Files
node-metaverse/lib/classes/commands/RegionCommands.ts
Casper Warden 65e3aef3f9 - Fix buffers out of order issue with Transfer system
- Remove debug
- Add cap invocation rate limiter (need to work out which caps require this)
- Fix initial login timing out after just one second
2018-11-03 14:39:20 +00:00

1185 lines
52 KiB
TypeScript

import {CommandsBase} from './CommandsBase';
import {UUID} from '../UUID';
import * as Long from 'long';
import {RegionHandleRequestMessage} from '../messages/RegionHandleRequest';
import {Message} from '../../enums/Message';
import {FilterResponse} from '../../enums/FilterResponse';
import {RegionIDAndHandleReplyMessage} from '../messages/RegionIDAndHandleReply';
import {AssetType, PacketFlags, PCode, Vector3} from '../..';
import {ObjectGrabMessage} from '../messages/ObjectGrab';
import {ObjectDeGrabMessage} from '../messages/ObjectDeGrab';
import {ObjectGrabUpdateMessage} from '../messages/ObjectGrabUpdate';
import {GameObject} from '../public/GameObject';
import {ObjectSelectMessage} from '../messages/ObjectSelect';
import {ObjectPropertiesMessage} from '../messages/ObjectProperties';
import {Utils} from '../Utils';
import {ObjectDeselectMessage} from '../messages/ObjectDeselect';
import * as micromatch from 'micromatch';
import * as LLSD from '@caspertech/llsd';
import {PrimFlags} from '../../enums/PrimFlags';
import {Parcel} from '../public/Parcel';
import {ParcelPropertiesRequestMessage} from '../messages/ParcelPropertiesRequest';
import {RequestTaskInventoryMessage} from '../messages/RequestTaskInventory';
import {ReplyTaskInventoryMessage} from '../messages/ReplyTaskInventory';
import {InventoryItem} from '../InventoryItem';
import {AssetTypeLL} from '../../enums/AssetTypeLL';
import {SaleTypeLL} from '../../enums/SaleTypeLL';
import {InventoryTypeLL} from '../../enums/InventoryTypeLL';
import Timer = NodeJS.Timer;
import {NewObjectEvent} from '../../events/NewObjectEvent';
export class RegionCommands extends CommandsBase
{
async getRegionHandle(regionID: UUID): Promise<Long>
{
const circuit = this.currentRegion.circuit;
const msg: RegionHandleRequestMessage = new RegionHandleRequestMessage();
msg.RequestBlock = {
RegionID: regionID,
};
circuit.sendMessage(msg, PacketFlags.Reliable);
const responseMsg: RegionIDAndHandleReplyMessage = await circuit.waitForMessage<RegionIDAndHandleReplyMessage>(Message.RegionIDAndHandleReply, 10000, (filterMsg: RegionIDAndHandleReplyMessage): FilterResponse =>
{
if (filterMsg.ReplyBlock.RegionID.toString() === regionID.toString())
{
return FilterResponse.Finish;
}
else
{
return FilterResponse.NoMatch;
}
});
return responseMsg.ReplyBlock.RegionHandle;
}
async deselectObjects(objects: GameObject[])
{
// Limit to 255 objects at once
const selectLimit = 255;
if (objects.length > selectLimit)
{
for (let x = 0; x < objects.length; x += selectLimit)
{
const selectList: GameObject[] = [];
for (let y = 0; y < selectLimit; y++)
{
if (y < objects.length)
{
selectList.push(objects[x + y]);
}
}
await this.deselectObjects(selectList);
}
return;
}
else
{
const deselectObject = new ObjectDeselectMessage();
deselectObject.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
deselectObject.ObjectData = [];
const uuidMap: {[key: string]: GameObject} = {};
for (const obj of objects)
{
const uuidStr = obj.FullID.toString();
if (!uuidMap[uuidStr])
{
uuidMap[uuidStr] = obj;
deselectObject.ObjectData.push({
ObjectLocalID: obj.ID
});
}
}
// Create a map of our expected UUIDs
const sequenceID = this.circuit.sendMessage(deselectObject, PacketFlags.Reliable);
return await this.circuit.waitForAck(sequenceID, 10000);
}
}
countObjects(): number
{
return this.currentRegion.objects.getNumberOfObjects();
