Files
node-metaverse/lib/classes/messages/ChildAgentUpdate.ts

481 lines
16 KiB
TypeScript

// This file has been automatically generated by writeMessageClasses.js
import { UUID } from '../UUID';
import { Vector3 } from '../Vector3';
import * as Long from 'long';
import { Quaternion } from '../Quaternion';
import { MessageFlags } from '../../enums/MessageFlags';
import { MessageBase } from '../MessageBase';
import { Message } from '../../enums/Message';
export class ChildAgentUpdateMessage implements MessageBase
{
name = 'ChildAgentUpdate';
messageFlags = MessageFlags.Trusted | MessageFlags.Zerocoded | MessageFlags.FrequencyHigh;
id = Message.ChildAgentUpdate;
AgentData: {
RegionHandle: Long;
ViewerCircuitCode: number;
AgentID: UUID;
SessionID: UUID;
AgentPos: Vector3;
AgentVel: Vector3;
Center: Vector3;
Size: Vector3;
AtAxis: Vector3;
LeftAxis: Vector3;
UpAxis: Vector3;
ChangedGrid: boolean;
Far: number;
Aspect: number;
Throttles: Buffer;
LocomotionState: number;
HeadRotation: Quaternion;
BodyRotation: Quaternion;
ControlFlags: number;
EnergyLevel: number;
GodLevel: number;
AlwaysRun: boolean;
PreyAgent: UUID;
AgentAccess: number;
AgentTextures: Buffer;
ActiveGroupID: UUID;
};
GroupData: {
GroupID: UUID;
GroupPowers: Long;
AcceptNotices: boolean;
}[];
AnimationData: {
Animation: UUID;
ObjectID: UUID;
}[];
GranterBlock: {
GranterID: UUID;
}[];
NVPairData: {
NVPairs: Buffer;
}[];
VisualParam: {
ParamValue: number;
}[];
AgentAccess: {
AgentLegacyAccess: number;
AgentMaxAccess: number;
}[];
AgentInfo: {
Flags: number;
}[];
AgentInventoryHost: {
InventoryHost: Buffer;
}[];
getSize(): number
{
return (this.AgentData['Throttles'].length + 1 + this.AgentData['AgentTextures'].length + 2) + ((25) * this.GroupData.length) + ((32) * this.AnimationData.length) + ((16) * this.GranterBlock.length) + this.calculateVarVarSize(this.NVPairData, 'NVPairs', 2) + ((1) * this.VisualParam.length) + ((2) * this.AgentAccess.length) + ((4) * this.AgentInfo.length) + this.calculateVarVarSize(this.AgentInventoryHost, 'InventoryHost', 1) + 216;
}
calculateVarVarSize(block: {[key: string]: any}[], paramName: string, extraPerVar: number): number
{
let size = 0;
for (const bl of block)
{
size += bl[paramName].length + extraPerVar;
}
return size;
}
// @ts-ignore
writeToBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
buf.writeInt32LE(this.AgentData['RegionHandle'].low, pos);
pos += 4;
buf.writeInt32LE(this.AgentData['RegionHandle'].high, pos);
pos += 4;
buf.writeUInt32LE(this.AgentData['ViewerCircuitCode'], pos);
pos += 4;
this.AgentData['AgentID'].writeToBuffer(buf, pos);
pos += 16;
this.AgentData['SessionID'].writeToBuffer(buf, pos);
pos += 16;
this.AgentData['AgentPos'].writeToBuffer(buf, pos, false);
pos += 12;
this.AgentData['AgentVel'].writeToBuffer(buf, pos, false);
pos += 12;
this.AgentData['Center'].writeToBuffer(buf, pos, false);
pos += 12;
this.AgentData['Size'].writeToBuffer(buf, pos, false);
pos += 12;
this.AgentData['AtAxis'].writeToBuffer(buf, pos, false);
pos += 12;
this.AgentData['LeftAxis'].writeToBuffer(buf, pos, false);
pos += 12;
this.AgentData['UpAxis'].writeToBuffer(buf, pos, false);
pos += 12;
