1141 lines
40 KiB
TypeScript
1141 lines
40 KiB
TypeScript
import { Circuit } from './Circuit';
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import { Logger } from './Logger';
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import { Packet } from './Packet';
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import { Message } from '../enums/Message';
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import { ObjectUpdateMessage } from './messages/ObjectUpdate';
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import { ObjectUpdateCachedMessage } from './messages/ObjectUpdateCached';
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import { ObjectUpdateCompressedMessage } from './messages/ObjectUpdateCompressed';
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import { ImprovedTerseObjectUpdateMessage } from './messages/ImprovedTerseObjectUpdate';
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import { RequestMultipleObjectsMessage } from './messages/RequestMultipleObjects';
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import { Agent } from './Agent';
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import { UUID } from './UUID';
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import { Utils } from './Utils';
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import { ClientEvents } from './ClientEvents';
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import { KillObjectMessage } from './messages/KillObject';
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import { IObjectStore } from './interfaces/IObjectStore';
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import { NameValue } from './NameValue';
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import { GameObject } from './public/GameObject';
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import { RBush3D } from 'rbush-3d/dist';
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import { ITreeBoundingBox } from './interfaces/ITreeBoundingBox';
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import { FilterResponse } from '../enums/FilterResponse';
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import { ObjectSelectMessage } from './messages/ObjectSelect';
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import { ObjectDeselectMessage } from './messages/ObjectDeselect';
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import { Quaternion } from './Quaternion';
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import { Subscription } from 'rxjs';
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import { ExtraParams } from './public/ExtraParams';
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import { ObjectPropertiesMessage } from './messages/ObjectProperties';
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import { SelectedObjectEvent } from '../events/SelectedObjectEvent';
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import { PrimFlags } from '../enums/PrimFlags';
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import { PacketFlags } from '../enums/PacketFlags';
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import { PCode } from '../enums/PCode';
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import { BotOptionFlags } from '../enums/BotOptionFlags';
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import { NewObjectEvent } from '../events/NewObjectEvent';
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import { ObjectUpdatedEvent } from '../events/ObjectUpdatedEvent';
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import { CompressedFlags } from '../enums/CompressedFlags';
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import { Vector3 } from './Vector3';
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import { ObjectPhysicsDataEvent } from '../events/ObjectPhysicsDataEvent';
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import { ObjectResolvedEvent } from '../events/ObjectResolvedEvent';
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import { Avatar } from './public/Avatar';
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import Timer = NodeJS.Timer;
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import { GenericStreamingMessageMessage } from './messages/GenericStreamingMessage';
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import { PythonParser } from './python/PythonParser';
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import { PythonDict } from './python/PythonDict';
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import { PythonList } from './python/PythonList';
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export class ObjectStoreLite implements IObjectStore
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{
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protected circuit?: Circuit;
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protected agent: Agent;
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protected objects: { [key: number]: GameObject } = {};
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protected objectsByUUID: { [key: string]: number } = {};
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protected objectsByParent: { [key: number]: number[] } = {};
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protected clientEvents: ClientEvents;
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protected options: BotOptionFlags;
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protected requestedObjects: { [key: number]: boolean } = {};
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protected deadObjects: number[] = [];
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protected persist = false;
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protected pendingObjectProperties: { [key: string]: any } = {};
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private physicsSubscription: Subscription;
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private selectedPrimsWithoutUpdate: { [key: number]: boolean } = {};
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private selectedChecker?: Timer;
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rtree?: RBush3D;
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constructor(circuit: Circuit, agent: Agent, clientEvents: ClientEvents, options: BotOptionFlags)
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{
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agent.localID = 0;
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this.options = options;
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this.clientEvents = clientEvents;