}
getTerrainTextures(): UUID[]
{
const textures: UUID[] = [];
textures.push(this.currentRegion.terrainDetail0);
textures.push(this.currentRegion.terrainDetail1);
textures.push(this.currentRegion.terrainDetail2);
textures.push(this.currentRegion.terrainDetail3);
return textures;
}
exportSettings(): string
{
return this.currentRegion.exportXML();
}
async getTerrain()
{
await this.currentRegion.waitForTerrain();
const buf = Buffer.allocUnsafe(262144);
let pos = 0;
for (let x = 0; x < 256; x++)
{
for (let y = 0; y < 256; y++)
{
buf.writeFloatLE(this.currentRegion.terrain[x][y], pos);
pos = pos + 4;
}
}
return buf;
}
async selectObjects(objects: GameObject[])
{
// Limit to 255 objects at once
const selectLimit = 255;
if (objects.length > selectLimit)
{
for (let x = 0; x < objects.length; x += selectLimit)
{
const selectList: GameObject[] = [];
for (let y = 0; y < selectLimit; y++)
{
if (y < objects.length)
{
selectList.push(objects[x + y]);
}
}
await this.selectObjects(selectList);
}
return;
}
else
{
const selectObject = new ObjectSelectMessage();
selectObject.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
selectObject.ObjectData = [];
const uuidMap: {[key: string]: GameObject} = {};
for (const obj of objects)
{
const uuidStr = obj.FullID.toString();
if (!uuidMap[uuidStr])
{
uuidMap[uuidStr] = obj;
selectObject.ObjectData.push({
ObjectLocalID: obj.ID
});
}
}
// Create a map of our expected UUIDs
let resolved = 0;
this.circuit.sendMessage(selectObject, PacketFlags.Reliable);
const unresolved = [];
try
{
const results = await this.circuit.waitForMessage<ObjectPropertiesMessage>(Message.ObjectProperties, 10000, (propertiesMessage: ObjectPropertiesMessage): FilterResponse =>
{
let found = false;
for (const objData of propertiesMessage.ObjectData)
{
const objDataUUID = objData.ObjectID.toString();
if (uuidMap[objDataUUID] !== undefined)
{
resolved++;
const obj = uuidMap[objDataUUID];
obj.creatorID = objData.CreatorID;
obj.creationDate = objData.CreationDate;
obj.baseMask = objData.BaseMask;
obj.ownerMask = objData.OwnerMask;
obj.groupMask = objData.GroupMask;
obj.everyoneMask = objData.EveryoneMask;
obj.nextOwnerMask = objData.NextOwnerMask;
obj.ownershipCost = objData.OwnershipCost;
obj.saleType = objData.SaleType;
obj.salePrice = objData.SalePrice;
obj.aggregatePerms = objData.AggregatePerms;
obj.aggregatePermTextures = objData.AggregatePermTextures;
obj.aggregatePermTexturesOwner = objData.AggregatePermTexturesOwner;
obj.category = objData.Category;
obj.inventorySerial = objData.InventorySerial;
obj.itemID = objData.ItemID;
obj.folderID = objData.FolderID;
obj.fromTaskID = objData.FromTaskID;
obj.groupID = objData.GroupID;
obj.lastOwnerID = objData.LastOwnerID;
obj.name = Utils.BufferToStringSimple(objData.Name);
obj.description = Utils.BufferToStringSimple(objData.Description);
obj.touchName = Utils.BufferToStringSimple(objData.TouchName);
obj.sitName = Utils.BufferToStringSimple(objData.SitName);
obj.textureID = Utils.BufferToStringSimple(objData.TextureID);
obj.resolvedAt = new Date().getTime() / 1000;
delete uuidMap[objDataUUID];
found = true;
// console.log(obj.name + ' (' + resolved + ' of ' + objects.length + ')');
}
}
if (Object.keys(uuidMap).length === 0)
{
return FilterResponse.Finish;
}
if (!found)
{
return FilterResponse.NoMatch;
}
else
{
return FilterResponse.Match;
}
});
}
catch (error)
{
}
finally
{
for (const obj of objects)
{
if (obj.resolvedAt === undefined || obj.name === undefined)
{
obj.resolveAttempts++;
}
}
}
}
}
private parseLine(line: string): {
'key': string | null,
'value': string
}
{
line = line.trim().replace(/[\t]/gu, ' ').trim();
while (line.indexOf('\u0020\u0020') > 0)
{
line = line.replace(/\u0020\u0020/gu, '\u0020');
