- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
855 lines
29 KiB
TypeScript
855 lines
29 KiB
TypeScript
import {Circuit} from './Circuit';
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import {Packet} from './Packet';
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import {Message} from '../enums/Message';
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import {ObjectUpdateMessage} from './messages/ObjectUpdate';
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import {ObjectUpdateCachedMessage} from './messages/ObjectUpdateCached';
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import {ObjectUpdateCompressedMessage} from './messages/ObjectUpdateCompressed';
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import {ImprovedTerseObjectUpdateMessage} from './messages/ImprovedTerseObjectUpdate';
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import {RequestMultipleObjectsMessage} from './messages/RequestMultipleObjects';
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import {Agent} from './Agent';
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import {UUID} from './UUID';
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import {ExtraParamType} from '../enums/ExtraParamType';
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import {Utils} from './Utils';
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import {ClientEvents} from './ClientEvents';
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import {KillObjectMessage} from './messages/KillObject';
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import {IObjectStore} from './interfaces/IObjectStore';
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import {NameValue} from './NameValue';
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import {BotOptionFlags, CompressedFlags, ObjectPhysicsDataEvent, PacketFlags, PCode, Vector3} from '..';
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import {GameObject} from './public/GameObject';
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import {RBush3D} from 'rbush-3d/dist';
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import {ITreeBoundingBox} from './interfaces/ITreeBoundingBox';
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import {FilterResponse} from '../enums/FilterResponse';
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import {ObjectSelectMessage} from './messages/ObjectSelect';
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import {ObjectDeselectMessage} from './messages/ObjectDeselect';
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import {FlexibleData} from './public/FlexibleData';
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import {LightImageData} from './public/LightImageData';
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import {LightData} from './public/LightData';
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import {MeshData} from './public/MeshData';
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import {SculptData} from './public/SculptData';
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import {Quaternion} from './Quaternion';
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import {Subscription} from 'rxjs/internal/Subscription';
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import {NewObjectEvent} from '../events/NewObjectEvent';
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import {ObjectUpdatedEvent} from '../events/ObjectUpdatedEvent';
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export class ObjectStoreLite implements IObjectStore
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{
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protected circuit: Circuit;
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protected agent: Agent;
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protected objects: { [key: number]: GameObject } = {};
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protected objectsByUUID: { [key: string]: number } = {};
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protected objectsByParent: { [key: number]: number[] } = {};
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protected clientEvents: ClientEvents;
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protected options: BotOptionFlags;
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protected requestedObjects: {[key: number]: boolean} = {};
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protected deadObjects: number[] = [];
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protected persist = false;
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private physicsSubscription: Subscription;
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rtree?: RBush3D;
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constructor(circuit: Circuit, agent: Agent, clientEvents: ClientEvents, options: BotOptionFlags)
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{
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agent.localID = 0;
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this.options = options;
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this.clientEvents = clientEvents;
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this.circuit = circuit;
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this.agent = agent;
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this.circuit.subscribeToMessages([
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Message.ObjectUpdate,
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Message.ObjectUpdateCached,
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Message.ObjectUpdateCompressed,
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Message.ImprovedTerseObjectUpdate,
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Message.KillObject
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], async (packet: Packet) =>
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{
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switch (packet.message.id)
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{
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case Message.ObjectUpdate:
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const objectUpdate = packet.message as ObjectUpdateMessage;
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this.objectUpdate(objectUpdate);
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break;
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case Message.ObjectUpdateCached:
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const objectUpdateCached = packet.message as ObjectUpdateCachedMessage;
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this.objectUpdateCached(objectUpdateCached);
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break;
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case Message.ObjectUpdateCompressed:
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{
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const objectUpdateCompressed = packet.message as ObjectUpdateCompressedMessage;
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await this.objectUpdateCompressed(objectUpdateCompressed);
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break;
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}
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case Message.ImprovedTerseObjectUpdate:
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const objectUpdateTerse = packet.message as ImprovedTerseObjectUpdateMessage;
