- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
1180 lines
52 KiB
TypeScript
1180 lines
52 KiB
TypeScript
import {CommandsBase} from './CommandsBase';
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import {UUID} from '../UUID';
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import * as Long from 'long';
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import {RegionHandleRequestMessage} from '../messages/RegionHandleRequest';
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import {Message} from '../../enums/Message';
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import {FilterResponse} from '../../enums/FilterResponse';
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import {RegionIDAndHandleReplyMessage} from '../messages/RegionIDAndHandleReply';
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import {AssetType, PacketFlags, PCode, Vector3} from '../..';
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import {ObjectGrabMessage} from '../messages/ObjectGrab';
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import {ObjectDeGrabMessage} from '../messages/ObjectDeGrab';
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import {ObjectGrabUpdateMessage} from '../messages/ObjectGrabUpdate';
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import {GameObject} from '../public/GameObject';
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import {ObjectSelectMessage} from '../messages/ObjectSelect';
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import {ObjectPropertiesMessage} from '../messages/ObjectProperties';
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import {Utils} from '../Utils';
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import {ObjectDeselectMessage} from '../messages/ObjectDeselect';
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import * as micromatch from 'micromatch';
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import * as LLSD from '@caspertech/llsd';
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import {PrimFlags} from '../../enums/PrimFlags';
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import {Parcel} from '../public/Parcel';
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import {ParcelPropertiesRequestMessage} from '../messages/ParcelPropertiesRequest';
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import {RequestTaskInventoryMessage} from '../messages/RequestTaskInventory';
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import {ReplyTaskInventoryMessage} from '../messages/ReplyTaskInventory';
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import {InventoryItem} from '../InventoryItem';
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import {AssetTypeLL} from '../../enums/AssetTypeLL';
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import {SaleTypeLL} from '../../enums/SaleTypeLL';
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import {InventoryTypeLL} from '../../enums/InventoryTypeLL';
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import Timer = NodeJS.Timer;
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import {NewObjectEvent} from '../../events/NewObjectEvent';
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export class RegionCommands extends CommandsBase
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{
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async getRegionHandle(regionID: UUID): Promise<Long>
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{
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const circuit = this.currentRegion.circuit;
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const msg: RegionHandleRequestMessage = new RegionHandleRequestMessage();
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msg.RequestBlock = {
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RegionID: regionID,
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};
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circuit.sendMessage(msg, PacketFlags.Reliable);
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const responseMsg: RegionIDAndHandleReplyMessage = await circuit.waitForMessage<RegionIDAndHandleReplyMessage>(Message.RegionIDAndHandleReply, 10000, (filterMsg: RegionIDAndHandleReplyMessage): FilterResponse =>
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{
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if (filterMsg.ReplyBlock.RegionID.toString() === regionID.toString())
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{
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return FilterResponse.Finish;
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}
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else
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{
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return FilterResponse.NoMatch;
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}
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});
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return responseMsg.ReplyBlock.RegionHandle;
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}
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async deselectObjects(objects: GameObject[])
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{
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// Limit to 255 objects at once
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const selectLimit = 255;
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if (objects.length > selectLimit)
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{
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for (let x = 0; x < objects.length; x += selectLimit)
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{
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const selectList: GameObject[] = [];
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for (let y = 0; y < selectLimit; y++)
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{
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if (y < objects.length)