}
let key: string | null = null;
let value = '';
if (line.length > 2)
{
const sep = line.indexOf(' ');
if (sep > 0)
{
key = line.substr(0, sep);
value = line.substr(sep + 1);
}
}
else if (line.length === 1)
{
key = line;
}
else if (line.length > 0)
{
return {
'key': line,
'value': ''
}
}
if (key !== null)
{
key = key.trim();
}
return {
'key': key,
'value': value
}
}
getName(): string
{
return this.currentRegion.regionName;
}
private async resolveObjects(objects: GameObject[], onlyUnresolved: boolean = false)
{
// First, create a map of all object IDs
const objs: {[key: number]: GameObject} = {};
const scanObject = function(obj: GameObject)
{
const localID = obj.ID;
if (!objs[localID])
{
objs[localID] = obj;
if (obj.children)
{
for (const child of obj.children)
{
scanObject(child);
}
}
}
};
for (const obj of objects)
{
scanObject(obj);
}
const resolveTime = new Date().getTime() / 1000;
let objectList = [];
let totalRemaining = 0;
try
{
for (const k of Object.keys(objs))
{
const ky = parseInt(k, 10);
if (objs[ky] !== undefined)
{
const o = objs[ky];
if (o.resolvedAt === undefined)
{
o.resolvedAt = 0;
}
if (o.resolvedAt !== undefined && o.resolvedAt < resolveTime && o.PCode !== PCode.Avatar && o.resolveAttempts < 3 && (o.Flags === undefined || !(o.Flags & PrimFlags.TemporaryOnRez)))
{
totalRemaining++;
if (!onlyUnresolved || objs[ky].name === undefined)
{
objs[ky].name = undefined;
objectList.push(objs[ky]);
}
if (objectList.length > 254)
{
try
{
await this.selectObjects(objectList);
await this.deselectObjects(objectList);
for (const chk of objectList)
{
if (chk.resolvedAt !== undefined && chk.resolvedAt >= resolveTime)
{
totalRemaining--;
}
}
}
catch (ignore)
{
}
finally
{
objectList = [];
}
}
}
}
}
if (objectList.length > 0)
{
await this.selectObjects(objectList);
await this.deselectObjects(objectList);
for (const chk of objectList)
{
if (chk.resolvedAt !== undefined && chk.resolvedAt >= resolveTime)
{
totalRemaining --;
}
}
}
const objectSet = Object.keys(objs);
let count = 0;
for (const k of objectSet)
{
count++;
const ky = parseInt(k, 10);
if (objs[ky] !== undefined)
{
const o = objs[ky];
if ((o.resolveAttempts === undefined || o.resolveAttempts < 3) && o.FullID !== undefined && o.name !== undefined && o.Flags !== undefined && !(o.Flags & PrimFlags.InventoryEmpty) && (!o.inventory || o.inventory.length === 0))
{
console.log(' ... Downloading task inventory for object ' + o.FullID.toString() + ' (' + o.name + '), done ' + count + ' of ' + objectSet.length);
const req = new RequestTaskInventoryMessage();
req.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
req.InventoryData = {
LocalID: o.ID
};
this.circuit.sendMessage(req, PacketFlags.Reliable);
try
{
const inventory = await this.circuit.waitForMessage<ReplyTaskInventoryMessage>(Message.ReplyTaskInventory, 10000, (message: ReplyTaskInventoryMessage): FilterResponse =>
{
if (message.InventoryData.TaskID.equals(o.FullID))
{
return FilterResponse.Finish;
}
else
{
return FilterResponse.Match;
}
});
const fileName = Utils.BufferToStringSimple(inventory.InventoryData.Filename);
const file = await this.circuit.XferFile(fileName, true, false, UUID.zero(), AssetType.Unknown, true);
if (file.length === 0)
{
o.Flags = o.Flags | PrimFlags.InventoryEmpty;
}
else
{
let str = file.toString('utf-8');
let nl = str.indexOf('\0');
while (nl !== -1)
{
str = str.substr(nl + 1);
nl = str.indexOf('\0')
}
const lines: string[] = str.replace(/\r\n/g, '\n').split('\n');
let lineNum = 0;
while (lineNum < lines.length)
{
let line = lines[lineNum++];
let result = this.parseLine(line);
if (result.key !== null)
{
switch (result.key)
{
case 'inv_object':
let itemID = UUID.zero();
let parentID = UUID.zero();