buf.writeUInt8((this.AgentData['ChangedGrid']) ? 1 : 0, pos++);
buf.writeFloatLE(this.AgentData['Far'], pos);
pos += 4;
buf.writeFloatLE(this.AgentData['Aspect'], pos);
pos += 4;
buf.writeUInt8(this.AgentData['Throttles'].length, pos++);
this.AgentData['Throttles'].copy(buf, pos);
pos += this.AgentData['Throttles'].length;
buf.writeUInt32LE(this.AgentData['LocomotionState'], pos);
pos += 4;
this.AgentData['HeadRotation'].writeToBuffer(buf, pos);
pos += 12;
this.AgentData['BodyRotation'].writeToBuffer(buf, pos);
pos += 12;
buf.writeUInt32LE(this.AgentData['ControlFlags'], pos);
pos += 4;
buf.writeFloatLE(this.AgentData['EnergyLevel'], pos);
pos += 4;
buf.writeUInt8(this.AgentData['GodLevel'], pos++);
buf.writeUInt8((this.AgentData['AlwaysRun']) ? 1 : 0, pos++);
this.AgentData['PreyAgent'].writeToBuffer(buf, pos);
pos += 16;
buf.writeUInt8(this.AgentData['AgentAccess'], pos++);
buf.writeUInt16LE(this.AgentData['AgentTextures'].length, pos);
pos += 2;
this.AgentData['AgentTextures'].copy(buf, pos);
pos += this.AgentData['AgentTextures'].length;
this.AgentData['ActiveGroupID'].writeToBuffer(buf, pos);
pos += 16;
let count = this.GroupData.length;
buf.writeUInt8(this.GroupData.length, pos++);
for (let i = 0; i < count; i++)
{
this.GroupData[i]['GroupID'].writeToBuffer(buf, pos);
pos += 16;
buf.writeInt32LE(this.GroupData[i]['GroupPowers'].low, pos);
pos += 4;
buf.writeInt32LE(this.GroupData[i]['GroupPowers'].high, pos);
pos += 4;
buf.writeUInt8((this.GroupData[i]['AcceptNotices']) ? 1 : 0, pos++);
}
count = this.AnimationData.length;
buf.writeUInt8(this.AnimationData.length, pos++);
for (let i = 0; i < count; i++)
{
this.AnimationData[i]['Animation'].writeToBuffer(buf, pos);
pos += 16;
this.AnimationData[i]['ObjectID'].writeToBuffer(buf, pos);
pos += 16;
}
count = this.GranterBlock.length;
buf.writeUInt8(this.GranterBlock.length, pos++);
for (let i = 0; i < count; i++)
{
this.GranterBlock[i]['GranterID'].writeToBuffer(buf, pos);
pos += 16;
}
count = this.NVPairData.length;
buf.writeUInt8(this.NVPairData.length, pos++);
for (let i = 0; i < count; i++)
{
buf.writeUInt16LE(this.NVPairData[i]['NVPairs'].length, pos);
pos += 2;
this.NVPairData[i]['NVPairs'].copy(buf, pos);
pos += this.NVPairData[i]['NVPairs'].length;
}
count = this.VisualParam.length;
buf.writeUInt8(this.VisualParam.length, pos++);
for (let i = 0; i < count; i++)
{
buf.writeUInt8(this.VisualParam[i]['ParamValue'], pos++);
}
count = this.AgentAccess.length;
buf.writeUInt8(this.AgentAccess.length, pos++);
for (let i = 0; i < count; i++)
{
buf.writeUInt8(this.AgentAccess[i]['AgentLegacyAccess'], pos++);
buf.writeUInt8(this.AgentAccess[i]['AgentMaxAccess'], pos++);
}
count = this.AgentInfo.length;
buf.writeUInt8(this.AgentInfo.length, pos++);
for (let i = 0; i < count; i++)
{
buf.writeUInt32LE(this.AgentInfo[i]['Flags'], pos);
pos += 4;
}
count = this.AgentInventoryHost.length;
buf.writeUInt8(this.AgentInventoryHost.length, pos++);
for (let i = 0; i < count; i++)
{
buf.writeUInt8(this.AgentInventoryHost[i]['InventoryHost'].length, pos++);
this.AgentInventoryHost[i]['InventoryHost'].copy(buf, pos);
pos += this.AgentInventoryHost[i]['InventoryHost'].length;