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this.circuit = circuit;
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this.agent = agent;
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this.circuit.subscribeToMessages([
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Message.ObjectUpdate,
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Message.ObjectUpdateCached,
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Message.ObjectUpdateCompressed,
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Message.ImprovedTerseObjectUpdate,
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Message.ObjectProperties,
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Message.KillObject,
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Message.GenericStreamingMessage
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], async(packet: Packet) =>
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{
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switch (packet.message.id)
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{
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case Message.GenericStreamingMessage:
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{
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const genMsg = packet.message as GenericStreamingMessageMessage;
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if (genMsg.MethodData.Method === 0x4175)
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{
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// Whoever decided to use python notation for this is a psychopath
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const result = PythonParser.parse(genMsg.DataBlock.Data.toString('utf-8'));
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if (result instanceof PythonDict)
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{
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const arr = result.get('te');
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if (arr instanceof PythonList)
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{
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if (arr.length === 0)
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{
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return;
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}
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console.log(JSON.stringify(result, null, 4));
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}
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}
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}
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break;
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}
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case Message.ObjectProperties:
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{
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const objProp = packet.message as ObjectPropertiesMessage;
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for (const obj of objProp.ObjectData)
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{
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const obje = this.objectsByUUID[obj.ObjectID.toString()];
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if (obje !== undefined && this.objects[obje] !== undefined)
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{
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const o = this.objects[obje];
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this.applyObjectProperties(o, obj);
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}
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else
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{
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this.pendingObjectProperties[obj.ObjectID.toString()] = obj;
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}
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}
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break;
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}
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case Message.ObjectUpdate:
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{
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const objectUpdate = packet.message as ObjectUpdateMessage;
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this.objectUpdate(objectUpdate);
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break;
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}
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case Message.ObjectUpdateCached:
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{
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const objectUpdateCached = packet.message as ObjectUpdateCachedMessage;
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this.objectUpdateCached(objectUpdateCached);
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break;
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}
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case Message.ObjectUpdateCompressed:
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{
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const objectUpdateCompressed = packet.message as ObjectUpdateCompressedMessage;
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await this.objectUpdateCompressed(objectUpdateCompressed);
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break;
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}
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case Message.ImprovedTerseObjectUpdate:
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{
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const objectUpdateTerse = packet.message as ImprovedTerseObjectUpdateMessage;
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this.objectUpdateTerse(objectUpdateTerse);
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break;
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}
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case Message.KillObject:
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{
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const killObj = packet.message as KillObjectMessage;
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this.killObject(killObj);
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break;
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}
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}
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});
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this.physicsSubscription = this.clientEvents.onPhysicsDataEvent.subscribe((evt: ObjectPhysicsDataEvent) =>
