442 lines
16 KiB
TypeScript
442 lines
16 KiB
TypeScript
import { LoginHandler } from './LoginHandler';
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import { LoginResponse } from './classes/LoginResponse';
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import { LoginParameters } from './classes/LoginParameters';
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import { Agent } from './classes/Agent';
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import { PacketFlags } from './enums/PacketFlags';
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import { UseCircuitCodeMessage } from './classes/messages/UseCircuitCode';
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import { CompleteAgentMovementMessage } from './classes/messages/CompleteAgentMovement';
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import { Message } from './enums/Message';
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import { Packet } from './classes/Packet';
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import { Region } from './classes/Region';
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import { LogoutRequestMessage } from './classes/messages/LogoutRequest';
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import { Utils } from './classes/Utils';
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import { RegionHandshakeReplyMessage } from './classes/messages/RegionHandshakeReply';
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import { RegionProtocolFlags } from './enums/RegionProtocolFlags';
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import { AgentDataUpdateRequestMessage } from './classes/messages/AgentDataUpdateRequest';
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import { TeleportProgressMessage } from './classes/messages/TeleportProgress';
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import { TeleportStartMessage } from './classes/messages/TeleportStart';
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import { TeleportEvent } from './events/TeleportEvent';
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import { ClientEvents } from './classes/ClientEvents';
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import { TeleportEventType } from './enums/TeleportEventType';
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import { ClientCommands } from './classes/ClientCommands';
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import { DisconnectEvent } from './events/DisconnectEvent';
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import { KickUserMessage } from './classes/messages/KickUser';
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import { StartPingCheckMessage } from './classes/messages/StartPingCheck';
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import { CompletePingCheckMessage } from './classes/messages/CompletePingCheck';
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import { BotOptionFlags } from './enums/BotOptionFlags';
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import { FilterResponse } from './enums/FilterResponse';
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import { LogoutReplyMessage } from './classes/messages/LogoutReply';
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import { EventQueueStateChangeEvent } from './events/EventQueueStateChangeEvent';
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import { UUID } from './classes/UUID';
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import { Vector3 } from './classes/Vector3';
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import { RegionHandshakeMessage } from './classes/messages/RegionHandshake';
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import { AgentMovementCompleteMessage } from './classes/messages/AgentMovementComplete';
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import { Subscription } from 'rxjs/internal/Subscription';
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import Timer = NodeJS.Timer;
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export class Bot
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{
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private loginParams: LoginParameters;
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private currentRegion: Region;
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private agent: Agent;
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private ping: Timer | null = null;
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private pingNumber = 0;
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private lastSuccessfulPing = 0;
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private circuitSubscription: Subscription | null = null;
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private options: BotOptionFlags;
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private eventQueueRunning = false;
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public clientEvents: ClientEvents;
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public clientCommands: ClientCommands;
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private eventQueueWaits: any = {};
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private stay = false;
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private stayRegion = '';
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private stayPosition = new Vector3();
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constructor(login: LoginParameters, options: BotOptionFlags)
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{
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this.clientEvents = new ClientEvents();
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this.loginParams = login;
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this.options = options;
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this.clientEvents.onEventQueueStateChange.subscribe((evt: EventQueueStateChangeEvent) =>
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{
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this.eventQueueRunning = evt.active;
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for (const waitID of Object.keys(this.eventQueueWaits))
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{
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try
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{
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clearTimeout(this.eventQueueWaits[waitID].timer);
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this.eventQueueWaits[waitID].resolve();
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delete this.eventQueueWaits[waitID];
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}
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catch (ignore){}
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}
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});
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}
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stayPut(stay: boolean, regionName?: string, position?: Vector3)
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{
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this.stay = stay;
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if (regionName !== undefined && position !== undefined)
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{
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this.stayRegion = regionName;
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this.stayPosition = position;
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}
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}
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getCurrentRegion(): Region
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{
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return this.currentRegion;
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}
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async login()
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{
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const loginHandler = new LoginHandler(this.clientEvents, this.options);
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const response: LoginResponse = await loginHandler.Login(this.loginParams);
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this.currentRegion = response.region;
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this.agent = response.agent;
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this.clientCommands = new ClientCommands(response.region, response.agent, this);
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this.currentRegion.clientCommands = this.clientCommands;
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return response;
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}
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async changeRegion(region: Region, requested: boolean)
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{
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this.closeCircuit();
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this.currentRegion = region;
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this.clientCommands = new ClientCommands(this.currentRegion, this.agent, this);
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this.currentRegion.clientCommands = this.clientCommands;
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if (this.ping !== null)
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{
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clearInterval(this.ping);
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this.ping = null;
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}
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await this.connectToSim(requested);
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}
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waitForEventQueue(timeout: number = 1000): Promise<void>
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{
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return new Promise((resolve, reject) =>
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{
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if (this.eventQueueRunning)
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{
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resolve();
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}
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else
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{
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const waitID = UUID.random().toString();
