Files
node-metaverse/lib/classes/commands/RegionCommands.ts
Casper Warden 2145de775b - Bump to 0.5.13
- Add building support for TaskInventory and nested objects (from XML)
- Add support for taking objects into inventory
- Add waitForAppearanceSet utility
- Add new event for when object is fully resolved (ObjectProperties received)
- Fixed InventoryItem CRC method
- Fixed quaternion bug
- Support for uploading Script, Notecard and Gesture assets
- Significantly improved build process
2020-01-09 18:09:47 +00:00

1978 lines
83 KiB
TypeScript

import { CommandsBase } from './CommandsBase';
import { UUID } from '../UUID';
import { RegionHandleRequestMessage } from '../messages/RegionHandleRequest';
import { Message } from '../../enums/Message';
import { FilterResponse } from '../../enums/FilterResponse';
import { RegionIDAndHandleReplyMessage } from '../messages/RegionIDAndHandleReply';
import { ObjectGrabMessage } from '../messages/ObjectGrab';
import { ObjectDeGrabMessage } from '../messages/ObjectDeGrab';
import { ObjectGrabUpdateMessage } from '../messages/ObjectGrabUpdate';
import { ObjectSelectMessage } from '../messages/ObjectSelect';
import { ObjectPropertiesMessage } from '../messages/ObjectProperties';
import { Utils } from '../Utils';
import { ObjectDeselectMessage } from '../messages/ObjectDeselect';
import { RequestTaskInventoryMessage } from '../messages/RequestTaskInventory';
import { ReplyTaskInventoryMessage } from '../messages/ReplyTaskInventory';
import { InventoryItem } from '../InventoryItem';
import { AssetTypeLL } from '../../enums/AssetTypeLL';
import { SaleTypeLL } from '../../enums/SaleTypeLL';
import { InventoryTypeLL } from '../../enums/InventoryTypeLL';
import { ObjectAddMessage } from '../messages/ObjectAdd';
import { Quaternion } from '../Quaternion';
import { RezObjectMessage } from '../messages/RezObject';
import { PermissionMask } from '../../enums/PermissionMask';
import { PacketFlags } from '../../enums/PacketFlags';
import { GameObject } from '../public/GameObject';
import { PCode } from '../../enums/PCode';
import { PrimFlags } from '../../enums/PrimFlags';
import { AssetType } from '../../enums/AssetType';
import { NewObjectEvent } from '../../events/NewObjectEvent';
import { Vector3 } from '../Vector3';
import { Parcel } from '../public/Parcel';
import * as Long from 'long';
import * as micromatch from 'micromatch';
import * as LLSD from '@caspertech/llsd';
import { Subject, Subscription } from 'rxjs';
import { SculptType } from '../..';
import { ObjectResolvedEvent } from '../../events/ObjectResolvedEvent';
import { AssetMap } from '../AssetMap';
import { InventoryType } from '../../enums/InventoryType';
import { BuildMap } from '../BuildMap';
import Timer = NodeJS.Timer;
import Timeout = NodeJS.Timeout;
export class RegionCommands extends CommandsBase
{
private resolveQueue: {[key: number]: GameObject} = {};
async getRegionHandle(regionID: UUID): Promise<Long>
{
const circuit = this.currentRegion.circuit;
const msg: RegionHandleRequestMessage = new RegionHandleRequestMessage();
msg.RequestBlock = {
RegionID: regionID,
};
circuit.sendMessage(msg, PacketFlags.Reliable);
const responseMsg: RegionIDAndHandleReplyMessage = await circuit.waitForMessage<RegionIDAndHandleReplyMessage>(Message.RegionIDAndHandleReply, 10000, (filterMsg: RegionIDAndHandleReplyMessage): FilterResponse =>
{
if (filterMsg.ReplyBlock.RegionID.toString() === regionID.toString())
{
return FilterResponse.Finish;
}
else
{
return FilterResponse.NoMatch;
}
});
return responseMsg.ReplyBlock.RegionHandle;
}
waitForHandshake(timeout: number = 10000): Promise<void>
{
return new Promise((resolve, reject) =>
{
if (this.currentRegion.handshakeComplete)
{
resolve();
}
else
{
let handshakeSubscription: Subscription | undefined;
let timeoutTimer: number | undefined;
handshakeSubscription = this.currentRegion.handshakeCompleteEvent.subscribe(() =>
{
if (timeoutTimer !== undefined)
{
clearTimeout(timeoutTimer);
timeoutTimer = undefined;
}
if (handshakeSubscription !== undefined)
{
handshakeSubscription.unsubscribe();
handshakeSubscription = undefined;
resolve();
}
});
timeoutTimer = setTimeout(() =>
{
if (handshakeSubscription !== undefined)
{
handshakeSubscription.unsubscribe();
handshakeSubscription = undefined;
}
if (timeoutTimer !== undefined)
{
clearTimeout(timeoutTimer);
timeoutTimer = undefined;
reject(new Error('Timeout'));
}
}, timeout) as any as number;
if (this.currentRegion.handshakeComplete)
{
if (handshakeSubscription !== undefined)
{
handshakeSubscription.unsubscribe();
handshakeSubscription = undefined;
}
if (timeoutTimer !== undefined)
{
clearTimeout(timeoutTimer);
timeoutTimer = undefined;
}
resolve();
}
}
});
}
async deselectObjects(objects: GameObject[])
{
// Limit to 255 objects at once
const selectLimit = 255;
if (objects.length > selectLimit)
{
for (let x = 0; x < objects.length; x += selectLimit)
{
const selectList: GameObject[] = [];
for (let y = 0; y < selectLimit; y++)
{
if (y < objects.length)
{
selectList.push(objects[x + y]);
}
}
await this.deselectObjects(selectList);
}
return;
}
else
{
const deselectObject = new ObjectDeselectMessage();
deselectObject.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
deselectObject.ObjectData = [];
const uuidMap: {[key: string]: GameObject} = {};
for (const obj of objects)
{
const uuidStr = obj.FullID.toString();
if (!uuidMap[uuidStr])
{
uuidMap[uuidStr] = obj;
deselectObject.ObjectData.push({
ObjectLocalID: obj.ID
});
}
}
// Create a map of our expected UUIDs
const sequenceID = this.circuit.sendMessage(deselectObject, PacketFlags.Reliable);
return await this.circuit.waitForAck(sequenceID, 10000);