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{
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if (this.objects[evt.localID])
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{
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this.objects[evt.localID].physicsShapeType = evt.physicsShapeType;
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this.objects[evt.localID].density = evt.density;
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this.objects[evt.localID].restitution = evt.restitution;
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this.objects[evt.localID].gravityMultiplier = evt.gravityMultiplier;
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this.objects[evt.localID].friction = evt.friction;
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}
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});
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this.selectedChecker = setInterval(() =>
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{
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if (this.circuit === undefined)
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{
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return;
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}
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try
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{
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let selectObjects = [];
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for (const key of Object.keys(this.selectedPrimsWithoutUpdate))
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{
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selectObjects.push(key);
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}
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function shuffle(a: string[]): string[]
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{
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let j, x, i;
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for (i = a.length - 1; i > 0; i--)
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{
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j = Math.floor(Math.random() * (i + 1));
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x = a[i];
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a[i] = a[j];
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a[j] = x;
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}
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return a;
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}
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selectObjects = shuffle(selectObjects);
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if (selectObjects.length > 10)
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{
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selectObjects = selectObjects.slice(0, 20);
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}
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if (selectObjects.length > 0)
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{
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const selectObject = new ObjectSelectMessage();
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selectObject.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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selectObject.ObjectData = [];
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for (const id of selectObjects)
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{
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selectObject.ObjectData.push({
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ObjectLocalID: parseInt(id, 10)
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});
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}
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this.circuit.sendMessage(selectObject, PacketFlags.Reliable);
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}
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}
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catch (e: unknown)
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{
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Logger.Error(e);
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}
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}, 1000)
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}
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private applyObjectProperties(o: GameObject, obj: any): void
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{
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if (this.selectedPrimsWithoutUpdate[o.ID])
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{
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delete this.selectedPrimsWithoutUpdate[o.ID];
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}
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// const n = Utils.BufferToStringSimple(obj.Name); // Currently unused
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o.creatorID = obj.CreatorID;
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o.creationDate = obj.CreationDate;
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o.baseMask = obj.BaseMask;
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o.ownerMask = obj.OwnerMask;
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o.groupMask = obj.GroupMask;
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o.everyoneMask = obj.EveryoneMask;
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o.nextOwnerMask = obj.NextOwnerMask;
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o.ownershipCost = obj.OwnershipCost;
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o.saleType = obj.SaleType;
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o.salePrice = obj.SalePrice;
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o.aggregatePerms = obj.AggregatePerms;
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o.aggregatePermTextures = obj.AggregatePermTextures;
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o.aggregatePermTexturesOwner = obj.AggregatePermTexturesOwner;
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o.category = obj.Category;
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o.inventorySerial = obj.InventorySerial;
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o.itemID = obj.ItemID;
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o.folderID = obj.FolderID;
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o.fromTaskID = obj.FromTaskID;
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o.groupID = obj.GroupID;