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{
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selectList.push(objects[x + y]);
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}
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}
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await this.deselectObjects(selectList);
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}
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return;
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}
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else
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{
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const deselectObject = new ObjectDeselectMessage();
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deselectObject.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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deselectObject.ObjectData = [];
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const uuidMap: {[key: string]: GameObject} = {};
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for (const obj of objects)
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{
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const uuidStr = obj.FullID.toString();
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if (!uuidMap[uuidStr])
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{
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uuidMap[uuidStr] = obj;
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deselectObject.ObjectData.push({
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ObjectLocalID: obj.ID
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});
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}
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}
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// Create a map of our expected UUIDs
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const sequenceID = this.circuit.sendMessage(deselectObject, PacketFlags.Reliable);
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return await this.circuit.waitForAck(sequenceID, 10000);
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}
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}
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countObjects(): number
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{
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return this.currentRegion.objects.getNumberOfObjects();
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}
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getTerrainTextures(): UUID[]
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{
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const textures: UUID[] = [];
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textures.push(this.currentRegion.terrainDetail0);
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textures.push(this.currentRegion.terrainDetail1);
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textures.push(this.currentRegion.terrainDetail2);
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textures.push(this.currentRegion.terrainDetail3);
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return textures;
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}
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exportSettings(): string
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{
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return this.currentRegion.exportXML();
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}
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async getTerrain()
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{
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await this.currentRegion.waitForTerrain();
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const buf = Buffer.allocUnsafe(262144);
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let pos = 0;
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for (let x = 0; x < 256; x++)
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{
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for (let y = 0; y < 256; y++)
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{
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buf.writeFloatLE(this.currentRegion.terrain[x][y], pos);
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pos = pos + 4;
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}
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}
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return buf;
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}
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async selectObjects(objects: GameObject[])
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{
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// Limit to 255 objects at once
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const selectLimit = 255;
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if (objects.length > selectLimit)
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{
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for (let x = 0; x < objects.length; x += selectLimit)
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{
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const selectList: GameObject[] = [];
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for (let y = 0; y < selectLimit; y++)
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{
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if (y < objects.length)
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{
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selectList.push(objects[x + y]);
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}
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}
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await this.selectObjects(selectList);
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}
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return;
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}
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else
