Files
node-metaverse/lib/classes/Agent.ts

251 lines
9.9 KiB
TypeScript

import {UUID} from './UUID';
import {Vector3} from './Vector3';
import {Inventory} from './Inventory';
import Long = require('long');
import {Wearable} from './Wearable';
import {ControlFlags} from '../enums/ControlFlags';
import {Region} from './Region';
import {Message} from '../enums/Message';
import {Packet} from './Packet';
import {AvatarAnimationMessage} from './messages/AvatarAnimation';
import {AgentUpdateMessage} from './messages/AgentUpdate';
import {Quaternion} from './Quaternion';
import {AgentState} from '../enums/AgentState';
import {AgentFlags} from '../enums/AgentFlags';
import {BuiltInAnimations} from '../enums/BuiltInAnimations';
import * as LLSD from 'llsd';
import {AssetType} from '../enums/AssetType';
import {GameObject} from './Object';
import {AgentWearablesRequestMessage} from './messages/AgentWearablesRequest';
import {PacketFlags} from '../enums/PacketFlags';
import {AgentWearablesUpdateMessage} from './messages/AgentWearablesUpdate';
import {InventorySortOrder} from '../enums/InventorySortOrder';
import {RezSingleAttachmentFromInvMessage} from './messages/RezSingleAttachmentFromInv';
import {AttachmentPoint} from '../enums/AttachmentPoint';
import {Utils} from './Utils';
import {AgentAnimationMessage} from './messages/AgentAnimation';
import {ClientEvents} from './ClientEvents';
export class Agent
{
firstName: string;
lastName: string;
localID = 0;
agentID: UUID;
accessMax: string;
regionAccess: string;
agentAccess: string;
currentRegion: Region;
controlFlags: ControlFlags = 0;
openID: {
'token'?: string,
'url'?: string
} = {};
AOTransition: boolean;
buddyList: {
'buddyRightsGiven': boolean,
'buddyID': UUID,
'buddyRightsHas': boolean
}[] = [];
uiFlags: {
'allowFirstLife'?: boolean
} = {};
lookAt: Vector3;
maxGroups: number;
agentFlags: number;
startLocation: string;
cofVersion: number;
home: {
'regionHandle'?: Long,
'position'?: Vector3,
'lookAt'?: Vector3
} = {};
snapshotConfigURL: string;
inventory: Inventory;
gestures: {
assetID: UUID,
itemID: UUID
}[] = [];
agentAppearanceService: string;
wearables?: {
attachments: Wearable[];
serialNumber: number
};
agentUpdateTimer: number | null = null;
private clientEvents: ClientEvents;
constructor(clientEvents: ClientEvents)
{
this.inventory = new Inventory(clientEvents);
this.clientEvents = clientEvents;
}
setCurrentRegion(region: Region)
{
this.currentRegion = region;
this.currentRegion.circuit.subscribeToMessages([
Message.AvatarAnimation
], this.onAnimState.bind(this));
}
circuitActive()
{
this.agentUpdateTimer = setInterval(this.sendAgentUpdate.bind(this), 1000);
}
sendAgentUpdate()
{
if (!this.currentRegion)
{
return;
}
const circuit = this.currentRegion.circuit;
const agentUpdate: AgentUpdateMessage = new AgentUpdateMessage();
agentUpdate.AgentData = {
AgentID: this.agentID,
SessionID: circuit.sessionID,
HeadRotation: Quaternion.getIdentity(),
BodyRotation: Quaternion.getIdentity(),
State: AgentState.None,
CameraCenter: new Vector3([199.58, 203.95, 24.304]),
CameraAtAxis: new Vector3([0.979546, 0.105575, -0.171303]),
CameraLeftAxis: new Vector3([-0.107158, 0.994242, 0]),
CameraUpAxis: new Vector3([0.170316, 0.018357, 0.985218]),
Far: 128,
ControlFlags: this.controlFlags,
Flags: AgentFlags.None