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o.lastOwnerID = obj.LastOwnerID;
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o.name = Utils.BufferToStringSimple(obj.Name);
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o.description = Utils.BufferToStringSimple(obj.Description);
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o.touchName = Utils.BufferToStringSimple(obj.TouchName);
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o.sitName = Utils.BufferToStringSimple(obj.SitName);
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o.textureID = Utils.BufferToStringSimple(obj.TextureID);
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if (!o.resolvedAt)
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{
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o.resolvedAt = new Date().getTime() / 1000;
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}
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{
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const evt = new ObjectResolvedEvent();
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evt.object = o;
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this.clientEvents.onObjectResolvedEvent.next(evt);
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}
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if (o.Flags !== undefined)
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{
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// tslint:disable-next-line:no-bitwise
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// noinspection JSBitwiseOperatorUsage
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if (o.Flags & PrimFlags.CreateSelected)
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{
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const evt = new SelectedObjectEvent();
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evt.object = o;
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this.clientEvents.onSelectedObjectEvent.next(evt);
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}
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}
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}
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protected async requestMissingObject(localID: number, attempt = 0): Promise<void>
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{
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if (this.requestedObjects[localID])
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{
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return;
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}
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if (this.circuit === undefined)
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{
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return;
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}
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this.requestedObjects[localID] = true;
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const rmo = new RequestMultipleObjectsMessage();
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rmo.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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rmo.ObjectData = [];
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rmo.ObjectData.push({
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CacheMissType: 0,
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ID: localID
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});
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this.circuit.sendMessage(rmo, PacketFlags.Reliable);
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const selectObject = new ObjectSelectMessage();
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selectObject.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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selectObject.ObjectData = [
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{
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'ObjectLocalID': localID
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}
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];
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this.circuit.sendMessage(selectObject, PacketFlags.Reliable);
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try
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{
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await this.circuit.waitForMessage<ObjectUpdateMessage>(Message.ObjectUpdate, 10000, (message: ObjectUpdateMessage): FilterResponse =>
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{
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for (const obj of message.ObjectData)
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{
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if (obj.ID === localID)
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{
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return FilterResponse.Finish;
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}
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}
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return FilterResponse.NoMatch;
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});
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delete this.requestedObjects[localID];
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}
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catch (error)
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{
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delete this.requestedObjects[localID];
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if (attempt < 5)
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{
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await this.requestMissingObject(localID, ++attempt);
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}
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else
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{
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if (!this.circuit)
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{
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return;
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}
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console.error('Error retrieving missing object after 5 attempts: ' + localID);
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console.error(error);
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}
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}
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finally
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{