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{
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const selectObject = new ObjectSelectMessage();
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selectObject.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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selectObject.ObjectData = [];
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const uuidMap: {[key: string]: GameObject} = {};
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for (const obj of objects)
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{
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const uuidStr = obj.FullID.toString();
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if (!uuidMap[uuidStr])
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{
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uuidMap[uuidStr] = obj;
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selectObject.ObjectData.push({
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ObjectLocalID: obj.ID
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});
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}
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}
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// Create a map of our expected UUIDs
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let resolved = 0;
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this.circuit.sendMessage(selectObject, PacketFlags.Reliable);
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const unresolved = [];
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try
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{
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const results = await this.circuit.waitForMessage<ObjectPropertiesMessage>(Message.ObjectProperties, 10000, (propertiesMessage: ObjectPropertiesMessage): FilterResponse =>
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{
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let found = false;
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for (const objData of propertiesMessage.ObjectData)
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{
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const objDataUUID = objData.ObjectID.toString();
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if (uuidMap[objDataUUID] !== undefined)
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{
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resolved++;
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const obj = uuidMap[objDataUUID];
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obj.creatorID = objData.CreatorID;
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obj.creationDate = objData.CreationDate;
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obj.baseMask = objData.BaseMask;
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obj.ownerMask = objData.OwnerMask;
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obj.groupMask = objData.GroupMask;
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obj.everyoneMask = objData.EveryoneMask;
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obj.nextOwnerMask = objData.NextOwnerMask;
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obj.ownershipCost = objData.OwnershipCost;
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obj.saleType = objData.SaleType;
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obj.salePrice = objData.SalePrice;
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obj.aggregatePerms = objData.AggregatePerms;
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obj.aggregatePermTextures = objData.AggregatePermTextures;
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obj.aggregatePermTexturesOwner = objData.AggregatePermTexturesOwner;
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obj.category = objData.Category;
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obj.inventorySerial = objData.InventorySerial;
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obj.itemID = objData.ItemID;
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obj.folderID = objData.FolderID;
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obj.fromTaskID = objData.FromTaskID;
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obj.groupID = objData.GroupID;
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obj.lastOwnerID = objData.LastOwnerID;
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obj.name = Utils.BufferToStringSimple(objData.Name);
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obj.description = Utils.BufferToStringSimple(objData.Description);
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obj.touchName = Utils.BufferToStringSimple(objData.TouchName);
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obj.sitName = Utils.BufferToStringSimple(objData.SitName);
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obj.textureID = Utils.BufferToStringSimple(objData.TextureID);
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obj.resolvedAt = new Date().getTime() / 1000;
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delete uuidMap[objDataUUID];
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found = true;
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// console.log(obj.name + ' (' + resolved + ' of ' + objects.length + ')');
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}
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}
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if (Object.keys(uuidMap).length === 0)
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{
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return FilterResponse.Finish;
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}
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if (!found)
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{
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return FilterResponse.NoMatch;
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}