}
return pos - startPos;
}
// @ts-ignore
readFromBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
let varLength = 0;
const newObjAgentData: {
RegionHandle: Long,
ViewerCircuitCode: number,
AgentID: UUID,
SessionID: UUID,
AgentPos: Vector3,
AgentVel: Vector3,
Center: Vector3,
Size: Vector3,
AtAxis: Vector3,
LeftAxis: Vector3,
UpAxis: Vector3,
ChangedGrid: boolean,
Far: number,
Aspect: number,
Throttles: Buffer,
LocomotionState: number,
HeadRotation: Quaternion,
BodyRotation: Quaternion,
ControlFlags: number,
EnergyLevel: number,
GodLevel: number,
AlwaysRun: boolean,
PreyAgent: UUID,
AgentAccess: number,
AgentTextures: Buffer,
ActiveGroupID: UUID
} = {
RegionHandle: Long.ZERO,
ViewerCircuitCode: 0,
AgentID: UUID.zero(),
SessionID: UUID.zero(),
AgentPos: Vector3.getZero(),
AgentVel: Vector3.getZero(),
Center: Vector3.getZero(),
Size: Vector3.getZero(),
AtAxis: Vector3.getZero(),
LeftAxis: Vector3.getZero(),
UpAxis: Vector3.getZero(),
ChangedGrid: false,
Far: 0,
Aspect: 0,
Throttles: Buffer.allocUnsafe(0),
LocomotionState: 0,
HeadRotation: Quaternion.getIdentity(),
BodyRotation: Quaternion.getIdentity(),
ControlFlags: 0,
EnergyLevel: 0,
GodLevel: 0,
AlwaysRun: false,
PreyAgent: UUID.zero(),
AgentAccess: 0,
AgentTextures: Buffer.allocUnsafe(0),
ActiveGroupID: UUID.zero()
};
newObjAgentData['RegionHandle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
pos += 8;
newObjAgentData['ViewerCircuitCode'] = buf.readUInt32LE(pos);
pos += 4;
newObjAgentData['AgentID'] = new UUID(buf, pos);
pos += 16;
newObjAgentData['SessionID'] = new UUID(buf, pos);
pos += 16;
newObjAgentData['AgentPos'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['AgentVel'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['Center'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['Size'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['AtAxis'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['LeftAxis'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['UpAxis'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['ChangedGrid'] = (buf.readUInt8(pos++) === 1);
newObjAgentData['Far'] = buf.readFloatLE(pos);
pos += 4;
newObjAgentData['Aspect'] = buf.readFloatLE(pos);
pos += 4;
varLength = buf.readUInt8(pos++);
newObjAgentData['Throttles'] = buf.slice(pos, pos + varLength);
pos += varLength;
newObjAgentData['LocomotionState'] = buf.readUInt32LE(pos);
pos += 4;
newObjAgentData['HeadRotation'] = new Quaternion(buf, pos);
pos += 12;
newObjAgentData['BodyRotation'] = new Quaternion(buf, pos);
pos += 12;
newObjAgentData['ControlFlags'] = buf.readUInt32LE(pos);
pos += 4;
newObjAgentData['EnergyLevel'] = buf.readFloatLE(pos);
pos += 4;
newObjAgentData['GodLevel'] = buf.readUInt8(pos++);
newObjAgentData['AlwaysRun'] = (buf.readUInt8(pos++) === 1);
newObjAgentData['PreyAgent'] = new UUID(buf, pos);
pos += 16;
newObjAgentData['AgentAccess'] = buf.readUInt8(pos++);
varLength = buf.readUInt16LE(pos);
pos += 2;
newObjAgentData['AgentTextures'] = buf.slice(pos, pos + varLength);
pos += varLength;
newObjAgentData['ActiveGroupID'] = new UUID(buf, pos);
pos += 16;
this.AgentData = newObjAgentData;
if (pos >= buf.length)
{
