- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
42 lines
1.1 KiB
TypeScript
42 lines
1.1 KiB
TypeScript
import {UUID} from './UUID';
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import {InventoryType} from '../enums/InventoryType';
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import {PermissionMask} from '../enums/PermissionMask';
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import {AssetType, InventoryItemFlags} from '..';
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export class InventoryItem
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{
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assetID: UUID = UUID.zero();;
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inventoryType: InventoryType;
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name: string;
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salePrice: number;
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saleType: number;
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created: Date;
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parentID: UUID;
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flags: InventoryItemFlags;
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itemID: UUID;
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description: string;
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type: AssetType;
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permissions: {
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baseMask: PermissionMask;
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groupMask: PermissionMask;
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nextOwnerMask: PermissionMask;
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ownerMask: PermissionMask;
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everyoneMask: PermissionMask;
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lastOwner: UUID;
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owner: UUID;
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creator: UUID;
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group: UUID;
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groupOwned?: boolean
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} = {
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baseMask: 0,
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groupMask: 0,
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nextOwnerMask: 0,
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ownerMask: 0,
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everyoneMask: 0,
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lastOwner: UUID.zero(),
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owner: UUID.zero(),
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creator: UUID.zero(),
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group: UUID.zero(),
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groupOwned: false
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};
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} |