}
}
countObjects(): number
{
return this.currentRegion.objects.getNumberOfObjects();
}
getTerrainTextures(): UUID[]
{
const textures: UUID[] = [];
textures.push(this.currentRegion.terrainDetail0);
textures.push(this.currentRegion.terrainDetail1);
textures.push(this.currentRegion.terrainDetail2);
textures.push(this.currentRegion.terrainDetail3);
return textures;
}
exportSettings(): string
{
return this.currentRegion.exportXML();
}
async getTerrain()
{
await this.currentRegion.waitForTerrain();
const buf = Buffer.allocUnsafe(262144);
let pos = 0;
for (let x = 0; x < 256; x++)
{
for (let y = 0; y < 256; y++)
{
buf.writeFloatLE(this.currentRegion.terrain[x][y], pos);
pos = pos + 4;
}
}
return buf;
}
async selectObjects(objects: GameObject[])
{
// Limit to 255 objects at once
const selectLimit = 255;
if (objects.length > selectLimit)
{
for (let x = 0; x < objects.length; x += selectLimit)
{
const selectList: GameObject[] = [];
for (let y = 0; y < selectLimit; y++)
{
if (y < objects.length)
{
selectList.push(objects[x + y]);
}
}
await this.selectObjects(selectList);
}
return;
}
else
{
const selectObject = new ObjectSelectMessage();
selectObject.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
selectObject.ObjectData = [];
const uuidMap: {[key: string]: GameObject} = {};
for (const obj of objects)
{
const uuidStr = obj.FullID.toString();
if (!uuidMap[uuidStr])
{
uuidMap[uuidStr] = obj;
selectObject.ObjectData.push({
ObjectLocalID: obj.ID
});
}
}
// Create a map of our expected UUIDs
let resolved = 0;
this.circuit.sendMessage(selectObject, PacketFlags.Reliable);
const unresolved = [];
try
{
const results = await this.circuit.waitForMessage<ObjectPropertiesMessage>(Message.ObjectProperties, 10000, (propertiesMessage: ObjectPropertiesMessage): FilterResponse =>
{
let found = false;
for (const objData of propertiesMessage.ObjectData)
{
const objDataUUID = objData.ObjectID.toString();
if (uuidMap[objDataUUID] !== undefined)
{
resolved++;
const obj = uuidMap[objDataUUID];
obj.creatorID = objData.CreatorID;
obj.creationDate = objData.CreationDate;
obj.baseMask = objData.BaseMask;
obj.ownerMask = objData.OwnerMask;
obj.groupMask = objData.GroupMask;
obj.everyoneMask = objData.EveryoneMask;
obj.nextOwnerMask = objData.NextOwnerMask;
obj.ownershipCost = objData.OwnershipCost;
obj.saleType = objData.SaleType;
obj.salePrice = objData.SalePrice;
obj.aggregatePerms = objData.AggregatePerms;
obj.aggregatePermTextures = objData.AggregatePermTextures;
obj.aggregatePermTexturesOwner = objData.AggregatePermTexturesOwner;
obj.category = objData.Category;
obj.inventorySerial = objData.InventorySerial;
obj.itemID = objData.ItemID;
obj.folderID = objData.FolderID;
obj.fromTaskID = objData.FromTaskID;
obj.groupID = objData.GroupID;
obj.lastOwnerID = objData.LastOwnerID;
obj.name = Utils.BufferToStringSimple(objData.Name);
obj.description = Utils.BufferToStringSimple(objData.Description);
obj.touchName = Utils.BufferToStringSimple(objData.TouchName);
obj.sitName = Utils.BufferToStringSimple(objData.SitName);
obj.textureID = Utils.BufferToStringSimple(objData.TextureID);
obj.resolvedAt = new Date().getTime() / 1000;
delete uuidMap[objDataUUID];
found = true;
}
}
if (Object.keys(uuidMap).length === 0)
{
return FilterResponse.Finish;
}
if (!found)
{
return FilterResponse.NoMatch;
}
else
{
return FilterResponse.Match;
}
});
}
catch (error)
{
}
finally
{
for (const obj of objects)
{
if (obj.resolvedAt === undefined || obj.name === undefined)
{
obj.resolveAttempts++;
}
}
}
}
}
private parseLine(line: string): {
'key': string | null,
'value': string
}
{
line = line.trim().replace(/[\t]/gu, ' ').trim();
while (line.indexOf('\u0020\u0020') > 0)
{
line = line.replace(/\u0020\u0020/gu, '\u0020');
}
let key: string | null = null;
let value = '';
if (line.length > 2)
{
const sep = line.indexOf(' ');
if (sep > 0)
{
key = line.substr(0, sep);
value = line.substr(sep + 1);
}
}
else if (line.length === 1)
{
key = line;
}
else if (line.length > 0)
{
return {
'key': line,
'value': ''
}
}
if (key !== null)
{
key = key.trim();
}
return {
'key': key,
'value': value
}
}
getName(): string
{
return this.currentRegion.regionName;
}
private waitForObjectResolve(localID: number)
{
return new Promise((resolve, reject) =>
{
let timeout: Timeout | undefined = undefined;
let subs: Subscription | undefined = undefined;
try
{
const ourObject = this.currentRegion.objects.getObjectByLocalID(localID);
if (ourObject.resolvedAt)
{
resolve();
return;
}
}
catch (ignore)
{
}
subs = this.currentRegion.clientEvents.onObjectResolvedEvent.subscribe((evt: ObjectResolvedEvent) =>
{
if (evt.object.ID === localID)
{
if (timeout !== undefined)
{
clearTimeout(timeout);
timeout = undefined;
}
if (subs !== undefined)
{
subs.unsubscribe();
subs = undefined;
}
resolve();
}
});
timeout = setTimeout(() =>
{
if (timeout !== undefined)
{
clearTimeout(timeout);
timeout = undefined;
}
if (subs !== undefined)
{
subs.unsubscribe();
subs = undefined;
}
const object = this.currentRegion.objects.getObjectByLocalID(localID);
if (object.resolvedAt)
{
try
{
const ourObject = this.currentRegion.objects.getObjectByLocalID(localID);
if (ourObject.resolvedAt)
{
console.warn('Resolve timed out but object ' + localID + ' HAS been resolved!');
resolve();
return;
}
}
catch (ignore)
{
}
}
reject(new Error('Timeout'));
}, 10000);
});
}
private async queueResolveObject(object: GameObject, skipInventory = false)
{
if (object.resolvedAt)
{
return;
}
if (this.resolveQueue[object.ID] === undefined)
{
this.resolveQueue[object.ID] = object;
try
{
await this.resolveObjects([object], true, true);
}
catch (error)
{