let name = '';
let assetType: AssetType = AssetType.Unknown;
while (lineNum < lines.length)
{
result = this.parseLine(lines[lineNum++]);
if (result.key !== null)
{
if (result.key === '{')
{
// do nothing
}
else if (result.key === '}')
{
break;
}
else if (result.key === 'obj_id')
{
itemID = new UUID(result.value);
}
else if (result.key === 'parent_id')
{
parentID = new UUID(result.value);
}
else if (result.key === 'type')
{
const typeString = result.value as any;
assetType = parseInt(AssetTypeLL[typeString], 10);
}
else if (result.key === 'name')
{
name = result.value.substr(0, result.value.indexOf('|'));
}
}
}
if (name !== 'Contents')
{
console.log('TODO: Do something useful with inv_objects')
}
break;
case 'inv_item':
const item: InventoryItem = new InventoryItem();
while (lineNum < lines.length)
{
line = lines[lineNum++];
result = this.parseLine(line);
if (result.key !== null)
{
if (result.key === '{')
{
// do nothing
}
else if (result.key === '}')
{
break;
}
else if (result.key === 'item_id')
{
item.itemID = new UUID(result.value);
}
else if (result.key === 'parent_id')
{
item.parentID = new UUID(result.value);
}
else if (result.key === 'permissions')
{
while (lineNum < lines.length)
{
result = this.parseLine(lines[lineNum++]);
if (result.key !== null)
{
if (result.key === '{')
{
// do nothing
}
else if (result.key === '}')
{
break;
}
else if (result.key === 'creator_mask')
{
item.permissions.baseMask = parseInt(result.value, 16);
}
else if (result.key === 'base_mask')
{
item.permissions.baseMask = parseInt(result.value, 16);
}
else if (result.key === 'owner_mask')
{
item.permissions.ownerMask = parseInt(result.value, 16);
}
else if (result.key === 'group_mask')
{
item.permissions.groupMask = parseInt(result.value, 16);
}
else if (result.key === 'everyone_mask')
{
item.permissions.everyoneMask = parseInt(result.value, 16);
}
else if (result.key === 'next_owner_mask')
{
item.permissions.nextOwnerMask = parseInt(result.value, 16);
}
else if (result.key === 'creator_id')
{
item.permissions.creator = new UUID(result.value);
}
else if (result.key === 'owner_id')
{
item.permissions.owner = new UUID(result.value);
}
else if (result.key === 'last_owner_id')
{
item.permissions.lastOwner = new UUID(result.value);
}
else if (result.key === 'group_id')
{
item.permissions.group = new UUID(result.value);
}
else if (result.key === 'group_owned')
{
const val = parseInt(result.value, 10);
item.permissions.groupOwned = (val !== 0);
}
else
{
console.log('Unrecognised key (4): ' + result.key);
}
}
}
}
else if (result.key === 'sale_info')
{
while (lineNum < lines.length)
{
result = this.parseLine(lines[lineNum++]);
if (result.key !== null)
{
if (result.key === '{')
{
// do nothing
}
else if (result.key === '}')
{
break;
}
else if (result.key === 'sale_type')
{
const typeString = result.value as any;
item.saleType = parseInt(SaleTypeLL[typeString], 10);
}
else if (result.key === 'sale_price')
{
item.salePrice = parseInt(result.value, 10);
}
else
{
console.log('Unrecognised key (3): ' + result.key);
}
}
}
}
else if (result.key === 'shadow_id')
{
item.assetID = new UUID(result.value).bitwiseOr(new UUID('3c115e51-04f4-523c-9fa6-98aff1034730'));
}
else if (result.key === 'asset_id')
{
item.assetID = new UUID(result.value);
}
else if (result.key === 'type')
{
const typeString = result.value as any;
item.type = parseInt(AssetTypeLL[typeString], 10);
}
else if (result.key === 'inv_type')
{
const typeString = result.value as any;
item.inventoryType = parseInt(InventoryTypeLL[typeString], 10);
}
else if (result.key === 'flags')
{
item.flags = parseInt(result.value, 10);
}
else if (result.key === 'name')
{
item.name = result.value.substr(0, result.value.indexOf('|'));