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else
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{
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return FilterResponse.Match;
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}
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});
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}
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catch (error)
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{
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}
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finally
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{
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for (const obj of objects)
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{
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if (obj.resolvedAt === undefined || obj.name === undefined)
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{
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obj.resolveAttempts++;
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}
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}
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}
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}
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}
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private parseLine(line: string): {
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'key': string | null,
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'value': string
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}
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{
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line = line.trim().replace(/[\t]/gu, ' ').trim();
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while (line.indexOf('\u0020\u0020') > 0)
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{
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line = line.replace(/\u0020\u0020/gu, '\u0020');
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}
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let key: string | null = null;
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let value = '';
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if (line.length > 2)
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{
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const sep = line.indexOf(' ');
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if (sep > 0)
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{
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key = line.substr(0, sep);
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value = line.substr(sep + 1);
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}
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}
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else if (line.length === 1)
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{
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key = line;
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}
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else if (line.length > 0)
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{
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return {
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'key': line,
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'value': ''
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}
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}
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if (key !== null)
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{
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key = key.trim();
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}
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return {
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'key': key,
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'value': value
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}
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}
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getName(): string
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{
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return this.currentRegion.regionName;
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}
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private async resolveObjects(objects: GameObject[], onlyUnresolved: boolean = false)
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{
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// First, create a map of all object IDs
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const objs: {[key: number]: GameObject} = {};
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const scanObject = function(obj: GameObject)
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{
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const localID = obj.ID;
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if (!objs[localID])
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{
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objs[localID] = obj;
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if (obj.children)
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{
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for (const child of obj.children)
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{
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scanObject(child);
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}
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}
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}
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};
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for (const obj of objects)
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{
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scanObject(obj);
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}
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const resolveTime = new Date().getTime() / 1000;
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let objectList = [];