console.error('Failed to resolve ' + object.ID);
}
delete this.resolveQueue[object.ID];
}
else
{
return this.waitForObjectResolve(object.ID);
}
}
private async resolveObjects(objects: GameObject[], onlyUnresolved: boolean = false, skipInventory = false)
{
// First, create a map of all object IDs
const objs: {[key: number]: GameObject} = {};
const scanObject = function(obj: GameObject)
{
const localID = obj.ID;
if (!objs[localID])
{
objs[localID] = obj;
if (obj.children)
{
for (const child of obj.children)
{
scanObject(child);
}
}
}
};
for (const obj of objects)
{
scanObject(obj);
}
const resolveTime = new Date().getTime() / 1000;
let objectList = [];
let totalRemaining = 0;
try
{
for (const k of Object.keys(objs))
{
const ky = parseInt(k, 10);
if (objs[ky] !== undefined)
{
const o = objs[ky];
if (o.resolvedAt === undefined)
{
o.resolvedAt = 0;
}
if (o.resolvedAt !== undefined && o.resolvedAt < resolveTime && o.PCode !== PCode.Avatar && o.resolveAttempts < 3 && (o.Flags === undefined || !(o.Flags & PrimFlags.TemporaryOnRez)))
{
totalRemaining++;
if (!onlyUnresolved || objs[ky].name === undefined)
{
objs[ky].name = undefined;
objectList.push(objs[ky]);
}
if (objectList.length > 254)
{
try
{
await this.selectObjects(objectList);
await this.deselectObjects(objectList);
for (const chk of objectList)
{
if (chk.resolvedAt !== undefined && chk.resolvedAt >= resolveTime)
{
totalRemaining--;
}
}
}
catch (ignore)
{
}
finally
{
objectList = [];
}
}
}
}
}
if (objectList.length > 0)
{
await this.selectObjects(objectList);
await this.deselectObjects(objectList);
for (const chk of objectList)
{
if (chk.resolvedAt !== undefined && chk.resolvedAt >= resolveTime)
{
totalRemaining --;
}
}
}
const objectSet = Object.keys(objs);
let count = 0;
for (const k of objectSet)
{
count++;
const ky = parseInt(k, 10);
if (objs[ky] !== undefined && !skipInventory)
{
const o = objs[ky];
if ((o.resolveAttempts === undefined || o.resolveAttempts < 3) && o.FullID !== undefined && o.name !== undefined && o.Flags !== undefined && !(o.Flags & PrimFlags.InventoryEmpty) && (!o.inventory || o.inventory.length === 0))
{
const req = new RequestTaskInventoryMessage();
req.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
req.InventoryData = {
LocalID: o.ID
};
this.circuit.sendMessage(req, PacketFlags.Reliable);
try
{
const inventory = await this.circuit.waitForMessage<ReplyTaskInventoryMessage>(Message.ReplyTaskInventory, 10000, (message: ReplyTaskInventoryMessage): FilterResponse =>
{
if (message.InventoryData.TaskID.equals(o.FullID))
{
return FilterResponse.Finish;
}
else
{
return FilterResponse.Match;
}
});
const fileName = Utils.BufferToStringSimple(inventory.InventoryData.Filename);
const file = await this.circuit.XferFile(fileName, true, false, UUID.zero(), AssetType.Unknown, true);
if (file.length === 0)
{
o.Flags = o.Flags | PrimFlags.InventoryEmpty;
}
else
{
let str = file.toString('utf-8');
let nl = str.indexOf('\0');
while (nl !== -1)
{
str = str.substr(nl + 1);
nl = str.indexOf('\0')
}
const lines: string[] = str.replace(/\r\n/g, '\n').split('\n');
let lineNum = 0;
while (lineNum < lines.length)
{
let line = lines[lineNum++];
let result = this.parseLine(line);
if (result.key !== null)
{
switch (result.key)
{
case 'inv_object':
let itemID = UUID.zero();
let parentID = UUID.zero();
let name = '';
let assetType: AssetType = AssetType.Unknown;
while (lineNum < lines.length)
{
result = this.parseLine(lines[lineNum++]);
if (result.key !== null)
{
if (result.key === '{')
{
// do nothing
}
else if (result.key === '}')
{
break;
}
else if (result.key === 'obj_id')
{
itemID = new UUID(result.value);
}
else if (result.key === 'parent_id')
{
parentID = new UUID(result.value);
}
else if (result.key === 'type')
{
const typeString = result.value as any;
assetType = parseInt(AssetTypeLL[typeString], 10);
}
else if (result.key === 'name')
{
name = result.value.substr(0, result.value.indexOf('|'));
}
}
}
if (name !== 'Contents')
{
console.log('TODO: Do something useful with inv_objects')
}
break;
case 'inv_item':
const item: InventoryItem = new InventoryItem();
while (lineNum < lines.length)
{
line = lines[lineNum++];
result = this.parseLine(line);
if (result.key !== null)
{
if (result.key === '{')
{
// do nothing
}
else if (result.key === '}')
{
break;
}
else if (result.key === 'item_id')
{
item.itemID = new UUID(result.value);
}
else if (result.key === 'parent_id')
{
item.parentID = new UUID(result.value);
}
else if (result.key === 'permissions')
{
while (lineNum < lines.length)
{
result = this.parseLine(lines[lineNum++]);
if (result.key !== null)
{
if (result.key === '{')
{
// do nothing
}
else if (result.key === '}')
{
break;
}
else if (result.key === 'creator_mask')
{
item.permissions.baseMask = parseInt(result.value, 16);
}
else if (result.key === 'base_mask')
{
item.permissions.baseMask = parseInt(result.value, 16);
}
else if (result.key === 'owner_mask')
{
item.permissions.ownerMask = parseInt(result.value, 16);
}
else if (result.key === 'group_mask')
{
item.permissions.groupMask = parseInt(result.value, 16);
}
else if (result.key === 'everyone_mask')
{
item.permissions.everyoneMask = parseInt(result.value, 16);
}
else if (result.key === 'next_owner_mask')
{
item.permissions.nextOwnerMask = parseInt(result.value, 16);
}
else if (result.key === 'creator_id')
{
item.permissions.creator = new UUID(result.value);
}
else if (result.key === 'owner_id')
{
item.permissions.owner = new UUID(result.value);
}
else if (result.key === 'last_owner_id')
{
item.permissions.lastOwner = new UUID(result.value);
}
else if (result.key === 'group_id')
{
item.permissions.group = new UUID(result.value);
}