}
else if (result.key === 'desc')
{
item.description = result.value.substr(0, result.value.indexOf('|'));
}
else if (result.key === 'creation_date')
{
item.created = new Date(parseInt(result.value, 10) * 1000);
}
else
{
console.log('Unrecognised key (2): ' + result.key);
}
}
}
o.inventory.push(item);
break;
default:
{
console.log('Unrecognised task inventory token: [' + result.key + ']');
}
}
}
}
}
}
catch (error)
{
if (o.resolveAttempts === undefined)
{
o.resolveAttempts = 0;
}
o.resolveAttempts++;
if (o.FullID !== undefined)
{
console.error('Error downloading task inventory of ' + o.FullID.toString() + ':');
console.error(error);
}
else
{
console.error('Error downloading task inventory of ' + o.ID + ':');
console.error(error);
}
}
}
}
}
}
catch (ignore)
{
console.error(ignore);
}
finally
{
if (totalRemaining < 1)
{
totalRemaining = 0;
for (const obj of objectList)
{
if (obj.resolvedAt === undefined || obj.resolvedAt < resolveTime)
{
totalRemaining++;
}
}
if (totalRemaining > 0)
{
console.error(totalRemaining + ' objects could not be resolved');
}
}
const that = this;
const getCosts = async function(objIDs: UUID[])
{
const result = await that.currentRegion.caps.capsRequestXML('GetObjectCost', {
'object_ids': objIDs
});
const uuids = Object.keys(result);
for (const key of uuids)
{
const costs = result[key];
try
{
const obj: GameObject = that.currentRegion.objects.getObjectByUUID(new UUID(key));
obj.linkPhysicsImpact = parseFloat(costs['linked_set_physics_cost']);
obj.linkResourceImpact = parseFloat(costs['linked_set_resource_cost']);
obj.physicaImpact = parseFloat(costs['physics_cost']);
obj.resourceImpact = parseFloat(costs['resource_cost']);
obj.limitingType = costs['resource_limiting_type'];
obj.landImpact = Math.round(obj.linkPhysicsImpact);
if (obj.linkResourceImpact > obj.linkPhysicsImpact)
{
obj.landImpact = Math.round(obj.linkResourceImpact);
}
obj.calculatedLandImpact = obj.landImpact;
if (obj.Flags !== undefined && obj.Flags & PrimFlags.TemporaryOnRez && obj.limitingType === 'legacy')
{
obj.calculatedLandImpact = 0;
}
}
catch (error)
{}
}
};
let ids: UUID[] = [];
const promises: Promise<void>[] = [];
for (const obj of objects)
{
if (!onlyUnresolved || obj.landImpact === undefined)
{
ids.push(new LLSD.UUID(obj.FullID));
}
if (ids.length > 255)
{
promises.push(getCosts(ids));
ids = [];
}
}
if (ids.length > 0)
{
promises.push(getCosts(ids));
}
await Promise.all(promises);
}
}
private waitForObjectByLocalID(localID: number, timeout: number): Promise<GameObject>
{
return new Promise<GameObject>((resolve, reject) =>
{
let tmr: Timer | null = null;
const subscription = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (event: NewObjectEvent) =>
{
if (event.localID === localID)
{
if (tmr !== null)
{
clearTimeout(tmr);
}
subscription.unsubscribe();
resolve(event.object);
}
});
tmr = setTimeout(() => {
subscription.unsubscribe();
reject(new Error('Timeout'));
}, timeout)
});
}
private waitForObjectByUUID(uuid: UUID, timeout: number): Promise<GameObject>
{
return new Promise<GameObject>((resolve, reject) =>
{
let tmr: Timer | null = null;
const subscription = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (event: NewObjectEvent) =>
{
if (event.objectID.equals(uuid))
{
if (tmr !== null)
{
clearTimeout(tmr);
}
subscription.unsubscribe();
resolve(event.object);
}
});
tmr = setTimeout(() => {
subscription.unsubscribe();
reject(new Error('Timeout'));
}, timeout)
});
}
async getObjectByLocalID(id: number, resolve: boolean, waitFor: number = 0)
{
let obj = null;
try
{
obj = this.currentRegion.objects.getObjectByLocalID(id);
}
catch (error)
{
if (waitFor > 0)
{
obj = await this.waitForObjectByLocalID(id, waitFor);
}
else
{
throw(error);
}
}