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this.objectUpdateTerse(objectUpdateTerse);
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break;
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case Message.KillObject:
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const killObj = packet.message as KillObjectMessage;
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this.killObject(killObj);
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break;
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}
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});
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this.physicsSubscription = this.clientEvents.onPhysicsDataEvent.subscribe((evt: ObjectPhysicsDataEvent) =>
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{
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if (this.objects[evt.localID])
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{
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this.objects[evt.localID].physicsShapeType = evt.physicsShapeType;
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this.objects[evt.localID].density = evt.density;
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this.objects[evt.localID].restitution = evt.restitution;
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this.objects[evt.localID].gravityMultiplier = evt.gravityMultiplier;
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this.objects[evt.localID].friction = evt.friction;
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}
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});
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}
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protected async requestMissingObject(localID: number, attempt = 0)
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{
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if (this.requestedObjects[localID])
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{
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return;
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}
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this.requestedObjects[localID] = true;
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const rmo = new RequestMultipleObjectsMessage();
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rmo.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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rmo.ObjectData = [];
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rmo.ObjectData.push({
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CacheMissType: 0,
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ID: localID
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});
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this.circuit.sendMessage(rmo, PacketFlags.Reliable);
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const selectObject = new ObjectSelectMessage();
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selectObject.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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selectObject.ObjectData = [
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{
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'ObjectLocalID': localID
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}
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];
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this.circuit.sendMessage(selectObject, PacketFlags.Reliable);
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try
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{
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await this.circuit.waitForMessage<ObjectUpdateMessage>(Message.ObjectUpdate, 10000, (message: ObjectUpdateMessage): FilterResponse =>
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{
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for (const obj of message.ObjectData)
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{
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if (obj.ID === localID)
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{
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return FilterResponse.Finish;
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}
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}
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return FilterResponse.NoMatch;
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});
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delete this.requestedObjects[localID];
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}
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catch (error)
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{
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delete this.requestedObjects[localID];
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if (attempt < 5)
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{
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await this.requestMissingObject(localID, ++attempt);
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}
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else
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{
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console.error('Error retrieving missing object after 5 attempts: ' + localID);
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console.error(error);
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}
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}
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finally
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{
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const deselectObject = new ObjectDeselectMessage();
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deselectObject.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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deselectObject.ObjectData = [
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{
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'ObjectLocalID': localID
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}
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];
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this.circuit.sendMessage(selectObject, PacketFlags.Reliable);
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}
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}
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protected objectUpdate(objectUpdate: ObjectUpdateMessage)
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{
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objectUpdate.ObjectData.forEach((objData) =>
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{
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const localID = objData.ID;
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const parentID = objData.ParentID;
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let addToParentList = true;
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let newObject = false;
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if (this.objects[localID])
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{
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if (this.objects[localID].ParentID !== parentID && this.objectsByParent[parentID])
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{
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const ind = this.objectsByParent[parentID].indexOf(localID);
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if (ind !== -1)