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if (this.circuit)
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{
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const deselectObject = new ObjectDeselectMessage();
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deselectObject.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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deselectObject.ObjectData = [
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{
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'ObjectLocalID': localID
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}
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];
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this.circuit.sendMessage(deselectObject, PacketFlags.Reliable);
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}
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}
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}
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protected objectUpdate(objectUpdate: ObjectUpdateMessage): void
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{
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for (const objData of objectUpdate.ObjectData)
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{
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const localID = objData.ID;
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const parentID = objData.ParentID;
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let addToParentList = true;
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let newObject = false;
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if (this.objects[localID])
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{
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if (this.objects[localID].ParentID !== parentID && this.objectsByParent[parentID])
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{
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const ind = this.objectsByParent[parentID].indexOf(localID);
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if (ind !== -1)
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{
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this.objectsByParent[parentID].splice(ind, 1);
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}
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}
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else if (this.objectsByParent[parentID])
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{
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addToParentList = false;
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}
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}
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else
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{
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newObject = true;
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this.objects[localID] = new GameObject();
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this.objects[localID].region = this.agent.currentRegion;
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}
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const obj = this.objects[localID];
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obj.deleted = false;
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obj.ID = objData.ID;
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obj.FullID = objData.FullID;
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obj.ParentID = objData.ParentID;
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obj.OwnerID = objData.OwnerID;
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obj.PCode = objData.PCode;
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this.objects[localID].NameValue = this.parseNameValues(Utils.BufferToStringSimple(objData.NameValue));
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this.objects[localID].IsAttachment = this.objects[localID].NameValue['AttachItemID'] !== undefined;
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if (obj.IsAttachment && obj.State !== undefined)
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{
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this.objects[localID].attachmentPoint = this.decodeAttachPoint(obj.State);
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}
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if (objData.PCode === PCode.Avatar && this.objects[localID].FullID.toString() === this.agent.agentID.toString())
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{
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this.agent.localID = localID;
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if (this.options & BotOptionFlags.StoreMyAttachmentsOnly)
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{
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for (const objParentID of Object.keys(this.objectsByParent))
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{
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const parent = parseInt(objParentID, 10);
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if (parent !== this.agent.localID)
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{
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let foundAvatars = false;
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for (const objID of this.objectsByParent[parent])
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{
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if (this.objects[objID])
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{
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const o = this.objects[objID];
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if (o.PCode === PCode.Avatar)
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{
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foundAvatars = true;
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}
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}
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}
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if (this.objects[parent])
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{
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const o = this.objects[parent];
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if (o.PCode === PCode.Avatar)
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{
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foundAvatars = true;
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}
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}
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if (!foundAvatars)