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const newWait: {
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'resolve': any,
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'timer'?: Timer
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} = {
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'resolve': resolve
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};
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newWait.timer = setTimeout(() =>
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{
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delete this.eventQueueWaits[waitID];
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reject(new Error('Timeout'));
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}, timeout);
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this.eventQueueWaits[waitID] = newWait;
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}
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});
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}
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private closeCircuit()
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{
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this.currentRegion.shutdown();
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if (this.circuitSubscription !== null)
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{
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this.circuitSubscription.unsubscribe();
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this.circuitSubscription = null;
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}
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delete this.currentRegion;
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this.clientCommands.shutdown();
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delete this.clientCommands;
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if (this.ping !== null)
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{
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clearInterval(this.ping);
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this.ping = null;
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}
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}
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private kicked(message: string)
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{
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this.closeCircuit();
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this.agent.shutdown();
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delete this.agent;
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this.disconnected(false, message);
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}
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private disconnected(requested: boolean, message: string)
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{
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const disconnectEvent = new DisconnectEvent();
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disconnectEvent.requested = requested;
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disconnectEvent.message = message;
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if (this.clientEvents)
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{
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this.clientEvents.onDisconnected.next(disconnectEvent);
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}
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}
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async close()
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{
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const circuit = this.currentRegion.circuit;
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const msg: LogoutRequestMessage = new LogoutRequestMessage();
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msg.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: circuit.sessionID
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};
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circuit.sendMessage(msg, PacketFlags.Reliable);
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await circuit.waitForMessage<LogoutReplyMessage>(Message.LogoutReply, 5000);
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this.stayRegion = '';
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this.stayPosition = new Vector3();
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this.closeCircuit();
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this.agent.shutdown();
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delete this.agent;
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this.disconnected(true, 'Logout completed');
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}
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agentID(): UUID
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{
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return this.agent.agentID;
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}
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async connectToSim(requested: boolean = true)
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{
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this.agent.setCurrentRegion(this.currentRegion);
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const circuit = this.currentRegion.circuit;
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circuit.init();
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const msg: UseCircuitCodeMessage = new UseCircuitCodeMessage();
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msg.CircuitCode = {
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SessionID: circuit.sessionID,
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ID: this.agent.agentID,
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Code: circuit.circuitCode
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};
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await circuit.waitForAck(circuit.sendMessage(msg, PacketFlags.Reliable), 60000);
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const agentMovement: CompleteAgentMovementMessage = new CompleteAgentMovementMessage();
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agentMovement.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: circuit.sessionID,
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CircuitCode: circuit.circuitCode
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};
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circuit.sendMessage(agentMovement, PacketFlags.Reliable);
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let agentPosition: Vector3 | null = null;
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let regionName: string | null = null;
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circuit.waitForMessage<AgentMovementCompleteMessage>(Message.AgentMovementComplete, 60000).then((agentMovementMsg: AgentMovementCompleteMessage) =>
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{
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agentPosition = agentMovementMsg.Data.Position;
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if (regionName !== null)
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{
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if (this.stayRegion === '' || requested)
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{
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this.stayPut(this.stay, regionName, agentPosition);
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}
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}
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}).catch(() =>
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{
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console.error('Timed out waiting for AgentMovementComplete')
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});
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const handshakeMessage = await circuit.waitForMessage<RegionHandshakeMessage>(Message.RegionHandshake, 10000);
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const handshakeReply: RegionHandshakeReplyMessage = new RegionHandshakeReplyMessage();
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handshakeReply.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: circuit.sessionID
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};
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handshakeReply.RegionInfo = {
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Flags: RegionProtocolFlags.SelfAppearanceSupport | RegionProtocolFlags.AgentAppearanceService
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};
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await circuit.waitForAck(circuit.sendMessage(handshakeReply, PacketFlags.Reliable), 10000);
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this.currentRegion.handshake(handshakeMessage).then(() =>
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{
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regionName = this.currentRegion.regionName;
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console.log('Arrived in region: ' + regionName);
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if (agentPosition !== null)
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{
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if (this.stayRegion === '' || requested)
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{
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this.stayPut(this.stay, regionName, agentPosition);
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}
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}
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}).catch((error) =>
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{
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console.error('Timed out getting handshake');
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console.error(error);
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});
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if (this.clientCommands !== null)
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{
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this.clientCommands.network.setBandwidth(1536000);
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}
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const agentRequest = new AgentDataUpdateRequestMessage();
