303 lines
13 KiB
JavaScript
303 lines
13 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const UUID_1 = require("../UUID");
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const Vector3_1 = require("../Vector3");
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const Long = require("long");
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const Quaternion_1 = require("../Quaternion");
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const MessageFlags_1 = require("../../enums/MessageFlags");
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class ChildAgentUpdatePacket {
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constructor() {
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this.name = 'ChildAgentUpdate';
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this.flags = MessageFlags_1.MessageFlags.Trusted | MessageFlags_1.MessageFlags.Zerocoded | MessageFlags_1.MessageFlags.FrequencyHigh;
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this.id = 25;
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}
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getSize() {
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return (this.AgentData['Throttles'].length + 1 + this.AgentData['AgentTextures'].length + 2) + ((25) * this.GroupData.length) + ((32) * this.AnimationData.length) + ((16) * this.GranterBlock.length) + ((this.calculateVarVarSize(this.NVPairData, 'NVPairs', 2)) * this.NVPairData.length) + ((1) * this.VisualParam.length) + ((2) * this.AgentAccess.length) + ((4) * this.AgentInfo.length) + ((this.calculateVarVarSize(this.AgentInventoryHost, 'InventoryHost', 1)) * this.AgentInventoryHost.length) + 216;
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}
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calculateVarVarSize(block, paramName, extraPerVar) {
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let size = 0;
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block.forEach((bl) => {
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size += bl[paramName].length + extraPerVar;
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});
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return size;
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}
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writeToBuffer(buf, pos) {
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const startPos = pos;
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buf.writeInt32LE(this.AgentData['RegionHandle'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.AgentData['RegionHandle'].high, pos);
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pos += 4;
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buf.writeUInt32LE(this.AgentData['ViewerCircuitCode'], pos);
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pos += 4;
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this.AgentData['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['SessionID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['AgentPos'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['AgentVel'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['Center'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['Size'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['AtAxis'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['LeftAxis'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['UpAxis'].writeToBuffer(buf, pos, false);
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pos += 12;
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buf.writeUInt8((this.AgentData['ChangedGrid']) ? 1 : 0, pos++);
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buf.writeFloatLE(this.AgentData['Far'], pos);
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pos += 4;
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buf.writeFloatLE(this.AgentData['Aspect'], pos);
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pos += 4;
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buf.write(this.AgentData['Throttles'], pos);
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pos += this.AgentData['Throttles'].length;
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buf.writeUInt32LE(this.AgentData['LocomotionState'], pos);
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pos += 4;
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this.AgentData['HeadRotation'].writeToBuffer(buf, pos);
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pos += 12;
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this.AgentData['BodyRotation'].writeToBuffer(buf, pos);
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pos += 12;
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buf.writeUInt32LE(this.AgentData['ControlFlags'], pos);
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pos += 4;
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buf.writeFloatLE(this.AgentData['EnergyLevel'], pos);
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pos += 4;
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buf.writeUInt8(this.AgentData['GodLevel'], pos++);
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buf.writeUInt8((this.AgentData['AlwaysRun']) ? 1 : 0, pos++);
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this.AgentData['PreyAgent'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt8(this.AgentData['AgentAccess'], pos++);
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buf.write(this.AgentData['AgentTextures'], pos);
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pos += this.AgentData['AgentTextures'].length;
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this.AgentData['ActiveGroupID'].writeToBuffer(buf, pos);
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pos += 16;
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let count = this.GroupData.length;
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buf.writeUInt8(this.GroupData.length, pos++);
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for (let i = 0; i < count; i++) {
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this.GroupData[i]['GroupID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeInt32LE(this.GroupData[i]['GroupPowers'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.GroupData[i]['GroupPowers'].high, pos);
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pos += 4;
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buf.writeUInt8((this.GroupData[i]['AcceptNotices']) ? 1 : 0, pos++);
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}
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count = this.AnimationData.length;
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buf.writeUInt8(this.AnimationData.length, pos++);
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for (let i = 0; i < count; i++) {
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this.AnimationData[i]['Animation'].writeToBuffer(buf, pos);
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pos += 16;
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this.AnimationData[i]['ObjectID'].writeToBuffer(buf, pos);
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pos += 16;
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}
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count = this.GranterBlock.length;
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buf.writeUInt8(this.GranterBlock.length, pos++);
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for (let i = 0; i < count; i++) {
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this.GranterBlock[i]['GranterID'].writeToBuffer(buf, pos);
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pos += 16;
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}