else if (result.key === 'group_owned')
{
const val = parseInt(result.value, 10);
item.permissions.groupOwned = (val !== 0);
}
else
{
console.log('Unrecognised key (4): ' + result.key);
}
}
}
}
else if (result.key === 'sale_info')
{
while (lineNum < lines.length)
{
result = this.parseLine(lines[lineNum++]);
if (result.key !== null)
{
if (result.key === '{')
{
// do nothing
}
else if (result.key === '}')
{
break;
}
else if (result.key === 'sale_type')
{
const typeString = result.value as any;
item.saleType = parseInt(SaleTypeLL[typeString], 10);
}
else if (result.key === 'sale_price')
{
item.salePrice = parseInt(result.value, 10);
}
else
{
console.log('Unrecognised key (3): ' + result.key);
}
}
}
}
else if (result.key === 'shadow_id')
{
item.assetID = new UUID(result.value).bitwiseOr(new UUID('3c115e51-04f4-523c-9fa6-98aff1034730'));
}
else if (result.key === 'asset_id')
{
item.assetID = new UUID(result.value);
}
else if (result.key === 'type')
{
const typeString = result.value as any;
item.type = parseInt(AssetTypeLL[typeString], 10);
}
else if (result.key === 'inv_type')
{
const typeString = result.value as any;
item.inventoryType = parseInt(InventoryTypeLL[typeString], 10);
}
else if (result.key === 'flags')
{
item.flags = parseInt(result.value, 10);
}
else if (result.key === 'name')
{
item.name = result.value.substr(0, result.value.indexOf('|'));
}
else if (result.key === 'desc')
{
item.description = result.value.substr(0, result.value.indexOf('|'));
}
else if (result.key === 'creation_date')
{
item.created = new Date(parseInt(result.value, 10) * 1000);
}
else
{
console.log('Unrecognised key (2): ' + result.key);
}
}
}
o.inventory.push(item);
break;
default:
{
console.log('Unrecognised task inventory token: [' + result.key + ']');
}
}
}
}
}
}
catch (error)
{
if (o.resolveAttempts === undefined)
{
o.resolveAttempts = 0;
}
o.resolveAttempts++;
if (o.FullID !== undefined)
{
console.error('Error downloading task inventory of ' + o.FullID.toString() + ':');
console.error(error);
}
else
{
console.error('Error downloading task inventory of ' + o.ID + ':');
console.error(error);
}
}
}
}
}
}
catch (ignore)
{
console.error(ignore);
}
finally
{
if (totalRemaining < 1)
{
totalRemaining = 0;
for (const obj of objectList)
{
if (obj.resolvedAt === undefined || obj.resolvedAt < resolveTime)
{
totalRemaining++;
}
}
if (totalRemaining > 0)
{
console.error(totalRemaining + ' objects could not be resolved');
}
}
const that = this;
const getCosts = async function(objIDs: UUID[])
{
const result = await that.currentRegion.caps.capsPostXML('GetObjectCost', {
'object_ids': objIDs
});
const uuids = Object.keys(result);
for (const key of uuids)
{
const costs = result[key];
try
{
const obj: GameObject = that.currentRegion.objects.getObjectByUUID(new UUID(key));
obj.linkPhysicsImpact = parseFloat(costs['linked_set_physics_cost']);
obj.linkResourceImpact = parseFloat(costs['linked_set_resource_cost']);
obj.physicaImpact = parseFloat(costs['physics_cost']);
obj.resourceImpact = parseFloat(costs['resource_cost']);
obj.limitingType = costs['resource_limiting_type'];
obj.landImpact = Math.round(obj.linkPhysicsImpact);
if (obj.linkResourceImpact > obj.linkPhysicsImpact)
{
obj.landImpact = Math.round(obj.linkResourceImpact);
}
obj.calculatedLandImpact = obj.landImpact;
if (obj.Flags !== undefined && obj.Flags & PrimFlags.TemporaryOnRez && obj.limitingType === 'legacy')
{
obj.calculatedLandImpact = 0;
}
}
catch (error)
{}
}
};
let ids: UUID[] = [];
const promises: Promise<void>[] = [];
for (const obj of objects)
{
if (!onlyUnresolved || obj.landImpact === undefined)
{
ids.push(new LLSD.UUID(obj.FullID));
}
if (ids.length > 255)
{
promises.push(getCosts(ids));
ids = [];
}
}
if (ids.length > 0)
{
promises.push(getCosts(ids));
}
await Promise.all(promises);
}
}
private waitForObjectByLocalID(localID: number, timeout: number): Promise<GameObject>
{
return new Promise<GameObject>((resolve, reject) =>
{
let tmr: Timer | null = null;
const subscription = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (event: NewObjectEvent) =>
{
if (event.localID === localID)
{
if (tmr !== null)
{
clearTimeout(tmr);
}
subscription.unsubscribe();
resolve(event.object);
}
});
tmr = setTimeout(() =>
{
subscription.unsubscribe();
reject(new Error('Timeout'));
}, timeout)
});
}
private waitForObjectByUUID(objectID: UUID, timeout: number): Promise<GameObject>
{
return new Promise<GameObject>((resolve, reject) =>
{
let tmr: Timer | null = null;
const subscription = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (event: NewObjectEvent) =>
{
if (event.objectID.equals(objectID))
{
if (tmr !== null)
{
clearTimeout(tmr);
}
subscription.unsubscribe();
resolve(event.object);
}
});
tmr = setTimeout(() =>
{
subscription.unsubscribe();
reject(new Error('Timeout'));
}, timeout)
});
}
private async buildPart(obj: GameObject, posOffset: Vector3, rotOffset: Quaternion, buildMap: BuildMap)
{
// Calculate geometry
const objectPosition = new Vector3(obj.Position);
const objectRotation = new Quaternion(obj.Rotation);
const objectScale = new Vector3(obj.Scale);
let finalPos = Vector3.getZero();
let finalRot = Quaternion.getIdentity();
if (posOffset.x === 0.0 && posOffset.y === 0.0 && posOffset.z === 0.0 && objectPosition !== undefined)
{
finalPos = new Vector3(objectPosition);
finalRot = new Quaternion(objectRotation);
}
else
{
const adjustedPos = new Vector3(objectPosition).multiplyByQuat(new Quaternion(rotOffset));
finalPos = new Vector3(new Vector3(posOffset).add(adjustedPos));
const baseRot = new Quaternion(rotOffset);
finalRot = new Quaternion(baseRot.multiply(new Quaternion(objectRotation)));
}
// Is this a mesh part?
