- Patch some miscellaneous OpenSim related glitches - Add waitForRegionHandshake function - Add a concurrent promise queue - Fix xml writing of Vector3s - Fix asset downloading on grids without HTTP assets - Fix buildObject to properly orientate prims - Wrangled with CreateSelected all day and it turned out to be an OpenSim bug - LinkFrom function for faster linking - Updated LLSD library to fix LLMesh decoding
11 lines
236 B
TypeScript
11 lines
236 B
TypeScript
import { GameObject } from '../classes/public/GameObject';
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import { UUID } from '../classes/UUID';
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export class NewObjectEvent
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{
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objectID: UUID;
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localID: number;
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object: GameObject;
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createSelected: boolean;
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}
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