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count = this.NVPairData.length;
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buf.writeUInt8(this.NVPairData.length, pos++);
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for (let i = 0; i < count; i++) {
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buf.write(this.NVPairData[i]['NVPairs'], pos);
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pos += this.NVPairData[i]['NVPairs'].length;
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}
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count = this.VisualParam.length;
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buf.writeUInt8(this.VisualParam.length, pos++);
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for (let i = 0; i < count; i++) {
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buf.writeUInt8(this.VisualParam[i]['ParamValue'], pos++);
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}
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count = this.AgentAccess.length;
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buf.writeUInt8(this.AgentAccess.length, pos++);
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for (let i = 0; i < count; i++) {
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buf.writeUInt8(this.AgentAccess[i]['AgentLegacyAccess'], pos++);
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buf.writeUInt8(this.AgentAccess[i]['AgentMaxAccess'], pos++);
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}
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count = this.AgentInfo.length;
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buf.writeUInt8(this.AgentInfo.length, pos++);
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for (let i = 0; i < count; i++) {
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buf.writeUInt32LE(this.AgentInfo[i]['Flags'], pos);
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pos += 4;
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}
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count = this.AgentInventoryHost.length;
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buf.writeUInt8(this.AgentInventoryHost.length, pos++);
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for (let i = 0; i < count; i++) {
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buf.write(this.AgentInventoryHost[i]['InventoryHost'], pos);
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pos += this.AgentInventoryHost[i]['InventoryHost'].length;
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}
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return pos - startPos;
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}
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readFromBuffer(buf, pos) {
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const startPos = pos;
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const newObjAgentData = {
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RegionHandle: Long.ZERO,
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ViewerCircuitCode: 0,
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AgentID: UUID_1.UUID.zero(),
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SessionID: UUID_1.UUID.zero(),
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AgentPos: Vector3_1.Vector3.getZero(),
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AgentVel: Vector3_1.Vector3.getZero(),
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Center: Vector3_1.Vector3.getZero(),
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Size: Vector3_1.Vector3.getZero(),
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AtAxis: Vector3_1.Vector3.getZero(),
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LeftAxis: Vector3_1.Vector3.getZero(),
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UpAxis: Vector3_1.Vector3.getZero(),
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ChangedGrid: false,
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Far: 0,
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Aspect: 0,
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Throttles: '',
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LocomotionState: 0,
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HeadRotation: Quaternion_1.Quaternion.getIdentity(),
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BodyRotation: Quaternion_1.Quaternion.getIdentity(),
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ControlFlags: 0,
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EnergyLevel: 0,
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GodLevel: 0,
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AlwaysRun: false,
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PreyAgent: UUID_1.UUID.zero(),
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AgentAccess: 0,
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AgentTextures: '',
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ActiveGroupID: UUID_1.UUID.zero()
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};
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newObjAgentData['RegionHandle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos + 4));
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pos += 8;
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newObjAgentData['ViewerCircuitCode'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['AgentID'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjAgentData['SessionID'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjAgentData['AgentPos'] = new Vector3_1.Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['AgentVel'] = new Vector3_1.Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['Center'] = new Vector3_1.Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['Size'] = new Vector3_1.Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['AtAxis'] = new Vector3_1.Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['LeftAxis'] = new Vector3_1.Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['UpAxis'] = new Vector3_1.Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['ChangedGrid'] = (buf.readUInt8(pos++) === 1);
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newObjAgentData['Far'] = buf.readFloatLE(pos);
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pos += 4;
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newObjAgentData['Aspect'] = buf.readFloatLE(pos);
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pos += 4;
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newObjAgentData['Throttles'] = buf.toString('utf8', pos, length);
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pos += length;
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newObjAgentData['LocomotionState'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['HeadRotation'] = new Quaternion_1.Quaternion(buf, pos);
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pos += 12;
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newObjAgentData['BodyRotation'] = new Quaternion_1.Quaternion(buf, pos);
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pos += 12;
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newObjAgentData['ControlFlags'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['EnergyLevel'] = buf.readFloatLE(pos);
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pos += 4;
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newObjAgentData['GodLevel'] = buf.readUInt8(pos++);
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newObjAgentData['AlwaysRun'] = (buf.readUInt8(pos++) === 1);
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newObjAgentData['PreyAgent'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjAgentData['AgentAccess'] = buf.readUInt8(pos++);