return pos - startPos;
}
let count = buf.readUInt8(pos++);
this.GroupData = [];
for (let i = 0; i < count; i++)
{
const newObjGroupData: {
GroupID: UUID,
GroupPowers: Long,
AcceptNotices: boolean
} = {
GroupID: UUID.zero(),
GroupPowers: Long.ZERO,
AcceptNotices: false
};
newObjGroupData['GroupID'] = new UUID(buf, pos);
pos += 16;
newObjGroupData['GroupPowers'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
pos += 8;
newObjGroupData['AcceptNotices'] = (buf.readUInt8(pos++) === 1);
this.GroupData.push(newObjGroupData);
}
if (pos >= buf.length)
{
return pos - startPos;
}
count = buf.readUInt8(pos++);
this.AnimationData = [];
for (let i = 0; i < count; i++)
{
const newObjAnimationData: {
Animation: UUID,
ObjectID: UUID
} = {
Animation: UUID.zero(),
ObjectID: UUID.zero()
};
newObjAnimationData['Animation'] = new UUID(buf, pos);
pos += 16;
newObjAnimationData['ObjectID'] = new UUID(buf, pos);
pos += 16;
this.AnimationData.push(newObjAnimationData);
}
if (pos >= buf.length)
{
return pos - startPos;
}
count = buf.readUInt8(pos++);
this.GranterBlock = [];
for (let i = 0; i < count; i++)
{
const newObjGranterBlock: {
GranterID: UUID
} = {
GranterID: UUID.zero()
};
newObjGranterBlock['GranterID'] = new UUID(buf, pos);
pos += 16;
this.GranterBlock.push(newObjGranterBlock);
}
if (pos >= buf.length)
{
return pos - startPos;
}
count = buf.readUInt8(pos++);
this.NVPairData = [];
for (let i = 0; i < count; i++)
{
const newObjNVPairData: {
NVPairs: Buffer
} = {
NVPairs: Buffer.allocUnsafe(0)
};
varLength = buf.readUInt16LE(pos);
pos += 2;
newObjNVPairData['NVPairs'] = buf.slice(pos, pos + varLength);
pos += varLength;
this.NVPairData.push(newObjNVPairData);
}
if (pos >= buf.length)
{
return pos - startPos;
}
count = buf.readUInt8(pos++);
this.VisualParam = [];
for (let i = 0; i < count; i++)
{
const newObjVisualParam: {
ParamValue: number
} = {
ParamValue: 0
};
newObjVisualParam['ParamValue'] = buf.readUInt8(pos++);
this.VisualParam.push(newObjVisualParam);
}
if (pos >= buf.length)
{
return pos - startPos;
}
count = buf.readUInt8(pos++);
this.AgentAccess = [];
for (let i = 0; i < count; i++)
{
const newObjAgentAccess: {
AgentLegacyAccess: number,
AgentMaxAccess: number
} = {
AgentLegacyAccess: 0,
AgentMaxAccess: 0
};
newObjAgentAccess['AgentLegacyAccess'] = buf.readUInt8(pos++);
newObjAgentAccess['AgentMaxAccess'] = buf.readUInt8(pos++);
this.AgentAccess.push(newObjAgentAccess);
}
if (pos >= buf.length)
{
return pos - startPos;
}
count = buf.readUInt8(pos++);
this.AgentInfo = [];
for (let i = 0; i < count; i++)
{
const newObjAgentInfo: {
Flags: number
} = {
Flags: 0
};
newObjAgentInfo['Flags'] = buf.readUInt32LE(pos);
pos += 4;
this.AgentInfo.push(newObjAgentInfo);
}
if (pos >= buf.length)
{
return pos - startPos;
}
count = buf.readUInt8(pos++);
this.AgentInventoryHost = [];
for (let i = 0; i < count; i++)
{
const newObjAgentInventoryHost: {
InventoryHost: Buffer
} = {
InventoryHost: Buffer.allocUnsafe(0)
};
varLength = buf.readUInt8(pos++);
newObjAgentInventoryHost['InventoryHost'] = buf.slice(pos, pos + varLength);
pos += varLength;
this.AgentInventoryHost.push(newObjAgentInventoryHost);
}
return pos - startPos;
}
}