let object: GameObject | null = null;
if (obj.extraParams !== undefined && obj.extraParams.meshData !== null)
{
if (buildMap.assetMap.mesh[obj.extraParams.meshData.meshData.toString()] !== undefined)
{
const meshEntry = buildMap.assetMap.mesh[obj.extraParams.meshData.meshData.toString()];
const rezLocation = new Vector3(buildMap.rezLocation);
rezLocation.z += (objectScale.z / 2);
object = await this.rezFromInventory(obj, rezLocation, new UUID(meshEntry.assetID));
}
}
else if (buildMap.primReservoir.length > 0)
{
const newPrim = buildMap.primReservoir.shift();
if (newPrim !== undefined)
{
object = newPrim;
await object.setShape(
obj.PathCurve,
obj.ProfileCurve,
obj.PathBegin,
obj.PathEnd,
obj.PathScaleX,
obj.PathScaleY,
obj.PathShearX,
obj.PathShearY,
obj.PathTwist,
obj.PathTwistBegin,
obj.PathRadiusOffset,
obj.PathTaperX,
obj.PathTaperY,
obj.PathRevolutions,
obj.PathSkew,
obj.ProfileBegin,
obj.ProfileEnd,
obj.ProfileHollow
);
}
}
if (object === null)
{
throw new Error('Failed to acquire prim for build');
}
await object.setGeometry(finalPos, finalRot, objectScale);
if (obj.extraParams.sculptData !== null)
{
if (obj.extraParams.sculptData.type !== SculptType.Mesh)
{
const oldTextureID = obj.extraParams.sculptData.texture.toString();
if (buildMap.assetMap.textures[oldTextureID] !== undefined)
{
obj.extraParams.sculptData.texture = new UUID(buildMap.assetMap.textures[oldTextureID]);
}
}
}
await object.setExtraParams(obj.extraParams);
if (obj.TextureEntry !== undefined)
{
if (obj.TextureEntry.defaultTexture !== null)
{
const oldTextureID = obj.TextureEntry.defaultTexture.textureID.toString();
if (buildMap.assetMap.textures[oldTextureID] !== undefined)
{
obj.TextureEntry.defaultTexture.textureID = new UUID(buildMap.assetMap.textures[oldTextureID]);
}
}
for (const j of obj.TextureEntry.faces)
{
const oldTextureID = j.textureID.toString();
if (buildMap.assetMap.textures[oldTextureID] !== undefined)
{
j.textureID = new UUID(buildMap.assetMap.textures[oldTextureID]);
}
}
try
{
await object.setTextureEntry(obj.TextureEntry);
}
catch (error)
{
console.error(error);
}
}
if (obj.name !== undefined)
{
await object.setName(obj.name);
}
if (obj.description !== undefined)
{
await object.setDescription(obj.description);
}
for (const invItem of obj.inventory)
{
try
{
switch (invItem.inventoryType)
{
case InventoryType.Clothing:
{
if (buildMap.assetMap.clothing[invItem.assetID.toString()] !== undefined)
{
const invItemID = buildMap.assetMap.clothing[invItem.assetID.toString()];
await object.dropInventoryIntoContents(new UUID(invItemID));
}
break;
}
case InventoryType.Bodypart:
{
if (buildMap.assetMap.bodyparts[invItem.assetID.toString()] !== undefined)
{
const invItemID = buildMap.assetMap.bodyparts[invItem.assetID.toString()];
await object.dropInventoryIntoContents(new UUID(invItemID));
}
break;
}
case InventoryType.Notecard:
{
if (buildMap.assetMap.notecards[invItem.assetID.toString()] !== undefined)
{
const invItemID = buildMap.assetMap.notecards[invItem.assetID.toString()];
await object.dropInventoryIntoContents(new UUID(invItemID));
}
break;
}
case InventoryType.Sound:
{
if (buildMap.assetMap.sounds[invItem.assetID.toString()] !== undefined)
{
const invItemID = buildMap.assetMap.sounds[invItem.assetID.toString()];
await object.dropInventoryIntoContents(new UUID(invItemID));
}
break;
}
case InventoryType.Gesture:
{
if (buildMap.assetMap.gestures[invItem.assetID.toString()] !== undefined)
{
const invItemID = buildMap.assetMap.gestures[invItem.assetID.toString()];
await object.dropInventoryIntoContents(new UUID(invItemID));
}
break;
}
case InventoryType.Landmark:
{
if (buildMap.assetMap.landmarks[invItem.assetID.toString()] !== undefined)
{
const invItemID = buildMap.assetMap.landmarks[invItem.assetID.toString()];
await object.dropInventoryIntoContents(new UUID(invItemID));
}
break;
}
case InventoryType.LSL:
{
if (buildMap.assetMap.scripts[invItem.assetID.toString()] !== undefined)
{
const invItemID = buildMap.assetMap.scripts[invItem.assetID.toString()];
await object.dropInventoryIntoContents(new UUID(invItemID));
}
break;
}
case InventoryType.Animation:
{
if (buildMap.assetMap.animations[invItem.assetID.toString()] !== undefined)
{
const invItemID = buildMap.assetMap.animations[invItem.assetID.toString()];
await object.dropInventoryIntoContents(new UUID(invItemID));
}
break;
}
}
}
catch (error)
{
console.error(error);
}
}
// Do nested objects last
for (const invItem of obj.inventory)
{
try
{
switch (invItem.inventoryType)
{
case InventoryType.Object:
{
if (buildMap.assetMap.objects[invItem.assetID.toString()] !== undefined)
{
const objectXML = buildMap.assetMap.objects[invItem.assetID.toString()];
if (objectXML !== null)
{
const taskObjectXML = await GameObject.fromXML(objectXML.toString('utf-8'));
const taskObject = await this.buildObjectNew(taskObjectXML, buildMap.callback, buildMap.costOnly);
if (taskObject !== null)
{
const invItemUUID = await taskObject.takeToInventory();
await object.dropInventoryIntoContents(invItemUUID);
}
}
}
break;
}
}
}
catch (error)
{
console.error(error);
}
}
return object;
}
private gatherAssets(obj: GameObject, buildMap: BuildMap)
{
if (obj.extraParams !== undefined)
{
if (obj.extraParams.meshData !== null)
{
buildMap.assetMap.mesh[obj.extraParams.meshData.meshData.toString()] = {
objectName: obj.name || 'Object',
objectDescription: obj.description || '(no description)',
assetID: obj.extraParams.meshData.meshData.toString()
};
}
else
{
buildMap.primsNeeded++;