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agentRequest.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: circuit.sessionID
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};
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circuit.sendMessage(agentRequest, PacketFlags.Reliable);
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this.agent.setInitialAppearance();
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this.agent.circuitActive();
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this.lastSuccessfulPing = new Date().getTime();
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this.ping = setInterval(async () =>
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{
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this.pingNumber++;
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if (this.pingNumber % 12 === 0 && this.stay)
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{
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if (this.currentRegion.regionName !== this.stayRegion)
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{
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console.log('Stay Put: Attempting to teleport to ' + this.stayRegion);
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this.clientCommands.teleport.teleportTo(this.stayRegion, this.stayPosition, this.stayPosition).then(() =>
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{
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console.log('I found my way home.');
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}).catch(() =>
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{
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console.log('Cannot teleport home right now.');
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});
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}
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}
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if (this.pingNumber > 255)
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{
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this.pingNumber = 0;
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}
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const ping = new StartPingCheckMessage();
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ping.PingID = {
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PingID: this.pingNumber,
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OldestUnacked: this.currentRegion.circuit.getOldestUnacked()
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};
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circuit.sendMessage(ping, PacketFlags.Reliable);
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circuit.waitForMessage<CompletePingCheckMessage>(Message.CompletePingCheck, 10000, ((pingData: {
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pingID: number,
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timeSent: number
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}, cpc: CompletePingCheckMessage): FilterResponse =>
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{
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if (cpc.PingID.PingID === pingData.pingID)
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{
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this.lastSuccessfulPing = new Date().getTime();
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const pingTime = this.lastSuccessfulPing - pingData.timeSent;
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if (this.clientEvents !== null)
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{
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this.clientEvents.onCircuitLatency.next(pingTime);
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}
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return FilterResponse.Finish;
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}
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return FilterResponse.NoMatch;
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}).bind(this, {
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pingID: this.pingNumber,
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timeSent: new Date().getTime()
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})).then(() =>
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{
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// No action needed
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}).catch(() =>
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{
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console.error('Timeout waiting for ping from the simulator - possible disconnection')
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});
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if ((new Date().getTime() - this.lastSuccessfulPing) > 60000)
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{
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// We're dead, jim
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this.kicked('Circuit Timeout');
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}
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}, 5000);
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this.circuitSubscription = circuit.subscribeToMessages(
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[
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Message.TeleportFailed,
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Message.TeleportFinish,
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Message.TeleportLocal,
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Message.TeleportStart,
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Message.TeleportProgress,
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Message.TeleportCancel,
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Message.KickUser
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], (packet: Packet) =>
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{
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switch (packet.message.id)
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{
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case Message.TeleportLocal:
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{
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const tpEvent = new TeleportEvent();
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tpEvent.message = '';
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tpEvent.eventType = TeleportEventType.TeleportCompleted;
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tpEvent.simIP = 'local';
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tpEvent.simPort = 0;
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tpEvent.seedCapability = '';
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if (this.clientEvents === null)
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{
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this.kicked('ClientEvents is null');
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}
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this.clientEvents.onTeleportEvent.next(tpEvent);
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break;
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}
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case Message.TeleportStart:
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{
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const teleportStart = packet.message as TeleportStartMessage;
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const tpEvent = new TeleportEvent();
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tpEvent.message = '';
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tpEvent.eventType = TeleportEventType.TeleportStarted;
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tpEvent.simIP = '';
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tpEvent.simPort = 0;
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tpEvent.seedCapability = '';
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if (this.clientEvents === null)
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{
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this.kicked('ClientEvents is null');
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}
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this.clientEvents.onTeleportEvent.next(tpEvent);
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break;
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}
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case Message.TeleportProgress:
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{
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const teleportProgress = packet.message as TeleportProgressMessage;
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const message = Utils.BufferToStringSimple(teleportProgress.Info.Message);
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const tpEvent = new TeleportEvent();
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tpEvent.message = message;
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tpEvent.eventType = TeleportEventType.TeleportProgress;
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tpEvent.simIP = '';
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tpEvent.simPort = 0;
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tpEvent.seedCapability = '';
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if (this.clientEvents === null)
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{
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this.kicked('ClientEvents is null');
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}
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this.clientEvents.onTeleportEvent.next(tpEvent);
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break;
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}
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case Message.KickUser:
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{
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const kickUser = packet.message as KickUserMessage;
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this.kicked(Utils.BufferToStringSimple(kickUser.UserInfo.Reason));
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break;
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}
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}
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});
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}
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}
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