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{
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this.objectsByParent[parentID].splice(ind, 1);
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}
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}
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else if (this.objectsByParent[parentID])
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{
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addToParentList = false;
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}
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}
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else
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{
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newObject = true;
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this.objects[localID] = new GameObject();
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this.objects[localID].region = this.agent.currentRegion;
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}
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const obj = this.objects[localID];
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obj.deleted = false;
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obj.ID = objData.ID;
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obj.FullID = objData.FullID;
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obj.ParentID = objData.ParentID;
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obj.OwnerID = objData.OwnerID;
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obj.PCode = objData.PCode;
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this.objects[localID].NameValue = this.parseNameValues(Utils.BufferToStringSimple(objData.NameValue));
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this.objects[localID].IsAttachment = this.objects[localID].NameValue['AttachItemID'] !== undefined;
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if (objData.PCode === PCode.Avatar && this.objects[localID].FullID.toString() === this.agent.agentID.toString())
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{
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this.agent.localID = localID;
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if (this.options & BotOptionFlags.StoreMyAttachmentsOnly)
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{
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Object.keys(this.objectsByParent).forEach((objParentID: string) =>
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{
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const parent = parseInt(objParentID, 10);
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if (parent !== this.agent.localID)
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{
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let foundAvatars = false;
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this.objectsByParent[parent].forEach((objID) =>
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{
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if (this.objects[objID])
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{
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const o = this.objects[objID];
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if (o.PCode === PCode.Avatar)
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{
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foundAvatars = true;
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}
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}
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});
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if (this.objects[parent])
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{
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const o = this.objects[parent];
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if (o.PCode === PCode.Avatar)
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{
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foundAvatars = true;
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}
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}
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if (!foundAvatars)
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{
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this.deleteObject(parent);
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}
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}
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});
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}
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}
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this.objectsByUUID[objData.FullID.toString()] = localID;
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if (!this.objectsByParent[parentID])
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{
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this.objectsByParent[parentID] = [];
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}
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if (addToParentList)
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{
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this.objectsByParent[parentID].push(localID);
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}
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if (objData.PCode !== PCode.Avatar && this.options & BotOptionFlags.StoreMyAttachmentsOnly)
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{
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if (this.agent.localID !== 0 && obj.ParentID !== this.agent.localID)
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{
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// Drop object
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this.deleteObject(localID);
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return;
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}
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}
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if (obj.ParentID === 0)
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{
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this.notifyObjectUpdate(newObject, obj);
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}
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if (objData.ParentID !== undefined && objData.ParentID !== 0 && !this.objects[objData.ParentID])
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{
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this.requestMissingObject(objData.ParentID);
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}
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});
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}
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protected notifyObjectUpdate(newObject: boolean, obj: GameObject)
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{
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if (newObject)
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{
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const newObj = new NewObjectEvent();
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newObj.localID = obj.ID;
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newObj.objectID = obj.FullID;
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newObj.object = obj;
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this.clientEvents.onNewObjectEvent.next(newObj);
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}
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else