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let totalRemaining = 0;
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try
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{
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for (const k of Object.keys(objs))
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{
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const ky = parseInt(k, 10);
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if (objs[ky] !== undefined)
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{
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const o = objs[ky];
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if (o.resolvedAt === undefined)
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{
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o.resolvedAt = 0;
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}
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if (o.resolvedAt !== undefined && o.resolvedAt < resolveTime && o.PCode !== PCode.Avatar && o.resolveAttempts < 3 && (o.Flags === undefined || !(o.Flags & PrimFlags.TemporaryOnRez)))
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{
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totalRemaining++;
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if (!onlyUnresolved || objs[ky].name === undefined)
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{
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objs[ky].name = undefined;
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objectList.push(objs[ky]);
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}
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if (objectList.length > 254)
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{
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try
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{
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await this.selectObjects(objectList);
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await this.deselectObjects(objectList);
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for (const chk of objectList)
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{
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if (chk.resolvedAt !== undefined && chk.resolvedAt >= resolveTime)
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{
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totalRemaining--;
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}
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}
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}
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catch (ignore)
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{
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}
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finally
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{
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objectList = [];
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}
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}
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}
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}
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}
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if (objectList.length > 0)
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{
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await this.selectObjects(objectList);
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await this.deselectObjects(objectList);
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for (const chk of objectList)
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{
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if (chk.resolvedAt !== undefined && chk.resolvedAt >= resolveTime)
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{
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totalRemaining --;
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}
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}
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}
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const objectSet = Object.keys(objs);
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let count = 0;
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for (const k of objectSet)
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{
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count++;
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const ky = parseInt(k, 10);
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if (objs[ky] !== undefined)
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{
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const o = objs[ky];
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if (o.FullID !== undefined && o.name !== undefined && o.Flags !== undefined && !(o.Flags & PrimFlags.InventoryEmpty) && (!o.inventory || o.inventory.length === 0))
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{
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console.log(' ... Downloading task inventory for object ' + o.FullID.toString() + ' (' + o.name + '), done ' + count + ' of ' + objectSet.length);
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const req = new RequestTaskInventoryMessage();
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req.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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req.InventoryData = {
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LocalID: o.ID
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};
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this.circuit.sendMessage(req, PacketFlags.Reliable);
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try
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{
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const inventory = await this.circuit.waitForMessage<ReplyTaskInventoryMessage>(Message.ReplyTaskInventory, 10000, (message: ReplyTaskInventoryMessage): FilterResponse =>
