompressedFlags.HasParticles)
{
pos += 86;
}
// Extra params
const extraParamsLength = ExtraParams.getLengthOfParams(buf, pos);
o.extraParams = ExtraParams.from(buf.slice(pos, pos + extraParamsLength));
pos = pos + extraParamsLength;
if (compressedflags & CompressedFlags.HasSound)
{
pos = pos + 25
}
if (compressedflags & CompressedFlags.HasNameValues)
{
const result = Utils.BufferToString(buf, pos);
o.NameValue = this.parseNameValues(result.result);
pos += result.readLength;
}
pos++;
pos = pos + 22;
const textureEntryLength = buf.readUInt32LE(pos);
pos = pos + 4;
pos = pos + textureEntryLength;
if (compressedflags & CompressedFlags.TextureAnimation)
{
pos = pos + 4;
}
o.IsAttachment = (compressedflags & CompressedFlags.HasNameValues) !== 0 && o.ParentID !== 0;
if (o.IsAttachment && o.State !== undefined)
{
o.attachmentPoint = this.decodeAttachPoint(o.State);
}
this.notifyObjectUpdate(newObj, o);
}
}
protected decodeAttachPoint(state: number): number
{
const mask = 0xf << 4 >>> 0;
return (((state & mask) >>> 4) | ((state & ~mask) << 4)) >>> 0;
}
protected objectUpdateTerse(_objectUpdateTerse: ImprovedTerseObjectUpdateMessage): void
{
}
protected killObject(killObj: KillObjectMessage): void
{
for (const obj of killObj.ObjectData)
{
const objectID = obj.ID;
if (this.objects[objectID])
{
this.deleteObject(objectID);
}
}
}
setPersist(persist: boolean): void
{
this.persist = persist;
if (!this.persist)
{
for (const d of this.deadObjects)
{
this.deleteObject(d);
}
this.deadObjects = [];
}
}
deleteObject(objectID: number): void
{
if (this.objects[objectID])
{
const objectUUID = this.objects[objectID].FullID;
const obj = this.objects[objectID];
obj.deleted = true;
if (this.persist)
{
this.deadObjects.push(objectID);
return;
}
if (obj.IsAttachment && obj.ParentID !== undefined)
{
if (this.objects[obj.ParentID] !== undefined && this.objects[obj.ParentID].PCode === PCode.Avatar)
{
this.agent.currentRegion.agents[this.objects[obj.ParentID].FullID.toString()]?.removeAttachment(obj);
}
}
if (this.agent.currentRegion.agents[objectUUID.toString()] !== undefined)
{
this.agent.currentRegion.agents[objectUUID.toString()].isVisible = false;
}
// First, kill all children (not the people kind)
if (this.objectsByParent[objectID])
{
for (const childObjID of this.objectsByParent[objectID])
{
this.deleteObject(childObjID);
}
}
delete this.objectsByParent[objectID];
// Now delete this object
const uuid = obj.FullID.toString();
if (this.objectsByUUID[uuid])
{
delete this.objectsByUUID[uuid];
}
if (obj.ParentID !== undefined)
{
const parentID = obj.ParentID;
if (this.objectsByParent[parentID])
{
const ind = this.objectsByParent[parentID].indexOf(objectID);
if (ind !== -1)
{
this.objectsByParent[parentID].splice(ind, 1);
}
}
}
if (this.rtree && obj.rtreeEntry !== undefined)
{
this.rtree.remove(obj.rtreeEntry);
}
delete this.objects[objectID];
}
}
getObjectsByParent(parentID: number): GameObject[]
{
const list = this.objectsByParent[parentID];
if (list === undefined)
{
return [];
}
const result: GameObject[] = [];
for (const localID of list)
{
if (this.objects[localID])
{
result.push(this.objects[localID]);
}
}
result.sort((a: GameObject, b: GameObject) =>
{
return a.ID - b.ID;
});
return result;
}
parseNameValues(str: string): { [key: string]: NameValue }
{
const nv: { [key: string]: NameValue } = {};
const lines = str.split('\n');
for (const line of lines)
{
if (line.length > 0)
{
let kv = line.split(/[\t ]/);
if (kv.length > 5)
{
for (let x = 5; x < kv.length; x++)
{
kv[4] += ' ' + kv[x];
}
kv = kv.slice(0, 5);
}
if (kv.length === 5)
{
const namevalue = new NameValue();
namevalue.type = kv[1];
namevalue.class = kv[2];
namevalue.sendTo = kv[3];
namevalue.value = kv[4];
nv[kv[0]] = namevalue;
}
}
}
return nv;
}
shutdown(): void
{
if (this.selectedChecker !== undefined)
{
clearInterval(this.selectedChecker);
delete this.selectedChecker;
}
this.physicsSubscription.unsubscribe();
this.objects = {};
if (this.rtree)
{
this.rtree.clear();
}
