- LLMesh asset decoding and encoding (inc. LLPhysicsConvex, LLSkin, LLSubMesh) - Query inventory folder by type - onSelectedObject event - fetchInventoryItem command - Fix packing/unpacking of object shape - Time sync with SimulatorViewerTimeMessage - Changed several classes to a .from style rather than setting up in the constructor (exception friendly) - Whole bunch of other improvements - Object building
7 lines
98 B
TypeScript
7 lines
98 B
TypeScript
import {GameObject} from '..';
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export class SelectedObjectEvent
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{
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object: GameObject
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}
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