Casper Warden da4cd459f1 - Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit

PUBLIC API:

AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs

RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
2018-10-20 14:34:19 +01:00
2018-10-31 11:28:24 +00:00
2017-12-18 20:03:41 +00:00
2018-10-31 11:28:24 +00:00
2018-10-31 11:28:24 +00:00
2018-10-10 10:48:37 +01:00
2018-10-07 17:06:54 +01:00

node-metaverse

A node.js interface for Second Life.

npm version Build Status Known Vulnerabilities Dependencies

Install

npm install --save @caspertech/node-metaverse

Usage

Javascript

const nmv = require('@caspertech/node-metaverse');

const loginParameters     = new nmv.LoginParameters();
loginParameters.firstName = 'firstName';
loginParameters.lastName  = 'lastName';
loginParameters.password  = 'password';
loginParameters.start     = "last";

const options = nmv.BotOptionFlags.LiteObjectStore | nmv.BotOptionFlags.StoreMyAttachmentsOnly;
const bot     = new nmv.Bot(loginParameters, options);

bot.login().then((response) =>
{
    console.log("Login complete");

    //Establish circuit with region
    return bot.connectToSim();
}).then(() =>
{
    console.log("Connected");
}).catch((error) =>
{
    console.error(error);
});

Typescript

import {Bot, BotOptionFlags, LoginParameters} from '@caspertech/node-metaverse';

const loginParameters = new LoginParameters();
loginParameters.firstName = 'firstName';
loginParameters.lastName = 'lastName';
loginParameters.password = 'password';
loginParameters.start = 'last';

const options = BotOptionFlags.LiteObjectStore | BotOptionFlags.StoreMyAttachmentsOnly;
const bot = new Bot(loginParameters, options);

bot.login().then((response) =>
{
    console.log("Login complete");

    //Establish circuit with region
    return bot.connectToSim();
}).then(() =>
{
    console.log("Connected");
}).catch((error) =>
{
    console.error(error);
});

License

MIT

Description
A node.js interface for Second Life.
Readme MIT 4.2 MiB
Languages
TypeScript 87.2%
omnetpp-msg 11.5%
JavaScript 1.3%