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{
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if (message.InventoryData.TaskID.equals(o.FullID))
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{
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return FilterResponse.Finish;
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}
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else
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{
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return FilterResponse.Match;
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}
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});
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const fileName = Utils.BufferToStringSimple(inventory.InventoryData.Filename);
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const file = await this.circuit.XferFile(fileName, true, false, UUID.zero(), AssetType.Unknown, true);
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if (file.length === 0)
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{
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o.Flags = o.Flags | PrimFlags.InventoryEmpty;
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}
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else
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{
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let str = file.toString('utf-8');
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let nl = str.indexOf('\0');
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while (nl !== -1)
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{
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str = str.substr(nl + 1);
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nl = str.indexOf('\0')
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}
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const lines: string[] = str.replace(/\r\n/g, '\n').split('\n');
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let lineNum = 0;
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while (lineNum < lines.length)
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{
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let line = lines[lineNum++];
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let result = this.parseLine(line);
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if (result.key !== null)
|
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{
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switch (result.key)
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{
|
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case 'inv_object':
|
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let itemID = UUID.zero();
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let parentID = UUID.zero();
|
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let name = '';
|
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let assetType: AssetType = AssetType.Unknown;
|
|
|
|
while (lineNum < lines.length)
|
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{
|
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result = this.parseLine(lines[lineNum++]);
|
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if (result.key !== null)
|
|
{
|
|
if (result.key === '{')
|
|
{
|
|
// do nothing
|
|
}
|
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else if (result.key === '}')
|
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{
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break;
|
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}
|
|
else if (result.key === 'obj_id')
|
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{
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itemID = new UUID(result.value);
|
|
}
|
|
else if (result.key === 'parent_id')
|
|
{
|
|
parentID = new UUID(result.value);
|
|
}
|
|
else if (result.key === 'type')
|
|
{
|
|
const typeString = result.value as any;
|
|
assetType = parseInt(AssetTypeLL[typeString], 10);
|
|
}
|
|
else if (result.key === 'name')
|
|
{
|
|
name = result.value.substr(0, result.value.indexOf('|'));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (name !== 'Contents')
|
|
{
|
|
console.log('TODO: Do something useful with inv_objects')
|
|
}
|
|
|
|
break;
|
|
case 'inv_item':
|
|
const item: InventoryItem = new InventoryItem();
|
|
while (lineNum < lines.length)
|
|
{
|
|
line = lines[lineNum++];
|
|
result = this.parseLine(line);
|
|
if (result.key !== null)
|
|
{
|
|
if (result.key === '{')
|
|
{
|
|
// do nothing
|
|
}
|
|
else if (result.key === '}')
|
|
{
|
|
break;
|
|
}
|
|
else if (result.key === 'item_id')
|
|
{
|
|
item.itemID = new UUID(result.value);
|
|
}
|
|
else if (result.key === 'parent_id')
|
|
{
|
|
item.parentID = new UUID(result.value);
|
|
}
|
|
else if (result.key === 'permissions')
|
|
{
|
|
while (lineNum < lines.length)
|
|
{
|
|
result = this.parseLine(lines[lineNum++]);
|
|
if (result.key !== null)
|
|
{
|
|
if (result.key === '{')
|
|
{
|
|
// do nothing
|
|
}
|
|
else if (result.key === '}')
|
|
{
|
|
break;
|
|
}
|
|
else if (result.key === 'creator_mask')
|
|
{
|
|
item.permissions.baseMask = parseInt(result.value, 16);
|
|
}
|
|
else if (result.key === 'base_mask')
|
|
{
|
|
item.permissions.baseMask = parseInt(result.value, 16);
|
|
}
|
|
else if (result.key === 'owner_mask')
|
|
{
|
|
item.permissions.ownerMask = parseInt(result.value, 16);
|
|
}
|
|
else if (result.key === 'group_mask')
|
|
{
|
|
item.permissions.groupMask = parseInt(result.value, 16);
|
|
}
|
|
else if (result.key === 'everyone_mask')
|
|
{
|
|
item.permissions.everyoneMask = parseInt(result.value, 16);
|
|
}
|
|
else if (result.key === 'next_owner_mask')
|
|
{
|
|
item.permissions.nextOwnerMask = parseInt(result.value, 16);
|
|
}
|
|
else if (result.key === 'creator_id')
|
|
{
|
|
item.permissions.creator = new UUID(result.value);
|
|
}
|
|
else if (result.key === 'owner_id')
|
|
{
|
|
item.permissions.owner = new UUID(result.value);
|
|
}
|
|
else if (result.key === 'last_owner_id')
|
|
{
|
|