this.objectsByUUID = {};
this.objectsByParent = {};
delete this.circuit;
}
protected findParent(go: GameObject): GameObject
{
if (go.ParentID !== undefined && go.ParentID !== 0 && this.objects[go.ParentID])
{
return this.findParent(this.objects[go.ParentID]);
}
else
{
if (go.ParentID !== undefined && go.ParentID !== 0 && !this.objects[go.ParentID])
{
this.requestMissingObject(go.ParentID).catch((e: unknown) =>
{
Logger.Error(e);
});
}
return go;
}
}
populateChildren(obj: GameObject, _resolve = false): void
{
if (obj !== undefined)
{
obj.children = [];
obj.totalChildren = 0;
for (const child of this.getObjectsByParent(obj.ID))
{
if (child.PCode !== PCode.Avatar)
{
obj.totalChildren++;
this.populateChildren(child);
if (child.totalChildren !== undefined)
{
obj.totalChildren += child.totalChildren;
}
obj.children.push(child);
}
}
}
}
async getAllObjects(): Promise<GameObject[]>
{
const results = [];
const found: { [key: string]: GameObject } = {};
for (const k of Object.keys(this.objects))
{
const go = this.objects[parseInt(k, 10)];
if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || !go.IsAttachment))
{
try
{
const parent = this.findParent(go);
if (parent.ParentID === 0)
{
const uuid = parent.FullID.toString();
if (found[uuid] === undefined)
{
found[uuid] = parent;
results.push(parent);
}
}
}
catch (error)
{
console.log('Failed to find parent for ' + go.FullID.toString());
console.error(error);
// Unable to find parent, full object probably not fully loaded yet
}
}
}
// Now populate children of each found object
for (const obj of results)
{
this.populateChildren(obj);
}
return results;
}
getNumberOfObjects(): number
{
return Object.keys(this.objects).length;
}
async getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): Promise<GameObject[]>
{
if (!this.rtree)
{
throw new Error('GetObjectsInArea not available with the Lite object store');
}
const result = this.rtree.search({
minX: minX,
maxX: maxX,
minY: minY,
maxY: maxY,
minZ: minZ,
maxZ: maxZ
});
const found: { [key: string]: GameObject } = {};
const objs: GameObject[] = [];
for (const obj of result)
{
const o = obj as ITreeBoundingBox;
const go = o.gameObject as GameObject;
if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || !go.IsAttachment))
{
try
{
const parent = this.findParent(go);
if (parent.PCode !== PCode.Avatar && (parent.IsAttachment === undefined || !parent.IsAttachment) && parent.ParentID === 0)
{
const uuid = parent.FullID.toString();
if (found[uuid] === undefined)
{
found[uuid] = parent;
objs.push(parent);
}
}
}
catch (error)
{
console.log('Failed to find parent for ' + go.FullID.toString());
console.error(error);
// Unable to find parent, full object probably not fully loaded yet
}
}
}
// Now populate children of each found object
for (const obj of objs)
{
this.populateChildren(obj);
}
return objs;
}
getObjectByUUID(fullID: UUID | string): GameObject
{
if (fullID instanceof UUID)
{
fullID = fullID.toString();
}
if (!this.objectsByUUID[fullID])
{
throw new Error('No object found with that UUID');
}
const localID: number = this.objectsByUUID[fullID];
return this.objects[localID];
}
getObjectByLocalID(localID: number): GameObject
{
if (!this.objects[localID])
{
throw new Error('No object found with that UUID');
}
return this.objects[localID];
}
insertIntoRtree(obj: GameObject): void
{
if (!this.rtree)
{
return;
}
if (obj.rtreeEntry !== undefined)
{
this.rtree.remove(obj.rtreeEntry);
}
if (!obj.Scale || !obj.Position || !obj.Rotation)
{
return;
}
const normalizedScale = new Vector3(obj.Scale).multiplyByTSMQuat(new Quaternion(obj.Rotation));
const bounds: ITreeBoundingBox = {
minX: obj.Position.x - (normalizedScale.x / 2),
maxX: obj.Position.x + (normalizedScale.x / 2),
minY: obj.Position.y - (normalizedScale.y / 2),
maxY: obj.Position.y + (normalizedScale.y / 2),
minZ: obj.Position.z - (normalizedScale.z / 2),
maxZ: obj.Position.z + (normalizedScale.z / 2),
gameObject: obj
};
obj.rtreeEntry = bounds;
this.rtree.insert(bounds);
}
}