};
circuit.sendMessage(agentUpdate, 0);
}
shutdown()
{
if (this.agentUpdateTimer !== null)
{
clearInterval(this.agentUpdateTimer);
this.agentUpdateTimer = null;
}
}
onAnimState(packet: Packet)
{
if (packet.message.id === Message.AvatarAnimation)
{
const animMsg = packet.message as AvatarAnimationMessage;
if (animMsg.Sender.ID.toString() === this.agentID.toString())
{
animMsg.AnimationList.forEach((anim) =>
{
const a = anim.AnimID.toString();
if (a === BuiltInAnimations.STANDUP ||
a === BuiltInAnimations.PRE_JUMP ||
a === BuiltInAnimations.LAND ||
a === BuiltInAnimations.MEDIUM_LAND ||
a === BuiltInAnimations.WALK ||
a === BuiltInAnimations.RUN)
{
// TODO: Pretty sure this isn't the best way to do this
this.controlFlags = ControlFlags.AGENT_CONTROL_FINISH_ANIM;
console.log('Stopping animation ' + a);
this.sendAgentUpdate();
this.controlFlags = 0;
}
});
}
}
}
setInitialAppearance()
{
const circuit = this.currentRegion.circuit;
const wearablesRequest: AgentWearablesRequestMessage = new AgentWearablesRequestMessage();
wearablesRequest.AgentData = {
AgentID: this.agentID,
SessionID: circuit.sessionID
};
circuit.sendMessage(wearablesRequest, PacketFlags.Reliable);
circuit.waitForMessage(Message.AgentWearablesUpdate, 10000).then((packet: Packet) =>
{
const wearables = packet.message as AgentWearablesUpdateMessage;
if (!this.wearables || wearables.AgentData.SerialNum > this.wearables.serialNumber)
{
this.wearables = {
serialNumber: wearables.AgentData.SerialNum,
attachments: []
};
wearables.WearableData.forEach((wearable) =>
{
if (this.wearables && this.wearables.attachments)
{
this.wearables.attachments.push({
itemID: wearable.ItemID,
assetID: wearable.AssetID,
wearableType: wearable.WearableType
});
}
});
}
this.inventory.main.skeleton.forEach((folder) =>
{
if (folder.typeDefault === AssetType.CurrentOutfitFolder)
{
const folderID = folder.folderID;
const requestFolder = {
folder_id: new LLSD.UUID(folderID),
owner_id: new LLSD.UUID(this.agentID),
fetch_folders: true,
fetch_items: true,
sort_order: InventorySortOrder.ByName
};
const requestedFolders = {
'folders': [
requestFolder
]
};
this.currentRegion.caps.capsRequestXML('FetchInventoryDescendents2', requestedFolders).then((folderContents: any) =>
{
const currentOutfitFolderContents = folderContents['folders'][0]['items'];
const wornObjects = this.currentRegion.objects.getObjectsByParent(this.localID);
currentOutfitFolderContents.forEach((item: any) =>
{
if (item.type === 6)
{
let found = false;
wornObjects.forEach((obj: GameObject) =>
{
if (obj.NameValue['AttachItemID'])
{
if (item['item_id'].toString() === obj.NameValue['AttachItemID'].value)
{
found = true;
}
}
});
if (!found)
{
const rsafi = new RezSingleAttachmentFromInvMessage();
rsafi.AgentData = {
AgentID: this.agentID,
SessionID: circuit.sessionID
};
rsafi.ObjectData = {
ItemID: new UUID(item['item_id'].toString()),
OwnerID: this.agentID,
AttachmentPt: 0x80 | AttachmentPoint.Default,
ItemFlags: item['flags'],
GroupMask: item['permissions']['group_mask'],
EveryoneMask: item['permissions']['everyone_mask'],
NextOwnerMask: item['permissions']['next_owner_mask'],
Name: Utils.StringToBuffer(item['name']),
Description: Utils.StringToBuffer(item['desc'])
};
circuit.sendMessage(rsafi, PacketFlags.Reliable);
}
}
});
});
}
});
});
}
}