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{
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const updObj = new ObjectUpdatedEvent();
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updObj.localID = obj.ID;
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updObj.objectID = obj.FullID;
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updObj.object = obj;
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this.clientEvents.onObjectUpdatedEvent.next(updObj);
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}
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}
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protected objectUpdateCached(objectUpdateCached: ObjectUpdateCachedMessage)
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{
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const rmo = new RequestMultipleObjectsMessage();
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rmo.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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rmo.ObjectData = [];
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objectUpdateCached.ObjectData.forEach((obj) =>
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{
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rmo.ObjectData.push({
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CacheMissType: 0,
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ID: obj.ID
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});
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});
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this.circuit.sendMessage(rmo, 0);
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}
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protected async objectUpdateCompressed(objectUpdateCompressed: ObjectUpdateCompressedMessage)
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{
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for (const obj of objectUpdateCompressed.ObjectData)
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{
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const flags = obj.UpdateFlags;
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const buf = obj.Data;
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let pos = 0;
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const fullID = new UUID(buf, pos);
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pos += 16;
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const localID = buf.readUInt32LE(pos);
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pos += 4;
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const pcode = buf.readUInt8(pos++);
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let newObj = false;
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if (!this.objects[localID])
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{
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newObj = true;
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this.objects[localID] = new GameObject();
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this.objects[localID].region = this.agent.currentRegion;
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}
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const o = this.objects[localID];
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o.deleted = false;
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o.ID = localID;
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o.PCode = pcode;
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this.objectsByUUID[fullID.toString()] = localID;
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o.FullID = fullID;
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pos++;
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pos = pos + 42;
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const compressedflags: CompressedFlags = buf.readUInt32LE(pos);
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pos = pos + 4;
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o.OwnerID = new UUID(buf, pos);
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pos += 16;
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if (compressedflags & CompressedFlags.HasAngularVelocity)
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{
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pos = pos + 12;
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}
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let newParentID = 0;
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if (compressedflags & CompressedFlags.HasParent)
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{
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newParentID = buf.readUInt32LE(pos);
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pos += 4;
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}
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o.ParentID = newParentID;
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let add = true;
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if (!newObj && o.ParentID !== undefined)
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{
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if (newParentID !== o.ParentID)
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{
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const index = this.objectsByParent[o.ParentID].indexOf(localID);
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if (index !== -1)
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{
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this.objectsByParent[o.ParentID].splice(index, 1);
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}
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}
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else if (this.objectsByParent[o.ParentID])
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{
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add = false;
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}
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}
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if (add)
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{
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if (!this.objectsByParent[newParentID])
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{
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this.objectsByParent[newParentID] = [];
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}
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this.objectsByParent[newParentID].push(localID);
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}
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if (pcode !== PCode.Avatar && newObj && this.options & BotOptionFlags.StoreMyAttachmentsOnly)
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{
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if (this.agent.localID !== 0 && o.ParentID !== this.agent.localID)
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{
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// Drop object
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this.deleteObject(localID);
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return;
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}
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}
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if (o.ParentID !== undefined && o.ParentID !== 0 && !this.objects[o.ParentID])
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{