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{
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this.deleteObject(parent);
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}
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}
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}
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}
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}
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this.objectsByUUID[objData.FullID.toString()] = localID;
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if (!this.objectsByParent[parentID])
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{
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this.objectsByParent[parentID] = [];
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}
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if (addToParentList)
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{
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this.objectsByParent[parentID].push(localID);
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}
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|
|
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if (objData.PCode !== PCode.Avatar && this.options & BotOptionFlags.StoreMyAttachmentsOnly)
|
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{
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if (this.agent.localID !== 0 && obj.ParentID !== this.agent.localID)
|
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{
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// Drop object
|
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this.deleteObject(localID);
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return;
|
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}
|
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}
|
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|
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this.notifyObjectUpdate(newObject, obj);
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|
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if (objData.ParentID !== undefined && objData.ParentID !== 0 && !this.objects[objData.ParentID])
|
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{
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this.requestMissingObject(objData.ParentID);
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}
|
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}
|
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}
|
|
|
|
protected notifyTerseUpdate(obj: GameObject): void
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{
|
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if (this.objects[obj.ID])
|
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{
|
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if (obj.PCode === PCode.Avatar)
|
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{
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if (this.agent.currentRegion.agents[obj.FullID.toString()] !== undefined)
|
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{
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this.agent.currentRegion.agents[obj.FullID.toString()].processObjectUpdate(obj);
|
|
}
|
|
else
|
|
{
|
|
console.warn('Received update for unknown avatar, but not a new object?!');
|
|
}
|
|
}
|
|
const updObj = new ObjectUpdatedEvent();
|
|
updObj.localID = obj.ID;
|
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updObj.objectID = obj.FullID;
|
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updObj.object = obj;
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this.clientEvents.onObjectUpdatedTerseEvent.next(updObj);
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}
|
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}
|
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|
|
protected notifyObjectUpdate(newObject: boolean, obj: GameObject): void
|
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{
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|
if (obj.PCode === PCode.Avatar)
|
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{
|
|
const avatarID = obj.FullID.toString();
|
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if (newObject)
|
|
{
|
|
if (this.agent.currentRegion.agents[avatarID] === undefined)
|
|
{
|
|
const av = Avatar.fromGameObject(obj);
|
|
this.agent.currentRegion.agents[avatarID] = av;
|
|
this.clientEvents.onAvatarEnteredRegion.next(av)
|
|
}
|
|
else
|
|
{
|
|
this.agent.currentRegion.agents[avatarID].processObjectUpdate(obj);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (this.agent.currentRegion.agents[avatarID] !== undefined)
|
|
{
|
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this.agent.currentRegion.agents[avatarID].processObjectUpdate(obj);
|
|
}
|
|
else
|
|
{
|
|
console.warn('Received update for unknown avatar, but not a new object?!');
|
|
}
|
|
}
|
|
}
|
|
if (obj.ParentID === 0 || (obj.ParentID !== undefined && this.objects[obj.ParentID] !== undefined && this.objects[obj.ParentID].PCode === PCode.Avatar))
|
|
{
|
|
if (newObject)
|
|
{
|
|
if (obj.IsAttachment && obj.ParentID !== undefined)
|
|
{
|
|
if (this.objects[obj.ParentID] !== undefined && this.objects[obj.ParentID].PCode === PCode.Avatar)
|
|
{
|
|
const avatar = this.agent.currentRegion.agents[this.objects[obj.ParentID].FullID.toString()];
|
|
|
|
let invItemID = UUID.zero();
|
|
if (obj.NameValue['AttachItemID'])
|
|
{
|
|
invItemID = new UUID(obj.NameValue['AttachItemID'].value);
|
|
}
|
|
|
|
this.agent.currentRegion.clientCommands.region.resolveObject(obj, true, false).then(() =>
|
|
{
|
|
try
|
|
{
|
|
if (obj.itemID === undefined)
|
|
{
|
|
obj.itemID = UUID.zero();
|
|
}
|
|
obj.itemID = invItemID;
|
|
if (avatar !== undefined)
|
|
{
|
|
avatar.addAttachment(obj);
|
|
}
|
|
}
|
|
catch (err)
|
|
{
|
|
console.error(err);
|
|
}
|
|
}).catch(() =>
|
|
{
|
|
console.error('Failed to resolve new avatar attachment');
|
|
});
|
|
|
|
}
|
|
}
|
|
|
|
const newObj = new NewObjectEvent();
|
|
newObj.localID = obj.ID;
|
|
newObj.objectID = obj.FullID;
|
|
newObj.object = obj;
|
|
newObj.createSelected = obj.Flags !== undefined && (obj.Flags & PrimFlags.CreateSelected) !== 0;
|
|
obj.createdSelected = newObj.createSelected;
|
|
// tslint:disable-next-line:no-bitwise
|
|
// noinspection JSBitwiseOperatorUsage
|
|
if (obj.Flags !== undefined && obj.Flags & PrimFlags.CreateSelected && !this.pendingObjectProperties[obj.FullID.toString()])
|
|
{
|
|
this.selectedPrimsWithoutUpdate[obj.ID] = true;
|
|
}
|
|
this.clientEvents.onNewObjectEvent.next(newObj);
|
|
}
|
|
else
|
|
{
|
|