}
if (obj.extraParams.sculptData !== null)
{
if (obj.extraParams.sculptData.type !== SculptType.Mesh)
{
buildMap.assetMap.textures[obj.extraParams.sculptData.texture.toString()] = obj.extraParams.sculptData.texture.toString();
}
}
if (obj.TextureEntry !== undefined)
{
for (const j of obj.TextureEntry.faces)
{
const textureID = j.textureID;
buildMap.assetMap.textures[textureID.toString()] = textureID.toString();
}
if (obj.TextureEntry.defaultTexture !== null)
{
const textureID = obj.TextureEntry.defaultTexture.textureID;
buildMap.assetMap.textures[textureID.toString()] = textureID.toString();
}
}
if (obj.inventory !== undefined)
{
for (const j of obj.inventory)
{
switch (j.inventoryType)
{
case InventoryType.Animation:
{
buildMap.assetMap.animations[j.assetID.toString()] = j.assetID.toString();
break;
}
case InventoryType.Bodypart:
{
buildMap.assetMap.bodyparts[j.assetID.toString()] = j.assetID.toString();
break;
}
case InventoryType.CallingCard:
{
buildMap.assetMap.callingcards[j.assetID.toString()] = j.assetID.toString();
break;
}
case InventoryType.Clothing:
{
buildMap.assetMap.clothing[j.assetID.toString()] = j.assetID.toString();
break;
}
case InventoryType.Gesture:
{
buildMap.assetMap.gestures[j.assetID.toString()] = j.assetID.toString();
break;
}
case InventoryType.Landmark:
{
buildMap.assetMap.landmarks[j.assetID.toString()] = j.assetID.toString();
break;
}
case InventoryType.LSL:
{
buildMap.assetMap.scripts[j.assetID.toString()] = j.assetID.toString();
break;
}
case InventoryType.Snapshot:
{
buildMap.assetMap.textures[j.assetID.toString()] = j.assetID.toString();
break;
}
case InventoryType.Notecard:
{
buildMap.assetMap.notecards[j.assetID.toString()] = j.assetID.toString();
break;
}
case InventoryType.Sound:
{
buildMap.assetMap.sounds[j.assetID.toString()] = j.assetID.toString();
break;
}
case InventoryType.Object:
{
buildMap.assetMap.objects[j.assetID.toString()] = null;
}
}
}
}
}
if (obj.children)
{
for (const child of obj.children)
{
this.gatherAssets(child, buildMap);
}
}
}
async buildObjectNew(obj: GameObject, callback: (map: AssetMap) => void, costOnly: boolean = false): Promise<GameObject | null>
{
const map: AssetMap = new AssetMap();
const buildMap = new BuildMap(map, callback, costOnly);
this.gatherAssets(obj, buildMap);
await callback(map);
if (costOnly)
{
return null;
}
let agentPos = new Vector3([128, 128, 2048]);
try
{
const agentLocalID = this.currentRegion.agent.localID;
const agentObject = this.currentRegion.objects.getObjectByLocalID(agentLocalID);
if (agentObject.Position !== undefined)
{
agentPos = new Vector3(agentObject.Position);
}
else
{
throw new Error('Agent position is undefined');
}
}
catch (error)
{
console.warn('Unable to find avatar location, rezzing at ' + agentPos.toString());
}
agentPos.z += 2.0;
buildMap.rezLocation = agentPos;
// Set camera above target location for fast acquisition
const campos = new Vector3(agentPos);
campos.z += 2.0;
await this.currentRegion.clientCommands.agent.setCamera(campos, agentPos, 10, new Vector3([-1.0, 0, 0]), new Vector3([0.0, 1.0, 0]));
if (buildMap.primsNeeded > 0)
{
buildMap.primReservoir = await this.createPrims(buildMap.primsNeeded, agentPos);
}
const parts = [];
parts.push(this.buildPart(obj, Vector3.getZero(), Quaternion.getIdentity(), buildMap));
if (obj.children)
{
if (obj.Position === undefined)
{
obj.Position = Vector3.getZero();
}
if (obj.Rotation === undefined)
{
obj.Rotation = Quaternion.getIdentity();
}
for (const child of obj.children)
{
if (child.Position !== undefined && child.Rotation !== undefined)
{
const objPos = new Vector3(obj.Position);
const objRot = new Quaternion(obj.Rotation);
parts.push(this.buildPart(child, objPos, objRot, buildMap));
}
}
}
const results: GameObject[] = await Promise.all(parts);
const rootObj = results[0];
const childPrims: GameObject[] = [];
for (const childObject of results)
{
if (childObject !== rootObj)
{
childPrims.push(childObject);
}
}
await rootObj.linkFrom(childPrims);
return rootObj;
}
private createPrims(count: number, position: Vector3)
{
return new Promise<GameObject[]>((resolve, reject) =>
{
const gatheredPrims: GameObject[] = [];
let objSub: Subscription | undefined = undefined;
let timeout: Timeout | undefined = setTimeout(() =>
{
if (objSub !== undefined)
{
objSub.unsubscribe();
objSub = undefined;
}
if (timeout !== undefined)
{
clearTimeout(timeout);
timeout = undefined;
}
reject(new Error('Failed to gather ' + count + ' prims - only gathered ' + gatheredPrims.length));
}, 30000);
objSub = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (evt: NewObjectEvent) =>
{
if (!evt.object.resolvedAt)
{
// We need to get the full ObjectProperties so we can be sure this is or isn't a rez from inventory
await this.queueResolveObject(evt.object, true);
}
if (evt.createSelected && !evt.object.claimedForBuild)
{
if (evt.object.itemID === undefined || evt.object.itemID.equals(UUID.zero()))
{
if (
evt.object.PCode === PCode.Prim &&
evt.object.Material === 3 &&
evt.object.PathCurve === 16 &&
evt.object.ProfileCurve === 1 &&
evt.object.PathBegin === 0 &&
evt.object.PathEnd === 1 &&
evt.object.PathScaleX === 1 &&
evt.object.PathScaleY === 1 &&
evt.object.PathShearX === 0 &&
evt.object.PathShearY === 0 &&
evt.object.PathTwist === 0 &&
evt.object.PathTwistBegin === 0 &&
evt.object.PathRadiusOffset === 0 &&
evt.object.PathTaperX === 0 &&
evt.object.PathTaperY === 0 &&
evt.object.PathRevolutions === 1 &&
evt.object.PathSkew === 0 &&