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this.requestMissingObject(o.ParentID);
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}
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if (compressedflags & CompressedFlags.Tree)
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{
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pos++;
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}
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else if (compressedflags & CompressedFlags.ScratchPad)
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{
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const scratchPadSize = buf.readUInt8(pos++);
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// Ignore this data
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pos = pos + scratchPadSize;
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}
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if (compressedflags & CompressedFlags.HasText)
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{
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// Read null terminated string
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const result = Utils.BufferToString(buf, pos);
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pos += result.readLength;
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pos = pos + 4;
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}
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if (compressedflags & CompressedFlags.MediaURL)
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{
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const result = Utils.BufferToString(buf, pos);
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pos += result.readLength;
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}
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if (compressedflags & CompressedFlags.HasParticles)
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{
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pos += 86;
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}
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// Extra params
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pos = this.readExtraParams(buf, pos, o);
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if (compressedflags & CompressedFlags.HasSound)
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{
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pos = pos + 25
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}
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if (compressedflags & CompressedFlags.HasNameValues)
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{
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const result = Utils.BufferToString(buf, pos);
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o.NameValue = this.parseNameValues(result.result);
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pos += result.readLength;
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}
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pos++;
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pos = pos + 22;
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const textureEntryLength = buf.readUInt32LE(pos);
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pos = pos + 4;
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pos = pos + textureEntryLength;
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if (compressedflags & CompressedFlags.TextureAnimation)
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{
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pos = pos + 4;
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}
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o.IsAttachment = (compressedflags & CompressedFlags.HasNameValues) !== 0 && o.ParentID !== 0;
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if (o.ParentID === 0)
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{
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this.notifyObjectUpdate(newObj, o);
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}
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}
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}
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protected objectUpdateTerse(objectUpdateTerse: ImprovedTerseObjectUpdateMessage)
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{ }
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protected killObject(killObj: KillObjectMessage)
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{
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killObj.ObjectData.forEach((obj) =>
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{
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const objectID = obj.ID;
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if (this.objects[objectID])
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{
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this.deleteObject(objectID);
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}
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});
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}
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setPersist(persist: boolean): void
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{
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this.persist = persist;
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if (!this.persist)
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{
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for (const d of this.deadObjects)
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{
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this.deleteObject(d);
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}
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this.deadObjects = [];
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}
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}
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deleteObject(objectID: number)
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{
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if (this.objects[objectID])
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{
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this.objects[objectID].deleted = true;
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if (this.persist)
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{
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this.deadObjects.push(objectID);
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return;
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}
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// First, kill all children
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if (this.objectsByParent[objectID])
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{
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for (const childObjID of this.objectsByParent[objectID])
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{
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this.deleteObject(childObjID);
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}
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}
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delete this.objectsByParent[objectID];
|
|
|
|
// Now delete this object
|
|
const objct = this.objects[objectID];
|
|
const uuid = objct.FullID.toString();
|
|
|
|
if (this.objectsByUUID[uuid])
|
|
{
|
|
delete this.objectsByUUID[uuid];
|
|
}
|
|
if (objct.ParentID !== undefined)
|
|
{
|
|
const parentID = objct.ParentID;