item.permissions.lastOwner = new UUID(result.value);
|
|
}
|
|
else if (result.key === 'group_id')
|
|
{
|
|
item.permissions.group = new UUID(result.value);
|
|
}
|
|
else if (result.key === 'group_owned')
|
|
{
|
|
const val = parseInt(result.value, 10);
|
|
item.permissions.groupOwned = (val !== 0);
|
|
}
|
|
else
|
|
{
|
|
console.log('Unrecognised key (4): ' + result.key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (result.key === 'sale_info')
|
|
{
|
|
while (lineNum < lines.length)
|
|
{
|
|
result = this.parseLine(lines[lineNum++]);
|
|
if (result.key !== null)
|
|
{
|
|
if (result.key === '{')
|
|
{
|
|
// do nothing
|
|
}
|
|
else if (result.key === '}')
|
|
{
|
|
break;
|
|
}
|
|
else if (result.key === 'sale_type')
|
|
{
|
|
const typeString = result.value as any;
|
|
item.saleType = parseInt(SaleTypeLL[typeString], 10);
|
|
}
|
|
else if (result.key === 'sale_price')
|
|
{
|
|
item.salePrice = parseInt(result.value, 10);
|
|
}
|
|
else
|
|
{
|
|
console.log('Unrecognised key (3): ' + result.key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (result.key === 'shadow_id')
|
|
{
|
|
item.assetID = new UUID(result.value).bitwiseOr(new UUID('3c115e51-04f4-523c-9fa6-98aff1034730'));
|
|
}
|
|
else if (result.key === 'asset_id')
|
|
{
|
|
item.assetID = new UUID(result.value);
|
|
}
|
|
else if (result.key === 'type')
|
|
{
|
|
const typeString = result.value as any;
|
|
item.type = parseInt(AssetTypeLL[typeString], 10);
|
|
}
|
|
else if (result.key === 'inv_type')
|
|
{
|
|
const typeString = result.value as any;
|
|
item.inventoryType = parseInt(InventoryTypeLL[typeString], 10);
|
|
}
|
|
else if (result.key === 'flags')
|
|
{
|
|
item.flags = parseInt(result.value, 10);
|
|
}
|
|
else if (result.key === 'name')
|
|
{
|
|
item.name = result.value.substr(0, result.value.indexOf('|'));
|
|
}
|
|
else if (result.key === 'desc')
|
|
{
|
|
item.description = result.value.substr(0, result.value.indexOf('|'));
|
|
}
|
|
else if (result.key === 'creation_date')
|
|
{
|
|
item.created = new Date(parseInt(result.value, 10) * 1000);
|
|
}
|
|
else
|
|
{
|
|
console.log('Unrecognised key (2): ' + result.key);
|
|
}
|
|
}
|
|
}
|
|
o.inventory.push(item);
|
|
break;
|
|
default:
|
|
{
|
|
console.log('Unrecognised task inventory token: [' + result.key + ']');
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (error)
|
|
{
|
|
if (o.FullID !== undefined)
|
|
{
|
|
console.error('Error downloading task inventory of ' + o.FullID.toString() + ':');
|
|
console.error(error);
|
|
}
|
|
else
|
|
{
|
|
console.error('Error downloading task inventory of ' + o.ID + ':');
|
|
console.error(error);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (ignore)
|
|
{
|
|
console.error(ignore);
|
|
}
|
|
finally
|
|
{
|
|
if (totalRemaining < 1)
|
|
{
|
|
totalRemaining = 0;
|
|
for (const obj of objectList)
|
|
{
|
|
if (obj.resolvedAt === undefined || obj.resolvedAt < resolveTime)
|
|
{
|
|
totalRemaining++;
|
|
}
|
|
}
|
|
if (totalRemaining > 0)
|
|
{
|
|
console.error(totalRemaining + ' objects could not be resolved');
|
|
}
|
|
}
|
|
const that = this;
|
|
const getCosts = async function(objIDs: UUID[])
|
|
{
|
|
const result = await that.currentRegion.caps.capsRequestXML('GetObjectCost', {
|
|
'object_ids': objIDs
|
|
});
|
|
const uuids = Object.keys(result);
|
|
for (const key of uuids)
|
|
{
|
|
const costs = result[key];
|
|
try
|
|
{
|
|
const obj: GameObject = that.currentRegion.objects.getObjectByUUID(new UUID(key));
|
|
obj.linkPhysicsImpact = parseFloat(costs['linked_set_physics_cost']);
|
|
obj.linkResourceImpact = parseFloat(costs['linked_set_resource_cost']);
|
|
obj.physicaImpact = parseFloat(costs['physics_cost']);
|
|
obj.resourceImpact = parseFloat(costs['resource_cost']);
|
|
obj.limitingType = costs['resource_limiting_type'];
|
|
|
|
|
|
obj.landImpact = Math.round(obj.linkPhysicsImpact);
|
|
if (obj.linkResourceImpact > obj.linkPhysicsImpact)
|
|
{
|
|
obj.landImpact = Math.round(obj.linkResourceImpact);
|
|
}
|
|
obj.calculatedLandImpact = obj.landImpact;
|
|
if (obj.Flags !== undefined && obj.Flags & PrimFlags.TemporaryOnRez && obj.limitingType === 'legacy')
|
|
{
|
|
obj.calculatedLandImpact = 0;
|
|
}
|
|
}
|
|
catch (error)
|
|
{}
|
|
}
|
|
};
|
|
|
|
let ids: UUID[] = [];
|
|
const promises: Promise<void>[] = [];
|
|
for (const obj of objects)
|
|
{
|
|
if (!onlyUnresolved || obj.landImpact === undefined)
|
|
{
|
|
ids.push(new LLSD.UUID(obj.FullID));
|
|
}
|
|
if (ids.length > 255)
|
|
{
|
|
promises.push(getCosts(ids));
|
|
ids = [];
|
|
}
|
|
}
|
|
if (ids.length > 0)
|
|
{
|
|
promises.push(getCosts(ids));
|
|
}
|
|
await Promise.all(promises);
|
|
}
|
|
}
|
|
|
|
private waitForObjectByLocalID(localID: number, timeout: number): Promise<GameObject>
|
|
{
|
|
return new Promise<GameObject>((resolve, reject) =>
|
|
{
|
|
let tmr: Timer | null = null;
|
|
const subscription = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (event: NewObjectEvent) =>
|
|
{
|
|
if (event.localID === localID)
|
|
{
|
|
if (tmr !== null)
|
|
{
|
|
clearTimeout(tmr);
|
|
}
|
|
subscription.unsubscribe();
|
|
resolve(event.object);
|
|
}
|
|
});
|
|
tmr = setTimeout(() => {
|
|
subscription.unsubscribe();
|
|
reject(new Error('Timeout'));
|
|
}, timeout)
|
|
});
|
|
}
|
|
|
|
private waitForObjectByUUID(uuid: UUID, timeout: number): Promise<GameObject>
|
|
{
|
|
return new Promise<GameObject>((resolve, reject) =>
|
|
{
|
|
let tmr: Timer | null = null;
|
|
const subscription = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (event: NewObjectEvent) =>
|
|
{
|
|
if (event.objectID.equals(uuid))
|
|
{
|
|
if (tmr !== null)
|
|
{
|
|
clearTimeout(tmr);
|
|
}
|
|
subscription.unsubscribe();
|
|
resolve(event.object);
|
|
}
|
|
});
|
|
tmr = setTimeout(() => {
|
|
subscription.unsubscribe();
|
|
reject(new Error('Timeout'));
|
|
}, timeout)
|
|
});
|
|
}
|
|
|
|
async getObjectByLocalID(id: number, resolve: boolean, waitFor: number = 0)
|
|
{
|
|
let obj = null;
|
|
try
|
|
{
|
|
obj = this.currentRegion.objects.getObjectByLocalID(id);
|
|
}
|
|
catch (error)
|
|
{
|
|
if (waitFor > 0)
|
|
{
|
|