evt.object.ProfileBegin === 0 &&
evt.object.ProfileHollow === 0
)
{
evt.object.claimedForBuild = true;
gatheredPrims.push(evt.object);
if (gatheredPrims.length === count)
{
if (objSub !== undefined)
{
objSub.unsubscribe();
objSub = undefined;
}
if (timeout !== undefined)
{
clearTimeout(timeout);
timeout = undefined;
}
resolve(gatheredPrims);
}
}
}
}
});
for (let x = 0; x < count; x++)
{
const msg = new ObjectAddMessage();
msg.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID,
GroupID: UUID.zero()
};
msg.ObjectData = {
PCode: PCode.Prim,
Material: 3,
AddFlags: PrimFlags.CreateSelected,
PathCurve: 16,
ProfileCurve: 1,
PathBegin: 0,
PathEnd: 0,
PathScaleX: 100,
PathScaleY: 100,
PathShearX: 0,
PathShearY: 0,
PathTwist: 0,
PathTwistBegin: 0,
PathRadiusOffset: 0,
PathTaperX: 0,
PathTaperY: 0,
PathRevolutions: 0,
PathSkew: 0,
ProfileBegin: 0,
ProfileEnd: 0,
ProfileHollow: 0,
BypassRaycast: 1,
RayStart: position,
RayEnd: position,
RayTargetID: UUID.zero(),
RayEndIsIntersection: 0,
Scale: new Vector3([0.5, 0.5, 0.5]),
Rotation: Quaternion.getIdentity(),
State: 0
};
this.circuit.sendMessage(msg, PacketFlags.Reliable);
}
});
}
rezFromInventory(obj: GameObject, position: Vector3, inventoryID: UUID): Promise<GameObject>
{
return new Promise(async (resolve, reject) =>
{
const invItem = this.agent.inventory.itemsByID[inventoryID.toString()];
const queryID = UUID.random();
const msg = new RezObjectMessage();
msg.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID,
GroupID: UUID.zero()
};
msg.RezData = {
FromTaskID: UUID.zero(),
BypassRaycast: 1,
RayStart: position,
RayEnd: position,
RayTargetID: UUID.zero(),
RayEndIsIntersection: false,
RezSelected: true,
RemoveItem: false,
ItemFlags: invItem.flags,
GroupMask: PermissionMask.All,
EveryoneMask: PermissionMask.All,
NextOwnerMask: PermissionMask.All,
};
msg.InventoryData = {
ItemID: invItem.itemID,
FolderID: invItem.parentID,
CreatorID: invItem.permissions.creator,
OwnerID: invItem.permissions.owner,
GroupID: invItem.permissions.group,
BaseMask: invItem.permissions.baseMask,
OwnerMask: invItem.permissions.ownerMask,
GroupMask: invItem.permissions.groupMask,
EveryoneMask: invItem.permissions.everyoneMask,
NextOwnerMask: invItem.permissions.nextOwnerMask,
GroupOwned: false,
TransactionID: queryID,
Type: invItem.type,
InvType: invItem.inventoryType,
Flags: invItem.flags,
SaleType: invItem.saleType,
SalePrice: invItem.salePrice,
Name: Utils.StringToBuffer(invItem.name),
Description: Utils.StringToBuffer(invItem.description),
CreationDate: Math.round(invItem.created.getTime() / 1000),
CRC: 0,
};
let objSub: Subscription | undefined = undefined;
let timeout: Timeout | undefined = setTimeout(() =>
{
if (objSub !== undefined)
{
objSub.unsubscribe();
objSub = undefined;
}
if (timeout !== undefined)
{
clearTimeout(timeout);
timeout = undefined;
}
reject(new Error('Prim never arrived'));
}, 10000);
let claimedPrim = false;
objSub = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (evt: NewObjectEvent) =>
{
if (evt.createSelected && !evt.object.resolvedAt)
{
// We need to get the full ObjectProperties so we can be sure this is or isn't a rez from inventory
await this.queueResolveObject(evt.object, true);
}
if (evt.createSelected && !evt.object.claimedForBuild && !claimedPrim)
{
if (inventoryID !== undefined && evt.object.itemID !== undefined && evt.object.itemID.equals(inventoryID))
{
if (objSub !== undefined)
{
objSub.unsubscribe();
objSub = undefined;
}
if (timeout !== undefined)
{
clearTimeout(timeout);
timeout = undefined;
}
evt.object.claimedForBuild = true;
claimedPrim = true;
resolve(evt.object);
}
}
});
// Move the camera to look directly at prim for faster capture
if (obj.Scale !== undefined)
{
const camLocation = new Vector3(position);
camLocation.z += (obj.Scale.z / 2) + 1;
await this.currentRegion.clientCommands.agent.setCamera(camLocation, position, obj.Scale.z, new Vector3([-1.0, 0, 0]), new Vector3([0.0, 1.0, 0]));
}
this.circuit.sendMessage(msg, PacketFlags.Reliable);
});
}
async getObjectByLocalID(id: number, resolve: boolean, waitFor: number = 0)
{
let obj = null;
try
{
obj = this.currentRegion.objects.getObjectByLocalID(id);
}
catch (error)
{
if (waitFor > 0)
{
obj = await this.waitForObjectByLocalID(id, waitFor);
}
else
{
throw(error);
}
}
if (resolve)
{
await this.resolveObjects([obj]);
}
return obj;
}
async getObjectByUUID(id: UUID, resolve: boolean, waitFor: number = 0)
{
let obj = null;
try
{
obj = this.currentRegion.objects.getObjectByUUID(id);
}
catch (error)
{
if (waitFor > 0)
{
obj = await this.waitForObjectByUUID(id, waitFor);
}
else
{
throw(error);
}
}
if (resolve)
{
await this.resolveObjects([obj]);
}
return obj;
}
async findObjectsByName(pattern: string | RegExp, minX?: number, maxX?: number, minY?: number, maxY?: number, minZ?: number, maxZ?: number): Promise<GameObject[]>
{
let objects: GameObject[] = [];
if (minX !== undefined && maxX !== undefined && minY !== undefined && maxY !== undefined && minZ !== undefined && maxZ !== undefined)
{
objects = await this.getObjectsInArea(minX, maxX, minY, maxY, minZ, maxZ, true);
}
else
{
objects = await this.getAllObjects(true);
}
const idCheck: {[key: string]: boolean} = {};
const matches: GameObject[] = [];
const it = function(go: GameObject)
{
if (go.name !== undefined)
{
let match = false;
if (pattern instanceof RegExp)
{
if (pattern.test(go.name))
{
match = true;
}
}
else
{
match = micromatch.isMatch(go.name, pattern, {nocase: true});
}
if (match)
{