|
|
if (this.objectsByParent[parentID])
|
|
{
|
|
const ind = this.objectsByParent[parentID].indexOf(objectID);
|
|
if (ind !== -1)
|
|
{
|
|
this.objectsByParent[parentID].splice(ind, 1);
|
|
}
|
|
}
|
|
}
|
|
if (this.rtree && this.objects[objectID].rtreeEntry !== undefined)
|
|
{
|
|
this.rtree.remove(this.objects[objectID].rtreeEntry);
|
|
}
|
|
delete this.objects[objectID];
|
|
}
|
|
}
|
|
|
|
readExtraParams(buf: Buffer, pos: number, o: GameObject): number
|
|
{
|
|
const startPos = pos;
|
|
if (pos >= buf.length)
|
|
{
|
|
return 0;
|
|
}
|
|
const extraParamCount = buf.readUInt8(pos++);
|
|
for (let k = 0; k < extraParamCount; k++)
|
|
{
|
|
const type: ExtraParamType = buf.readUInt16LE(pos);
|
|
pos = pos + 2;
|
|
const paramLength = buf.readUInt32LE(pos);
|
|
pos = pos + 4;
|
|
|
|
switch (type)
|
|
{
|
|
case ExtraParamType.Flexible:
|
|
o.FlexibleData = new FlexibleData(buf, pos, paramLength);
|
|
break;
|
|
case ExtraParamType.Light:
|
|
o.LightData = new LightData(buf, pos, paramLength);
|
|
break;
|
|
case ExtraParamType.LightImage:
|
|
o.LightImageData = new LightImageData(buf, pos, paramLength);
|
|
break;
|
|
case ExtraParamType.Mesh:
|
|
o.MeshData = new MeshData(buf, pos, paramLength);
|
|
break;
|
|
case ExtraParamType.Sculpt:
|
|
o.SculptData = new SculptData(buf, pos, paramLength);
|
|
break;
|
|
}
|
|
|
|
pos += paramLength;
|
|
}
|
|
o.ExtraParams = buf.slice(startPos, pos);
|
|
return pos;
|
|
}
|
|
|
|
getObjectsByParent(parentID: number): GameObject[]
|
|
{
|
|
const list = this.objectsByParent[parentID];
|
|
if (list === undefined)
|
|
{
|
|
return [];
|
|
}
|
|
const result: GameObject[] = [];
|
|
list.forEach((localID) =>
|
|
{
|
|
if (this.objects[localID])
|
|
{
|
|
result.push(this.objects[localID]);
|
|
}
|
|
});
|
|
return result;
|
|
}
|
|
|
|
parseNameValues(str: string): { [key: string]: NameValue }
|
|
{
|
|
const nv: { [key: string]: NameValue } = {};
|
|
const lines = str.split('\n');
|
|
lines.forEach((line) =>
|
|
{
|
|
if (line.length > 0)
|
|
{
|
|
let kv = line.split(/[\t ]/);
|
|
if (kv.length > 5)
|
|
{
|
|
for (let x = 5; x < kv.length; x++)
|
|
{
|
|
kv[4] += ' ' + kv[x];
|
|
}
|
|
kv = kv.slice(0, 5);
|
|
}
|
|
if (kv.length === 5)
|
|
{
|
|
const namevalue = new NameValue();
|
|
namevalue.type = kv[1];
|
|
namevalue.class = kv[2];
|
|
namevalue.sendTo = kv[3];
|
|
namevalue.value = kv[4];
|
|
nv[kv[0]] = namevalue;
|
|
}
|
|
else
|
|
{
|
|
console.log('namevalue unexpected length: ' + kv.length);
|
|
console.log(kv);
|
|
}
|
|
}
|
|
});
|
|
return nv;
|
|
}
|
|
|
|
shutdown()
|
|
{
|
|
this.physicsSubscription.unsubscribe();
|
|
this.objects = {};
|
|
if (this.rtree)
|
|
{
|
|
this.rtree.clear();
|
|
}
|
|
this.objectsByUUID = {};
|
|
this.objectsByParent = {};
|
|
}
|
|
|
|
protected findParent(go: GameObject): GameObject
|
|
{
|
|
if (go.ParentID !== undefined && go.ParentID !== 0 && this.objects[go.ParentID])
|
|
{
|
|
return this.findParent(this.objects[go.ParentID]);
|
|
}
|
|
else
|
|
{
|
|
if (go.ParentID !== undefined && go.ParentID !== 0 && !this.objects[go.ParentID])
|
|
{
|
|
this.requestMissingObject(go.ParentID);
|
|
}
|
|
return go;
|
|
}
|
|
}
|
|
|
|
private populateChildren(obj: GameObject)
|
|
{
|
|
if (obj !== undefined)
|
|
{
|
|
obj.children = [];
|
|
obj.totalChildren = 0;
|
|
for (const child of this.getObjectsByParent(obj.ID))
|
|
{
|
|
if (child.PCode !== PCode.Avatar)
|
|
{
|
|
obj.totalChildren++;
|
|
this.populateChildren(child);
|
|
if (child.totalChildren !== undefined)
|
|
{
|
|
obj.totalChildren += child.totalChildren;
|
|
}
|
|
obj.children.push(child);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
async getAllObjects(): Promise<GameObject[]>
|
|
{
|
|
const results = [];
|
|
const found: {[key: string]: GameObject} = {};
|
|
for (const k of Object.keys(this.objects))
|
|
{
|
|
const go = this.objects[parseInt(k, 10)];
|
|
if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || go.IsAttachment === false))
|
|
{
|
|
try
|
|
{
|
|
const parent = this.findParent(go);
|
|
if (parent.PCode !== PCode.Avatar && (parent.IsAttachment === undefined || parent.IsAttachment === false) && parent.ParentID === 0)
|
|
{
|
|
const uuid = parent.FullID.toString();
|
|
|
|
if (found[uuid] === undefined)
|
|
{
|
|
found[uuid] = parent;
|
|
results.push(parent);
|
|
}
|
|
}
|
|
}
|
|
catch (error)
|
|
{
|
|
console.log('Failed to find parent for ' + go.FullID.toString());
|
|
console.error(error);
|
|
// Unable to find parent, full object probably not fully loaded yet
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now populate children of each found object
|
|
for (const obj of results)
|
|
{
|
|
this.populateChildren(obj);
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
|
|
getNumberOfObjects(): number
|
|
{
|
|
return Object.keys(this.objects).length;
|
|
}
|
|
|
|
async getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): Promise<GameObject[]>
|
|
{
|
|
if (!this.rtree)
|
|
{
|
|
throw new Error('GetObjectsInArea not available with the Lite object store');
|
|
}
|
|
const result = this.rtree.search({
|
|
minX: minX,
|
|
maxX: maxX,
|
|
minY: minY,
|
|
maxY: maxY,
|
|
minZ: minZ,
|
|
maxZ: maxZ
|
|
});
|
|
const found: {[key: string]: GameObject} = {};
|
|
const objs: GameObject[] = [];
|
|
for (const obj of result)
|
|
{
|
|
const o = obj as ITreeBoundingBox;
|
|
const go = o.gameObject as GameObject;
|
|
if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || go.IsAttachment === false))
|
|
{
|
|
try
|
|
{
|
|
const parent = this.findParent(go);
|
|
if (parent.PCode !== PCode.Avatar && (parent.IsAttachment === undefined || parent.IsAttachment === false) && parent.ParentID === 0)
|
|
{
|
|
const uuid = parent.FullID.toString();
|
|
|
|
if (found[uuid] === undefined)
|
|
{
|
|
found[uuid] = parent;
|
|
objs.push(parent);
|
|
}
|
|
}
|
|
}
|
|
catch (error)
|
|
{
|
|
console.log('Failed to find parent for ' + go.FullID.toString());
|
|
console.error(error);
|
|
// Unable to find parent, full object probably not fully loaded yet
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now populate children of each found object
|
|
for (const obj of objs)
|
|
{
|
|
this.populateChildren(obj);
|
|
}
|
|
|
|
return objs;
|
|
}
|
|
|
|
getObjectByUUID(fullID: UUID | string): GameObject
|
|
{
|
|
if (fullID instanceof UUID)
|
|
{
|
|
fullID = fullID.toString();
|
|
}
|
|
if (!this.objectsByUUID[fullID])
|
|
{
|
|
throw new Error('No object found with that UUID');
|
|
}
|
|
const localID: number = this.objectsByUUID[fullID];
|
|
return this.objects[localID];
|
|
}
|
|
|
|
getObjectByLocalID(localID: number): GameObject
|
|
{
|
|
if (!this.objects[localID])
|
|
{
|
|
throw new Error('No object found with that UUID');
|
|
}
|
|
return this.objects[localID];
|
|
}
|
|
|
|
insertIntoRtree(obj: GameObject)
|
|
{
|
|
if (!this.rtree)
|
|
{
|
|
return;
|
|
}
|
|
if (obj.rtreeEntry !== undefined)
|
|
{
|
|
this.rtree.remove(obj.rtreeEntry);
|
|
}
|
|
if (!obj.Scale || !obj.Position || !obj.Rotation)
|
|
{
|
|
return;
|
|
}
|
|
const normalizedScale = new Vector3(obj.Scale).multiplyByQuat(new Quaternion(obj.Rotation));
|
|
|
|
const bounds: ITreeBoundingBox = {
|
|
minX: obj.Position.x - (normalizedScale.x / 2),
|
|
maxX: obj.Position.x + (normalizedScale.x / 2),
|
|
minY: obj.Position.y - (normalizedScale.y / 2),
|
|
maxY: obj.Position.y + (normalizedScale.y / 2),
|
|
minZ: obj.Position.z - (normalizedScale.z / 2),
|
|
maxZ: obj.Position.z + (normalizedScale.z / 2),
|
|
gameObject: obj
|
|
};
|
|
|
|
obj.rtreeEntry = bounds;
|
|
this.rtree.insert(bounds);
|
|
}
|
|
}
|