const updObj = new ObjectUpdatedEvent();
|
|
updObj.localID = obj.ID;
|
|
updObj.objectID = obj.FullID;
|
|
updObj.object = obj;
|
|
this.clientEvents.onObjectUpdatedEvent.next(updObj);
|
|
}
|
|
if (this.pendingObjectProperties[obj.FullID.toString()])
|
|
{
|
|
this.applyObjectProperties(obj, this.pendingObjectProperties[obj.FullID.toString()]);
|
|
delete this.pendingObjectProperties[obj.FullID.toString()];
|
|
}
|
|
}
|
|
}
|
|
|
|
protected objectUpdateCached(objectUpdateCached: ObjectUpdateCachedMessage): void
|
|
{
|
|
if (this.circuit === undefined)
|
|
{
|
|
return;
|
|
}
|
|
const rmo = new RequestMultipleObjectsMessage();
|
|
rmo.AgentData = {
|
|
AgentID: this.agent.agentID,
|
|
SessionID: this.circuit.sessionID
|
|
};
|
|
rmo.ObjectData = [];
|
|
for (const obj of objectUpdateCached.ObjectData)
|
|
{
|
|
rmo.ObjectData.push({
|
|
CacheMissType: 0,
|
|
ID: obj.ID
|
|
});
|
|
}
|
|
this.circuit.sendMessage(rmo, 0 as PacketFlags);
|
|
}
|
|
|
|
protected objectUpdateCompressed(objectUpdateCompressed: ObjectUpdateCompressedMessage): void
|
|
{
|
|
for (const obj of objectUpdateCompressed.ObjectData)
|
|
{
|
|
const buf = obj.Data;
|
|
let pos = 0;
|
|
|
|
const fullID = new UUID(buf, pos);
|
|
pos += 16;
|
|
const localID = buf.readUInt32LE(pos);
|
|
pos += 4;
|
|
const pcode = buf.readUInt8(pos++);
|
|
let newObj = false;
|
|
if (!this.objects[localID])
|
|
{
|
|
newObj = true;
|
|
this.objects[localID] = new GameObject();
|
|
this.objects[localID].region = this.agent.currentRegion;
|
|
}
|
|
const o = this.objects[localID];
|
|
o.deleted = false;
|
|
o.ID = localID;
|
|
o.PCode = pcode;
|
|
this.objectsByUUID[fullID.toString()] = localID;
|
|
o.FullID = fullID;
|
|
|
|
|
|
pos++;
|
|
|
|
pos = pos + 42;
|
|
const compressedflags: CompressedFlags = buf.readUInt32LE(pos);
|
|
pos = pos + 4;
|
|
o.OwnerID = new UUID(buf, pos);
|
|
pos += 16;
|
|
|
|
if (compressedflags & CompressedFlags.HasAngularVelocity)
|
|
{
|
|
pos = pos + 12;
|
|
}
|
|
let newParentID = 0;
|
|
if (compressedflags & CompressedFlags.HasParent)
|
|
{
|
|
newParentID = buf.readUInt32LE(pos);
|
|
pos += 4;
|
|
}
|
|
|
|
o.ParentID = newParentID;
|
|
let add = true;
|
|
if (!newObj && o.ParentID !== undefined)
|
|
{
|
|
if (newParentID !== o.ParentID)
|
|
{
|
|
const index = this.objectsByParent[o.ParentID].indexOf(localID);
|
|
if (index !== -1)
|
|
{
|
|
this.objectsByParent[o.ParentID].splice(index, 1);
|
|
}
|
|
}
|
|
else if (this.objectsByParent[o.ParentID])
|
|
{
|
|
add = false;
|
|
}
|
|
}
|
|
if (add)
|
|
{
|
|
if (!this.objectsByParent[newParentID])
|
|
{
|
|
this.objectsByParent[newParentID] = [];
|
|
}
|
|
this.objectsByParent[newParentID].push(localID);
|
|
}
|
|
if (pcode !== PCode.Avatar && newObj && this.options & BotOptionFlags.StoreMyAttachmentsOnly)
|
|
{
|
|
if (this.agent.localID !== 0 && o.ParentID !== this.agent.localID)
|
|
{
|
|
// Drop object
|
|
this.deleteObject(localID);
|
|
return;
|
|
}
|
|
}
|
|
if (o.ParentID !== undefined && o.ParentID !== 0 && !this.objects[o.ParentID])
|
|
{
|
|
this.requestMissingObject(o.ParentID);
|
|
}
|
|
if (compressedflags & CompressedFlags.Tree)
|
|
{
|
|
pos++;
|
|
}
|
|
else if (compressedflags & CompressedFlags.ScratchPad)
|
|
{
|
|
const scratchPadSize = buf.readUInt8(pos++);
|
|
// Ignore this data
|
|
pos = pos + scratchPadSize;
|
|
}
|
|
if (compressedflags & CompressedFlags.HasText)
|
|
{
|
|
// Read null terminated string
|
|
const result = Utils.BufferToString(buf, pos);
|
|
|
|
pos += result.readLength;
|
|
pos = pos + 4;
|
|
}
|
|
if (compressedflags & CompressedFlags.MediaURL)
|
|
{
|
|
const result = Utils.BufferToString(buf, pos);
|
|
|
|
pos += result.readLength;
|
|
}
|
|
if (compressedflags & CompressedFlags.HasParticles)
|
|
{
|
|
pos += 86;
|
|
}
|
|
|
|
// Extra params
|
|
const extraParamsLength = ExtraParams.getLengthOfParams(buf, pos);
|
|
o.extraParams = ExtraParams.from(buf.slice(pos, pos + extraParamsLength));
|
|
pos = pos + extraParamsLength;
|
|
|
|
if (compressedflags & CompressedFlags.HasSound)
|
|
{
|
|
pos = pos + 25
|
|
}
|
|
if (compressedflags & CompressedFlags.HasNameValues)
|
|
{
|
|
const result = Utils.BufferToString(buf, pos);
|
|
o.NameValue = this.parseNameValues(result.result);
|
|
pos += result.readLength;
|
|
}
|
|
pos++;
|
|
pos = pos + 22;
|
|
const textureEntryLength = buf.readUInt32LE(pos);
|
|
pos = pos + 4;
|
|
pos = pos + textureEntryLength;
|
|
if (compressedflags & CompressedFlags.TextureAnimation)
|
|
{
|
|
pos = pos + 4;
|
|
}
|
|
|
|
o.IsAttachment = (compressedflags & CompressedFlags.HasNameValues) !== 0 && o.ParentID !== 0;
|
|
if (o.IsAttachment && o.State !== undefined)
|
|
{
|
|
o.attachmentPoint = this.decodeAttachPoint(o.State);
|
|
}
|
|
|
|
this.notifyObjectUpdate(newObj, o);
|
|
}
|
|
}
|
|
|
|
protected decodeAttachPoint(state: number): number
|
|
{
|
|
const mask = 0xf << 4 >>> 0;
|
|
return (((state & mask) >>> 4) | ((state & ~mask) << 4)) >>> 0;
|
|
}
|
|
|
|
protected objectUpdateTerse(_objectUpdateTerse: ImprovedTerseObjectUpdateMessage): void
|
|
{
|
|
|
|
}
|
|
|
|
protected killObject(killObj: KillObjectMessage): void
|
|
{
|
|
for (const obj of killObj.ObjectData)
|
|
{
|
|
const objectID = obj.ID;
|
|
if (this.objects[objectID])
|
|
{
|
|
this.deleteObject(objectID);
|
|
}
|
|
}
|
|
}
|
|
|
|
setPersist(persist: boolean): void
|
|
{
|
|
this.persist = persist;
|
|
if (!this.persist)
|
|
{
|
|
for (const d of this.deadObjects)
|
|
{
|
|
this.deleteObject(d);
|
|
}
|
|
this.deadObjects = [];
|
|
}
|
|
}
|
|
|
|
deleteObject(objectID: number): void
|
|
{
|
|
if (this.objects[objectID])
|
|
{
|
|
const objectUUID = this.objects[objectID].FullID;
|
|
const obj = this.objects[objectID];
|
|
obj.deleted = true;
|
|
|
|
if (this.persist)
|
|
{
|
|
this.deadObjects.push(objectID);
|
|
return;
|
|
}
|
|
|
|
if (obj.IsAttachment && obj.ParentID !== undefined)
|
|
{
|
|
if (this.objects[obj.ParentID] !== undefined && this.objects[obj.ParentID].PCode === PCode.Avatar)
|
|
{
|
|
this.agent.currentRegion.agents[this.objects[obj.ParentID].FullID.toString()]?.removeAttachment(obj);
|
|
}
|
|
}
|
|
|
|
if (this.agent.currentRegion.agents[objectUUID.toString()] !== undefined)
|
|
{
|
|
this.agent.currentRegion.agents[objectUUID.toString()].isVisible = false;
|
|
}
|
|
|
|
// First, kill all children (not the people kind)
|
|
if (this.objectsByParent[objectID])
|
|
{
|
|
for (const childObjID of this.objectsByParent[objectID])
|
|
{
|
|
this.deleteObject(childObjID);
|
|
}
|
|
}
|
|
delete this.objectsByParent[objectID];
|
|
|
|
// Now delete this object
|
|
const uuid = obj.FullID.toString();
|
|
|
|
if (this.objectsByUUID[uuid])
|
|
{
|
|
delete this.objectsByUUID[uuid];
