- LLMesh asset decoding and encoding (inc. LLPhysicsConvex, LLSkin, LLSubMesh) - Query inventory folder by type - onSelectedObject event - fetchInventoryItem command - Fix packing/unpacking of object shape - Time sync with SimulatorViewerTimeMessage - Changed several classes to a .from style rather than setting up in the constructor (exception friendly) - Whole bunch of other improvements - Object building
142 lines
3.8 KiB
TypeScript
142 lines
3.8 KiB
TypeScript
import {vec3} from '../tsm/vec3';
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import {XMLElementOrXMLNode} from 'xmlbuilder';
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export class Vector3 extends vec3
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{
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static getZero(): Vector3
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{
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return new Vector3();
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}
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static getXML(doc: XMLElementOrXMLNode, v?: Vector3)
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{
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if (v === undefined)
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{
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v = Vector3.getZero();
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}
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doc.ele('X', v.x);
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doc.ele('Y', v.y);
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doc.ele('Z', v.z);
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}
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static fromXMLJS(obj: any, param: string): Vector3 | false
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{
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if (!obj[param])
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{
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return false;
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}
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let value = obj[param];
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if (Array.isArray(value) && value.length > 0)
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{
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value = value[0];
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}
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if (typeof value === 'object')
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{
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if (value['X'] !== undefined && value['Y'] !== undefined && value['Z'] !== undefined)
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{
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let x = value['X'];
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let y = value['Y'];
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let z = value['Z'];
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if (Array.isArray(x) && x.length > 0)
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{
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x = x[0];
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}
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if (Array.isArray(y) && y.length > 0)
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{
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y = y[0];
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}
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if (Array.isArray(z) && z.length > 0)
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{
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z = z[0];
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}
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return new Vector3([x, y, z]);
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}
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return false;
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}
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return false;
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}
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constructor(buf?: Buffer | number[] | Vector3 | vec3, pos?: number, double?: boolean)
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{
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if (buf instanceof vec3)
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{
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super();
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this.x = buf.x;
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this.y = buf.y;
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this.z = buf.z;
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}
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else if (buf instanceof Vector3)
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{
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super();
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this.x = buf.x;
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this.y = buf.y;
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this.z = buf.z;
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}
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else
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{
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if (double === undefined)
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{
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double = false;
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}
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if (buf !== undefined && pos !== undefined && buf instanceof Buffer)
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{
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if (!double)
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{
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const x = buf.readFloatLE(pos);
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const y = buf.readFloatLE(pos + 4);
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const z = buf.readFloatLE(pos + 8);
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super([x, y, z]);
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}
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else
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{
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const x = buf.readDoubleLE(pos);
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const y = buf.readDoubleLE(pos + 8);
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const z = buf.readDoubleLE(pos + 16);
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super([x, y, z]);
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}
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}
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else if (buf !== undefined && Array.isArray(buf))
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{
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super(buf);
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}
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else
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{
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super();
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}
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}
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}
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writeToBuffer(buf: Buffer, pos: number, double: boolean)
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{
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if (double)
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{
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buf.writeDoubleLE(this.x, pos);
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buf.writeDoubleLE(this.y, pos + 8);
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buf.writeDoubleLE(this.z, pos + 16);
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}
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else
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{
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buf.writeFloatLE(this.x, pos);
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buf.writeFloatLE(this.y, pos + 4);
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buf.writeFloatLE(this.z, pos + 8);
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}
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}
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toString(): string
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{
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return '<' + this.x + ', ' + this.y + ', ' + this.z + '>';
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}
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getBuffer(double: boolean = false): Buffer
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{
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const buf = Buffer.allocUnsafe((double) ? 24 : 12);
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this.writeToBuffer(buf, 0, double);
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return buf;
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}
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compareApprox(vec: Vector3)
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{
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return vec.equals(this, 0.00001);
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}
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toArray()
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{
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return [this.x, this.y, this.z];
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}
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}
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