- LLMesh asset decoding and encoding (inc. LLPhysicsConvex, LLSkin, LLSubMesh) - Query inventory folder by type - onSelectedObject event - fetchInventoryItem command - Fix packing/unpacking of object shape - Time sync with SimulatorViewerTimeMessage - Changed several classes to a .from style rather than setting up in the constructor (exception friendly) - Whole bunch of other improvements - Object building
56 lines
2.9 KiB
TypeScript
56 lines
2.9 KiB
TypeScript
import {
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ChatEvent,
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DisconnectEvent,
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FriendRequestEvent,
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FriendResponseEvent,
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GroupChatEvent,
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GroupChatSessionAgentListEvent,
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GroupChatSessionJoinEvent,
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GroupInviteEvent,
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InstantMessageEvent,
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InventoryOfferedEvent,
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LureEvent,
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TeleportEvent,
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ScriptDialogEvent,
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EventQueueStateChangeEvent,
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FriendOnlineEvent,
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FriendRightsEvent,
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FriendRemovedEvent,
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ObjectPhysicsDataEvent,
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ParcelPropertiesEvent
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} from '..';
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import {Subject} from 'rxjs/internal/Subject';
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import {NewObjectEvent} from '../events/NewObjectEvent';
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import {ObjectUpdatedEvent} from '../events/ObjectUpdatedEvent';
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import {ObjectKilledEvent} from '../events/ObjectKilledEvent';
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import {SelectedObjectEvent} from '../events/SelectedObjectEvent';
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export class ClientEvents
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{
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onNearbyChat: Subject<ChatEvent> = new Subject<ChatEvent>();
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onInstantMessage: Subject<InstantMessageEvent> = new Subject<InstantMessageEvent>();
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onGroupInvite: Subject<GroupInviteEvent> = new Subject<GroupInviteEvent>();
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onFriendRequest: Subject<FriendRequestEvent> = new Subject<FriendRequestEvent>();
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onInventoryOffered: Subject<InventoryOfferedEvent> = new Subject<InventoryOfferedEvent>();
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onLure: Subject<LureEvent> = new Subject<LureEvent>();
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onTeleportEvent: Subject<TeleportEvent> = new Subject<TeleportEvent>();
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onDisconnected: Subject<DisconnectEvent> = new Subject<DisconnectEvent>();
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onCircuitLatency: Subject<number> = new Subject<number>();
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onGroupChat: Subject<GroupChatEvent> = new Subject<GroupChatEvent>();
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onGroupChatSessionJoin: Subject<GroupChatSessionJoinEvent> = new Subject<GroupChatSessionJoinEvent>();
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onGroupChatAgentListUpdate: Subject<GroupChatSessionAgentListEvent> = new Subject<GroupChatSessionAgentListEvent>();
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onFriendResponse: Subject<FriendResponseEvent> = new Subject<FriendResponseEvent>();
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onScriptDialog: Subject<ScriptDialogEvent> = new Subject<ScriptDialogEvent>();
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onEventQueueStateChange: Subject<EventQueueStateChangeEvent> = new Subject<EventQueueStateChangeEvent>();
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onFriendOnline: Subject<FriendOnlineEvent> = new Subject<FriendOnlineEvent>();
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onFriendRights: Subject<FriendRightsEvent> = new Subject<FriendRightsEvent>();
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onFriendRemoved: Subject<FriendRemovedEvent> = new Subject<FriendRemovedEvent>();
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onPhysicsDataEvent: Subject<ObjectPhysicsDataEvent> = new Subject<ObjectPhysicsDataEvent>();
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onParcelPropertiesEvent: Subject<ParcelPropertiesEvent> = new Subject<ParcelPropertiesEvent>();
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onNewObjectEvent: Subject<NewObjectEvent> = new Subject<NewObjectEvent>();
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onObjectUpdatedEvent: Subject<ObjectUpdatedEvent> = new Subject<ObjectUpdatedEvent>();
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onObjectKilledEvent: Subject<ObjectKilledEvent> = new Subject<ObjectKilledEvent>();
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onSelectedObjectEvent: Subject<SelectedObjectEvent> = new Subject<SelectedObjectEvent>();
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}
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