if (resolve)
{
await this.resolveObjects([obj]);
}
return obj;
}
async getObjectByUUID(id: UUID, resolve: boolean, waitFor: number = 0)
{
let obj = null;
try
{
obj = this.currentRegion.objects.getObjectByUUID(id);
}
catch (error)
{
if (waitFor > 0)
{
obj = await this.waitForObjectByUUID(id, waitFor);
}
else
{
throw(error);
}
}
if (resolve)
{
await this.resolveObjects([obj]);
}
return obj;
}
async findObjectsByName(pattern: string | RegExp, minX?: number, maxX?: number, minY?: number, maxY?: number, minZ?: number, maxZ?: number): Promise<GameObject[]>
{
let objects: GameObject[] = [];
if (minX !== undefined && maxX !== undefined && minY !== undefined && maxY !== undefined && minZ !== undefined && maxZ !== undefined)
{
objects = await this.getObjectsInArea(minX, maxX, minY, maxY, minZ, maxZ, true);
}
else
{
objects = await this.getAllObjects(true);
}
const idCheck: {[key: string]: boolean} = {};
const matches: GameObject[] = [];
const it = function(go: GameObject)
{
if (go.name !== undefined)
{
let match = false;
if (pattern instanceof RegExp)
{
if (pattern.test(go.name))
{
match = true;
}
}
else
{
match = micromatch.isMatch(go.name, pattern, {nocase: true});
}
if (match)
{
const uuid = go.FullID.toString();
if (!idCheck[uuid])
{
matches.push(go);
idCheck[uuid] = true;
}
}
}
if (go.children && go.children.length > 0)
{
for (const child of go.children)
{
it(child);
}
}
};
for (const go of objects)
{
it(go);
}
return matches;
}
async getParcels(): Promise<Parcel[]>
{
this.currentRegion.resetParcels();
for (let y = 0; y < 64; y++)
{
for (let x = 0; x < 64; x++)
{
if (this.currentRegion.parcelMap[y][x] === 0)
{
const request = new ParcelPropertiesRequestMessage();
request.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
request.ParcelData = {
North: (y + 1) * 4.0,
East: (x + 1) * 4.0,
South: y * 4.0,
West: x * 4.0,
SequenceID: 2147483647,
SnapSelection: false
};
const seqNo = this.circuit.sendMessage(request, PacketFlags.Reliable);
await this.circuit.waitForAck(seqNo, 10000);
// Wait a second until we request the next one
await function()
{
return new Promise<void>((resolve, reject) =>
{
setTimeout(() =>
{
resolve();
}, 1000);
})
}();
}
}
}
await this.currentRegion.waitForParcels();
return this.currentRegion.getParcels();
}
async getAllObjects(resolve: boolean = false, onlyUnresolved: boolean = false): Promise<GameObject[]>
{
const objs = await this.currentRegion.objects.getAllObjects();
if (resolve)
{
await this.resolveObjects(objs, onlyUnresolved);
}
return objs;
}
async getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number, resolve: boolean = false): Promise<GameObject[]>
{
const objs = await this.currentRegion.objects.getObjectsInArea(minX, maxX, minY, maxY, minZ, maxZ);
if (resolve)
{
await this.resolveObjects(objs);
}
return objs;
}
async pruneObjects(checkList: GameObject[]): Promise<GameObject[]>
{
let uuids = [];
let objects = [];
const stillAlive: {[key: string]: GameObject} = {};
const checkObjects = async (uuidList: any[], objectList: GameObject[]) =>
{
const objRef: {[key: string]: GameObject} = {};
for (const obj of objectList)
{
objRef[obj.FullID.toString()] = obj;
}
const result = await this.currentRegion.caps.capsRequestXML('GetObjectCost', {
'object_ids': uuidList
});
for (const u of Object.keys(result))
{
stillAlive[u] = objRef[u];
}
};
for (const o of checkList)
{
if (o.FullID)
{
uuids.push(new LLSD.UUID(o.FullID));
objects.push(o);
if (uuids.length > 256)
{
await checkObjects(uuids, objects);
uuids = [];
objects = [];
}
}
}
if (uuids.length > 0)
{
await checkObjects(uuids, objects);
}
console.log('Found ' + Object.keys(stillAlive).length + ' objects still present out of ' + checkList.length + ' objects');