|
|
}
|
|
if (obj.ParentID !== undefined)
|
|
{
|
|
const parentID = obj.ParentID;
|
|
if (this.objectsByParent[parentID])
|
|
{
|
|
const ind = this.objectsByParent[parentID].indexOf(objectID);
|
|
if (ind !== -1)
|
|
{
|
|
this.objectsByParent[parentID].splice(ind, 1);
|
|
}
|
|
}
|
|
}
|
|
if (this.rtree && obj.rtreeEntry !== undefined)
|
|
{
|
|
this.rtree.remove(obj.rtreeEntry);
|
|
}
|
|
delete this.objects[objectID];
|
|
}
|
|
}
|
|
getObjectsByParent(parentID: number): GameObject[]
|
|
{
|
|
const list = this.objectsByParent[parentID];
|
|
if (list === undefined)
|
|
{
|
|
return [];
|
|
}
|
|
const result: GameObject[] = [];
|
|
for (const localID of list)
|
|
{
|
|
if (this.objects[localID])
|
|
{
|
|
result.push(this.objects[localID]);
|
|
}
|
|
}
|
|
result.sort((a: GameObject, b: GameObject) =>
|
|
{
|
|
return a.ID - b.ID;
|
|
});
|
|
return result;
|
|
}
|
|
|
|
parseNameValues(str: string): { [key: string]: NameValue }
|
|
{
|
|
const nv: { [key: string]: NameValue } = {};
|
|
const lines = str.split('\n');
|
|
for (const line of lines)
|
|
{
|
|
if (line.length > 0)
|
|
{
|
|
let kv = line.split(/[\t ]/);
|
|
if (kv.length > 5)
|
|
{
|
|
for (let x = 5; x < kv.length; x++)
|
|
{
|
|
kv[4] += ' ' + kv[x];
|
|
}
|
|
kv = kv.slice(0, 5);
|
|
}
|
|
if (kv.length === 5)
|
|
{
|
|
const namevalue = new NameValue();
|
|
namevalue.type = kv[1];
|
|
namevalue.class = kv[2];
|
|
namevalue.sendTo = kv[3];
|
|
namevalue.value = kv[4];
|
|
nv[kv[0]] = namevalue;
|
|
}
|
|
}
|
|
}
|
|
return nv;
|
|
}
|
|
|
|
shutdown(): void
|
|
{
|
|
if (this.selectedChecker !== undefined)
|
|
{
|
|
clearInterval(this.selectedChecker);
|
|
delete this.selectedChecker;
|
|
}
|
|
this.physicsSubscription.unsubscribe();
|
|
this.objects = {};
|
|
if (this.rtree)
|
|
{
|
|
this.rtree.clear();
|
|
}
|
|
this.objectsByUUID = {};
|
|
this.objectsByParent = {};
|
|
delete this.circuit;
|
|
}
|
|
|
|
protected findParent(go: GameObject): GameObject
|
|
{
|
|
if (go.ParentID !== undefined && go.ParentID !== 0 && this.objects[go.ParentID])
|
|
{
|
|
return this.findParent(this.objects[go.ParentID]);
|
|
}
|
|
else
|
|
{
|
|
if (go.ParentID !== undefined && go.ParentID !== 0 && !this.objects[go.ParentID])
|
|
{
|
|
this.requestMissingObject(go.ParentID).catch((e: unknown) =>
|
|
{
|
|
Logger.Error(e);
|
|
});
|
|
}
|
|
return go;
|
|
}
|
|
}
|
|
|
|
populateChildren(obj: GameObject, _resolve = false): void
|
|
{
|
|
if (obj !== undefined)
|
|
{
|
|
obj.children = [];
|
|
obj.totalChildren = 0;
|
|
for (const child of this.getObjectsByParent(obj.ID))
|
|
{
|
|
if (child.PCode !== PCode.Avatar)
|
|
{
|
|
obj.totalChildren++;
|
|
this.populateChildren(child);
|
|
if (child.totalChildren !== undefined)
|
|
{
|
|
obj.totalChildren += child.totalChildren;
|
|
}
|
|
obj.children.push(child);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
async getAllObjects(): Promise<GameObject[]>
|
|
{
|
|
const results = [];
|
|
const found: { [key: string]: GameObject } = {};
|
|
for (const k of Object.keys(this.objects))
|
|
{
|
|
const go = this.objects[parseInt(k, 10)];
|
|
if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || !go.IsAttachment))
|
|
{
|
|
try
|
|
{
|
|
const parent = this.findParent(go);
|
|
if (parent.ParentID === 0)
|
|
{
|
|
const uuid = parent.FullID.toString();
|
|
|
|
if (found[uuid] === undefined)
|
|
{
|
|
found[uuid] = parent;
|
|
results.push(parent);
|
|
}
|
|
}
|
|
}
|
|
catch (error)
|
|
{
|
|
console.log('Failed to find parent for ' + go.FullID.toString());
|
|
console.error(error);
|
|
// Unable to find parent, full object probably not fully loaded yet
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now populate children of each found object
|
|
for (const obj of results)
|
|
{
|
|
this.populateChildren(obj);
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
|
|
getNumberOfObjects(): number
|
|
{
|
|
return Object.keys(this.objects).length;
|
|
}
|
|
|
|
async getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): Promise<GameObject[]>
|
|
{
|
|
if (!this.rtree)
|
|
{
|
|
throw new Error('GetObjectsInArea not available with the Lite object store');
|
|
}
|
|
const result = this.rtree.search({
|
|
minX: minX,
|
|
maxX: maxX,
|
|
minY: minY,
|
|
maxY: maxY,
|
|
minZ: minZ,
|
|
maxZ: maxZ
|
|
});
|
|
const found: { [key: string]: GameObject } = {};
|
|
const objs: GameObject[] = [];
|
|
for (const obj of result)
|
|
{
|
|
const o = obj as ITreeBoundingBox;
|
|
const go = o.gameObject as GameObject;
|
|
if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || !go.IsAttachment))
|
|
{
|
|
try
|
|
{
|
|
const parent = this.findParent(go);
|
|
if (parent.PCode !== PCode.Avatar && (parent.IsAttachment === undefined || !parent.IsAttachment) && parent.ParentID === 0)
|
|
{
|
|
const uuid = parent.FullID.toString();
|
|
|
|
if (found[uuid] === undefined)
|
|
{
|
|
found[uuid] = parent;
|
|
objs.push(parent);
|
|
}
|
|
}
|
|
}
|
|
catch (error)
|
|
{
|
|
console.log('Failed to find parent for ' + go.FullID.toString());
|
|
console.error(error);
|
|
// Unable to find parent, full object probably not fully loaded yet
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now populate children of each found object
|
|
for (const obj of objs)
|
|
{
|
|
this.populateChildren(obj);
|
|
}
|
|
|
|
return objs;
|
|
}
|
|
|
|
getObjectByUUID(fullID: UUID | string): GameObject
|
|
{
|
|
if (fullID instanceof UUID)
|
|
{
|
|
fullID = fullID.toString();
|
|
}
|
|
if (!this.objectsByUUID[fullID])
|
|
{
|
|
throw new Error('No object found with that UUID');
|
|
}
|
|
const localID: number = this.objectsByUUID[fullID];
|
|
return this.objects[localID];
|
|
}
|
|
|
|
getObjectByLocalID(localID: number): GameObject
|
|
{
|
|
if (!this.objects[localID])
|
|
{
|
|
throw new Error('No object found with that UUID');
|
|
}
|
|
return this.objects[localID];
|
|
}
|
|
|
|
insertIntoRtree(obj: GameObject): void
|
|
{
|
|
if (!this.rtree)
|
|
{
|
|
return;
|
|
}
|
|
if (obj.rtreeEntry !== undefined)
|
|
{
|
|
this.rtree.remove(obj.rtreeEntry);
|
|
}
|
|
if (!obj.Scale || !obj.Position || !obj.Rotation)
|
|
{
|
|
return;
|
|
}
|
|
const normalizedScale = new Vector3(obj.Scale).multiplyByTSMQuat(new Quaternion(obj.Rotation));
|
|
|
|
const bounds: ITreeBoundingBox = {
|
|
minX: obj.Position.x - (normalizedScale.x / 2),
|
|
maxX: obj.Position.x + (normalizedScale.x / 2),
|
|
minY: obj.Position.y - (normalizedScale.y / 2),
|
|
maxY: obj.Position.y + (normalizedScale.y / 2),
|
|
minZ: obj.Position.z - (normalizedScale.z / 2),
|
|
maxZ: obj.Position.z + (normalizedScale.z / 2),
|
|
gameObject: obj
|
|
};
|
|
|
|
obj.rtreeEntry = bounds;
|
|
this.rtree.insert(bounds);
|
|
}
|
|
}
|