- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
205 lines
6.0 KiB
TypeScript
205 lines
6.0 KiB
TypeScript
import * as Long from 'long';
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import {GlobalPosition, HTTPAssets} from '..';
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export class Utils
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{
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static StringToBuffer(str: string): Buffer
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{
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return Buffer.from(str + '\0', 'utf8');
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}
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static BufferToStringSimple(buf: Buffer, startPos?: number): string
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{
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if (buf.length === 0)
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{
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return '';
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}
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if (buf[buf.length - 1] === 0)
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{
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return buf.slice(0, buf.length - 1).toString('utf8');
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}
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else
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{
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return buf.toString('utf8');
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}
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}
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static JSONStringify(obj: object, space: number)
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{
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const cache: any[] = [];
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return JSON.stringify(obj, function (key, value)
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{
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if (typeof value === 'object' && value !== null)
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{
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if (cache.indexOf(value) !== -1)
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{
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try
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{
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return JSON.parse(JSON.stringify(value));
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}
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catch (error)
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{
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return 'Circular Reference';
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}
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}
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cache.push(value);
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}
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return value;
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}, space);
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}
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static BufferToString(buf: Buffer, startPos?: number):
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{
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readLength: number,
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result: string
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}
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{
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if (buf.length === 0)
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{
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return {
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readLength: 0,
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result: ''
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};
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}
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if (startPos === undefined)
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{
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startPos = 0;
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}
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let foundNull = -1;
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for (let x = startPos; x <= buf.length; x++)
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{
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if (buf[x] === 0)
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{
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foundNull = x;
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break;
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}
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}
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if (foundNull === -1)
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{
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console.error('BufferToString: Null terminator not found after ' + (buf.length - startPos) + ' bytes. Buffer length: ' + buf.length + ', startPos: ' + startPos);
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foundNull = buf.length - 1;
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}
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return {
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readLength: (foundNull - startPos) + 1,
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result: buf.slice(startPos, foundNull).toString('utf8')
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}
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}
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static RegionCoordinatesToHandle(regionX: number, regionY: number): GlobalPosition
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{
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const realRegionX = Math.floor(regionX / 256) * 256;
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const realRegionY = Math.floor(regionY / 256) * 256;
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const localX = regionX - realRegionX;
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const localY = regionY - realRegionY;
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const handle = new Long(realRegionY, realRegionX);
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return {
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'regionHandle': handle,
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'regionX': realRegionX / 256,
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'regionY': realRegionY / 256,
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'localX': localX,
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'localY': localY
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};
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}
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static HTTPAssetTypeToInventoryType(HTTPAssetType: string)
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{
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switch (HTTPAssetType)
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{
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case HTTPAssets.ASSET_TEXTURE:
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return 'texture';
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case HTTPAssets.ASSET_SOUND:
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return 'sound';
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case HTTPAssets.ASSET_ANIMATION:
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return 'animation';
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case HTTPAssets.ASSET_GESTURE:
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return 'gesture';
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case HTTPAssets.ASSET_LANDMARK:
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return 'landmark';
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case HTTPAssets.ASSET_CALLINGCARD:
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return 'callcard';
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case HTTPAssets.ASSET_SCRIPT:
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return 'script';
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case HTTPAssets.ASSET_CLOTHING:
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return 'wearable';
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case HTTPAssets.ASSET_OBJECT:
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return 'object';
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case HTTPAssets.ASSET_NOTECARD:
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return 'notecard';
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case HTTPAssets.ASSET_CATEGORY:
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return 'category';
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case HTTPAssets.ASSET_LSL_TEXT:
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return 'script';
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case HTTPAssets.ASSET_LSL_BYTECODE:
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return 'script';
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case HTTPAssets.ASSET_BODYPART:
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return 'wearable';
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case HTTPAssets.ASSET_MESH:
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return 'mesh';
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default:
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return '';
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}
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}
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static ByteToFloat(byte: number, lower: number, upper: number)
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{
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const ONE_OVER_BYTEMAX: number = 1.0 / 255;
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let fval: number = byte * ONE_OVER_BYTEMAX;
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const delta: number = (upper - lower);
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fval *= delta;
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fval += lower;
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const error: number = delta * ONE_OVER_BYTEMAX;
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if (Math.abs(fval) < error)
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{
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fval = 0.0;
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}
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return fval;
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}
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static UInt16ToFloat(val: number, lower: number, upper: number)
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{
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const ONE_OVER_U16_MAX = 1.0 / 65535;
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let fval = val * ONE_OVER_U16_MAX;
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const delta = upper - lower;
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fval *= delta;
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fval += lower;
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const maxError = delta * ONE_OVER_U16_MAX;
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if (Math.abs(fval) < maxError)
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{
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fval = 0.0;
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}
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return fval;
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}
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static Base64EncodeString(str: string): string
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{
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const buff = new Buffer(str, 'utf8');
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return buff.toString('base64');
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}
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static Base64DecodeString(str: string): string
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{
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const buff = new Buffer(str, 'base64');
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return buff.toString('utf8');
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}
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static HexToLong(hex: string)
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{
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while (hex.length < 16)
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{
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hex = '0' + hex;
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}
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return new Long(parseInt(hex.substr(8), 16), parseInt(hex.substr(0, 8), 16));
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}
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static ReadRotationFloat(buf: Buffer, pos: number): number
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{
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return ((buf[pos] | (buf[pos + 1] << 8)) / 32768.0) * (2 * Math.PI);
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}
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static ReadGlowFloat(buf: Buffer, pos: number): number
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{
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return buf[pos] / 255;
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}
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static ReadOffsetFloat(buf: Buffer, pos: number): number
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{
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const offset = buf.readInt16LE(pos);
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return offset / 32767.0;
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}
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}
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