const deadObjects: GameObject[] = [];
for (const o of checkList)
{
let found = false;
if (o.FullID)
{
const uuid = o.FullID.toString();
if (stillAlive[uuid])
{
found = true;
}
}
if (!found)
{
deadObjects.push(o);
}
}
return deadObjects;
}
setPersist(persist: boolean)
{
this.currentRegion.objects.setPersist(persist);
}
async grabObject(localID: number | UUID,
grabOffset: Vector3 = Vector3.getZero(),
uvCoordinate: Vector3 = Vector3.getZero(),
stCoordinate: Vector3 = Vector3.getZero(),
faceIndex: number = 0,
position: Vector3 = Vector3.getZero(),
normal: Vector3 = Vector3.getZero(),
binormal: Vector3 = Vector3.getZero())
{
if (localID instanceof UUID)
{
const obj: GameObject = this.currentRegion.objects.getObjectByUUID(localID);
localID = obj.ID;
}
const msg = new ObjectGrabMessage();
msg.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
msg.ObjectData = {
LocalID: localID,
GrabOffset: grabOffset
};
msg.SurfaceInfo = [
{
UVCoord: uvCoordinate,
STCoord: stCoordinate,
FaceIndex: faceIndex,
Position: position,
Normal: normal,
Binormal: binormal
}
];
const seqID = this.circuit.sendMessage(msg, PacketFlags.Reliable);
await this.circuit.waitForAck(seqID, 10000);
}
async deGrabObject(localID: number | UUID,
grabOffset: Vector3 = Vector3.getZero(),
uvCoordinate: Vector3 = Vector3.getZero(),
stCoordinate: Vector3 = Vector3.getZero(),
faceIndex: number = 0,
position: Vector3 = Vector3.getZero(),
normal: Vector3 = Vector3.getZero(),
binormal: Vector3 = Vector3.getZero())
{
if (localID instanceof UUID)
{
const obj: GameObject = this.currentRegion.objects.getObjectByUUID(localID);
localID = obj.ID;
}
const msg = new ObjectDeGrabMessage();
msg.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
msg.ObjectData = {
LocalID: localID
};
msg.SurfaceInfo = [
{
UVCoord: uvCoordinate,
STCoord: stCoordinate,
FaceIndex: faceIndex,
Position: position,
Normal: normal,
Binormal: binormal
}
];
const seqID = this.circuit.sendMessage(msg, PacketFlags.Reliable);
await this.circuit.waitForAck(seqID, 10000);
}
async dragGrabbedObject(localID: number | UUID,
grabPosition: Vector3,
grabOffset: Vector3 = Vector3.getZero(),
uvCoordinate: Vector3 = Vector3.getZero(),
stCoordinate: Vector3 = Vector3.getZero(),
faceIndex: number = 0,
position: Vector3 = Vector3.getZero(),
normal: Vector3 = Vector3.getZero(),
binormal: Vector3 = Vector3.getZero())
{
// For some reason this message takes a UUID when the others take a LocalID - wtf?
if (!(localID instanceof UUID))
{
const obj: GameObject = this.currentRegion.objects.getObjectByLocalID(localID);
localID = obj.FullID;
}
const msg = new ObjectGrabUpdateMessage();
msg.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
msg.ObjectData = {
ObjectID: localID,
GrabOffsetInitial: grabOffset,
GrabPosition: grabPosition,
TimeSinceLast: 0
};
msg.SurfaceInfo = [
{
UVCoord: uvCoordinate,
STCoord: stCoordinate,
FaceIndex: faceIndex,
Position: position,
Normal: normal,
Binormal: binormal
}
];
const seqID = this.circuit.sendMessage(msg, PacketFlags.Reliable);
await this.circuit.waitForAck(seqID, 10000);
}
async touchObject(localID: number | UUID,
grabOffset: Vector3 = Vector3.getZero(),
uvCoordinate: Vector3 = Vector3.getZero(),
stCoordinate: Vector3 = Vector3.getZero(),
faceIndex: number = 0,
position: Vector3 = Vector3.getZero(),
normal: Vector3 = Vector3.getZero(),
binormal: Vector3 = Vector3.getZero())
{
if (localID instanceof UUID)
{
const obj: GameObject = this.currentRegion.objects.getObjectByUUID(localID);
localID = obj.ID;
}
await this.grabObject(localID, grabOffset, uvCoordinate, stCoordinate, faceIndex, position, normal, binormal);
await this.deGrabObject(localID, grabOffset, uvCoordinate, stCoordinate, faceIndex, position, normal, binormal);
}
}