const fullID = go.FullID.toString();
if (!idCheck[fullID])
{
matches.push(go);
idCheck[fullID] = true;
}
}
}
if (go.children && go.children.length > 0)
{
for (const child of go.children)
{
it(child);
}
}
};
for (const go of objects)
{
it(go);
}
return matches;
}
getParcelAt(x: number, y: number): Promise<Parcel>
{
return this.currentRegion.getParcelProperties(x, y);
}
getParcels(): Promise<Parcel[]>
{
return this.currentRegion.getParcels();
}
async getAllObjects(resolve: boolean = false, onlyUnresolved: boolean = false): Promise<GameObject[]>
{
const objs = await this.currentRegion.objects.getAllObjects();
if (resolve)
{
await this.resolveObjects(objs, onlyUnresolved);
}
return objs;
}
async getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number, resolve: boolean = false): Promise<GameObject[]>
{
const objs = await this.currentRegion.objects.getObjectsInArea(minX, maxX, minY, maxY, minZ, maxZ);
if (resolve)
{
await this.resolveObjects(objs);
}
return objs;
}
async pruneObjects(checkList: GameObject[]): Promise<GameObject[]>
{
let uuids = [];
let objects = [];
const stillAlive: {[key: string]: GameObject} = {};
const checkObjects = async (uuidList: any[], objectList: GameObject[]) =>
{
const objRef: {[key: string]: GameObject} = {};
for (const obj of objectList)
{
objRef[obj.FullID.toString()] = obj;
}
const result = await this.currentRegion.caps.capsPostXML('GetObjectCost', {
'object_ids': uuidList
});
for (const u of Object.keys(result))
{
stillAlive[u] = objRef[u];
}
};
for (const o of checkList)
{
if (o.FullID)
{
uuids.push(new LLSD.UUID(o.FullID));
objects.push(o);
if (uuids.length > 256)
{
await checkObjects(uuids, objects);
uuids = [];
objects = [];
}
}
}
if (uuids.length > 0)
{
await checkObjects(uuids, objects);
}
const deadObjects: GameObject[] = [];
for (const o of checkList)
{
let found = false;
if (o.FullID)
{
const fullID = o.FullID.toString();
if (stillAlive[fullID])
{
found = true;
}
}
if (!found)
{
deadObjects.push(o);
}
}
return deadObjects;
}
setPersist(persist: boolean)
{
this.currentRegion.objects.setPersist(persist);
}
async grabObject(localID: number | UUID,
grabOffset: Vector3 = Vector3.getZero(),
uvCoordinate: Vector3 = Vector3.getZero(),
stCoordinate: Vector3 = Vector3.getZero(),
faceIndex: number = 0,
position: Vector3 = Vector3.getZero(),
normal: Vector3 = Vector3.getZero(),
binormal: Vector3 = Vector3.getZero())
{
if (localID instanceof UUID)
{
const obj: GameObject = this.currentRegion.objects.getObjectByUUID(localID);
localID = obj.ID;
}
const msg = new ObjectGrabMessage();
msg.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
msg.ObjectData = {
LocalID: localID,
GrabOffset: grabOffset
};
msg.SurfaceInfo = [
{
UVCoord: uvCoordinate,
STCoord: stCoordinate,
FaceIndex: faceIndex,
Position: position,
Normal: normal,
Binormal: binormal
}
];
const seqID = this.circuit.sendMessage(msg, PacketFlags.Reliable);
await this.circuit.waitForAck(seqID, 10000);
}
async deGrabObject(localID: number | UUID,
grabOffset: Vector3 = Vector3.getZero(),
uvCoordinate: Vector3 = Vector3.getZero(),
stCoordinate: Vector3 = Vector3.getZero(),
faceIndex: number = 0,
position: Vector3 = Vector3.getZero(),
normal: Vector3 = Vector3.getZero(),
binormal: Vector3 = Vector3.getZero())
{
if (localID instanceof UUID)
{
const obj: GameObject = this.currentRegion.objects.getObjectByUUID(localID);
localID = obj.ID;
}
const msg = new ObjectDeGrabMessage();
msg.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
msg.ObjectData = {
LocalID: localID
};
msg.SurfaceInfo = [
{
UVCoord: uvCoordinate,
STCoord: stCoordinate,
FaceIndex: faceIndex,
Position: position,
Normal: normal,
Binormal: binormal
}
];
const seqID = this.circuit.sendMessage(msg, PacketFlags.Reliable);
await this.circuit.waitForAck(seqID, 10000);
}
async dragGrabbedObject(localID: number | UUID,
grabPosition: Vector3,
grabOffset: Vector3 = Vector3.getZero(),
uvCoordinate: Vector3 = Vector3.getZero(),
stCoordinate: Vector3 = Vector3.getZero(),
faceIndex: number = 0,
position: Vector3 = Vector3.getZero(),
normal: Vector3 = Vector3.getZero(),
binormal: Vector3 = Vector3.getZero())
{
// For some reason this message takes a UUID when the others take a LocalID - wtf?
if (!(localID instanceof UUID))
{
const obj: GameObject = this.currentRegion.objects.getObjectByLocalID(localID);
localID = obj.FullID;
}
const msg = new ObjectGrabUpdateMessage();
msg.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
msg.ObjectData = {
ObjectID: localID,
GrabOffsetInitial: grabOffset,
GrabPosition: grabPosition,
TimeSinceLast: 0
};
msg.SurfaceInfo = [
{
UVCoord: uvCoordinate,
STCoord: stCoordinate,
FaceIndex: faceIndex,
Position: position,
Normal: normal,
Binormal: binormal
}
];
const seqID = this.circuit.sendMessage(msg, PacketFlags.Reliable);
await this.circuit.waitForAck(seqID, 10000);
}
async touchObject(localID: number | UUID,
grabOffset: Vector3 = Vector3.getZero(),
uvCoordinate: Vector3 = Vector3.getZero(),
stCoordinate: Vector3 = Vector3.getZero(),
faceIndex: number = 0,
position: Vector3 = Vector3.getZero(),
normal: Vector3 = Vector3.getZero(),
binormal: Vector3 = Vector3.getZero())
{
if (localID instanceof UUID)
{
const obj: GameObject = this.currentRegion.objects.getObjectByUUID(localID);
localID = obj.ID;
}
await this.grabObject(localID, grabOffset, uvCoordinate, stCoordinate, faceIndex, position, normal, binormal);
await this.deGrabObject(localID, grabOffset, uvCoordinate, stCoordinate, faceIndex, position, normal, binormal);
}
}