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newObjAgentData['AgentTextures'] = buf.toString('utf8', pos, length);
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pos += length;
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newObjAgentData['ActiveGroupID'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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this.AgentData = newObjAgentData;
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let count = buf.readUInt8(pos++);
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this.GroupData = [];
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for (let i = 0; i < count; i++) {
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const newObjGroupData = {
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GroupID: UUID_1.UUID.zero(),
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GroupPowers: Long.ZERO,
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AcceptNotices: false
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};
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newObjGroupData['GroupID'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjGroupData['GroupPowers'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos + 4));
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pos += 8;
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newObjGroupData['AcceptNotices'] = (buf.readUInt8(pos++) === 1);
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this.GroupData.push(newObjGroupData);
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}
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count = buf.readUInt8(pos++);
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this.AnimationData = [];
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for (let i = 0; i < count; i++) {
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const newObjAnimationData = {
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Animation: UUID_1.UUID.zero(),
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ObjectID: UUID_1.UUID.zero()
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};
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newObjAnimationData['Animation'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjAnimationData['ObjectID'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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this.AnimationData.push(newObjAnimationData);
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}
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count = buf.readUInt8(pos++);
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this.GranterBlock = [];
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for (let i = 0; i < count; i++) {
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const newObjGranterBlock = {
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GranterID: UUID_1.UUID.zero()
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};
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newObjGranterBlock['GranterID'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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this.GranterBlock.push(newObjGranterBlock);
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}
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count = buf.readUInt8(pos++);
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this.NVPairData = [];
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for (let i = 0; i < count; i++) {
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const newObjNVPairData = {
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NVPairs: ''
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};
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newObjNVPairData['NVPairs'] = buf.toString('utf8', pos, length);
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pos += length;
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this.NVPairData.push(newObjNVPairData);
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}
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count = buf.readUInt8(pos++);
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this.VisualParam = [];
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for (let i = 0; i < count; i++) {
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const newObjVisualParam = {
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ParamValue: 0
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};
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newObjVisualParam['ParamValue'] = buf.readUInt8(pos++);
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this.VisualParam.push(newObjVisualParam);
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}
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count = buf.readUInt8(pos++);
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this.AgentAccess = [];
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for (let i = 0; i < count; i++) {
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const newObjAgentAccess = {
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AgentLegacyAccess: 0,
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AgentMaxAccess: 0
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};
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newObjAgentAccess['AgentLegacyAccess'] = buf.readUInt8(pos++);
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newObjAgentAccess['AgentMaxAccess'] = buf.readUInt8(pos++);
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this.AgentAccess.push(newObjAgentAccess);
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}
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count = buf.readUInt8(pos++);
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this.AgentInfo = [];
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for (let i = 0; i < count; i++) {
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const newObjAgentInfo = {
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Flags: 0
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};
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newObjAgentInfo['Flags'] = buf.readUInt32LE(pos);
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pos += 4;
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this.AgentInfo.push(newObjAgentInfo);
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}
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count = buf.readUInt8(pos++);
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this.AgentInventoryHost = [];
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for (let i = 0; i < count; i++) {
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const newObjAgentInventoryHost = {
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InventoryHost: ''
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};
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newObjAgentInventoryHost['InventoryHost'] = buf.toString('utf8', pos, length);
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pos += length;
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this.AgentInventoryHost.push(newObjAgentInventoryHost);
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}
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return pos - startPos;
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}
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}
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exports.ChildAgentUpdatePacket = ChildAgentUpdatePacket;
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//# sourceMappingURL=ChildAgentUpdate.js.map
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