obj = await this.waitForObjectByLocalID(id, waitFor);
|
|
}
|
|
else
|
|
{
|
|
throw(error);
|
|
}
|
|
}
|
|
if (resolve)
|
|
{
|
|
await this.resolveObjects([obj]);
|
|
}
|
|
return obj;
|
|
}
|
|
|
|
async getObjectByUUID(id: UUID, resolve: boolean, waitFor: number = 0)
|
|
{
|
|
let obj = null;
|
|
try
|
|
{
|
|
obj = this.currentRegion.objects.getObjectByUUID(id);
|
|
}
|
|
catch (error)
|
|
{
|
|
if (waitFor > 0)
|
|
{
|
|
obj = await this.waitForObjectByUUID(id, waitFor);
|
|
}
|
|
else
|
|
{
|
|
throw(error);
|
|
}
|
|
}
|
|
if (resolve)
|
|
{
|
|
await this.resolveObjects([obj]);
|
|
}
|
|
return obj;
|
|
}
|
|
|
|
async findObjectsByName(pattern: string | RegExp, minX?: number, maxX?: number, minY?: number, maxY?: number, minZ?: number, maxZ?: number): Promise<GameObject[]>
|
|
{
|
|
let objects: GameObject[] = [];
|
|
if (minX !== undefined && maxX !== undefined && minY !== undefined && maxY !== undefined && minZ !== undefined && maxZ !== undefined)
|
|
{
|
|
objects = await this.getObjectsInArea(minX, maxX, minY, maxY, minZ, maxZ, true);
|
|
}
|
|
else
|
|
{
|
|
objects = await this.getAllObjects(true);
|
|
}
|
|
const idCheck: {[key: string]: boolean} = {};
|
|
const matches: GameObject[] = [];
|
|
const it = function(go: GameObject)
|
|
{
|
|
if (go.name !== undefined)
|
|
{
|
|
let match = false;
|
|
if (pattern instanceof RegExp)
|
|
{
|
|
if (pattern.test(go.name))
|
|
{
|
|
match = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
match = micromatch.isMatch(go.name, pattern, {nocase: true});
|
|
}
|
|
|
|
if (match)
|
|
{
|
|
const uuid = go.FullID.toString();
|
|
if (!idCheck[uuid])
|
|
{
|
|
matches.push(go);
|
|
idCheck[uuid] = true;
|
|
}
|
|
}
|
|
}
|
|
if (go.children && go.children.length > 0)
|
|
{
|
|
for (const child of go.children)
|
|
{
|
|
it(child);
|
|
}
|
|
}
|
|
};
|
|
for (const go of objects)
|
|
{
|
|
it(go);
|
|
}
|
|
return matches;
|
|
}
|
|
|
|
async getParcels(): Promise<Parcel[]>
|
|
{
|
|
this.currentRegion.resetParcels();
|
|
for (let y = 0; y < 64; y++)
|
|
{
|
|
for (let x = 0; x < 64; x++)
|
|
{
|
|
if (this.currentRegion.parcelMap[y][x] === 0)
|
|
{
|
|
const request = new ParcelPropertiesRequestMessage();
|
|
request.AgentData = {
|
|
AgentID: this.agent.agentID,
|
|
SessionID: this.circuit.sessionID
|
|
};
|
|
request.ParcelData = {
|
|
North: (y + 1) * 4.0,
|
|
East: (x + 1) * 4.0,
|
|
South: y * 4.0,
|
|
West: x * 4.0,
|
|
SequenceID: 2147483647,
|
|
SnapSelection: false
|
|
};
|
|
const seqNo = this.circuit.sendMessage(request, PacketFlags.Reliable);
|
|
await this.circuit.waitForAck(seqNo, 10000);
|
|
// Wait a second until we request the next one
|
|
await function()
|
|
{
|
|
return new Promise<void>((resolve, reject) =>
|
|
{
|
|
setTimeout(() =>
|
|
{
|
|
resolve();
|
|
}, 1000);
|
|
})
|
|
}();
|
|
}
|
|
}
|
|
}
|
|
await this.currentRegion.waitForParcels();
|
|
return this.currentRegion.getParcels();
|
|
}
|
|
|
|
async getAllObjects(resolve: boolean = false, onlyUnresolved: boolean = false): Promise<GameObject[]>
|
|
{
|
|
const objs = await this.currentRegion.objects.getAllObjects();
|
|
if (resolve)
|
|
{
|
|
await this.resolveObjects(objs, onlyUnresolved);
|
|
}
|
|
return objs;
|
|
}
|
|
|
|
async getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number, resolve: boolean = false): Promise<GameObject[]>
|
|
{
|
|
const objs = await this.currentRegion.objects.getObjectsInArea(minX, maxX, minY, maxY, minZ, maxZ);
|
|
if (resolve)
|
|
{
|
|
await this.resolveObjects(objs);
|
|
}
|
|
return objs;
|
|
}
|
|
|
|
async pruneObjects(checkList: GameObject[]): Promise<GameObject[]>
|
|
{
|
|
let uuids = [];
|
|
let objects = [];
|
|
const stillAlive: {[key: string]: GameObject} = {};
|
|
const checkObjects = async (uuidList: any[], objectList: GameObject[]) =>
|
|
{
|
|
|
|
const objRef: {[key: string]: GameObject} = {};
|
|
for (const obj of objectList)
|
|
{
|
|
objRef[obj.FullID.toString()] = obj;
|
|
}
|
|
const result = await this.currentRegion.caps.capsRequestXML('GetObjectCost', {
|
|
'object_ids': uuidList
|
|
});
|
|
for (const u of Object.keys(result))
|
|
{
|
|
stillAlive[u] = objRef[u];
|
|
}
|
|
};
|
|
|
|
for (const o of checkList)
|
|
{
|
|
if (o.FullID)
|
|
{
|
|
uuids.push(new LLSD.UUID(o.FullID));
|
|
objects.push(o);
|
|
if (uuids.length > 256)
|
|
{
|
|
await checkObjects(uuids, objects);
|
|
uuids = [];
|
|
objects = [];
|
|
}
|
|
}
|
|
}
|
|
if (uuids.length > 0)
|
|
{
|
|
await checkObjects(uuids, objects);
|
|
}
|
|
console.log('Found ' + Object.keys(stillAlive).length + ' objects still present out of ' + checkList.length + ' objects');
|
|
const deadObjects: GameObject[] = [];
|
|
for (const o of checkList)
|
|
{
|
|
let found = false;
|
|
if (o.FullID)
|
|
{
|
|
const uuid = o.FullID.toString();
|
|
if (stillAlive[uuid])
|
|
{
|
|
found = true;
|
|
}
|
|
}
|
|
if (!found)
|
|
{
|
|
deadObjects.push(o);
|
|
}
|
|
}
|
|
return deadObjects;
|
|
}
|
|
|
|
setPersist(persist: boolean)
|
|
{
|
|
this.currentRegion.objects.setPersist(persist);
|
|
}
|
|
|
|
async grabObject(localID: number | UUID,
|
|
grabOffset: Vector3 = Vector3.getZero(),
|
|
uvCoordinate: Vector3 = Vector3.getZero(),
|
|
stCoordinate: Vector3 = Vector3.getZero(),
|
|
faceIndex: number = 0,
|
|
position: Vector3 = Vector3.getZero(),
|
|
normal: Vector3 = Vector3.getZero(),
|
|
binormal: Vector3 = Vector3.getZero())
|
|
{
|
|
if (localID instanceof UUID)
|
|
{
|
|
const obj: GameObject = this.currentRegion.objects.getObjectByUUID(localID);
|
|
localID = obj.ID;
|
|
}
|
|
const msg = new ObjectGrabMessage();
|
|
msg.AgentData = {
|
|
AgentID: this.agent.agentID,
|
|
SessionID: this.circuit.sessionID
|
|
};
|
|
msg.ObjectData = {
|
|
LocalID: localID,
|
|
GrabOffset: grabOffset
|
|
};
|
|
msg.SurfaceInfo = [
|
|
{
|
|
UVCoord: uvCoordinate,
|
|
STCoord: stCoordinate,
|
|
FaceIndex: faceIndex,
|
|
Position: position,
|
|
Normal: normal,
|
|
Binormal: binormal
|
|
}
|
|
];
|
|
const seqID = this.circuit.sendMessage(msg, PacketFlags.Reliable);
|
|
await this.circuit.waitForAck(seqID, 10000);
|
|
}
|
|
|
|
async deGrabObject(localID: number | UUID,
|
|
grabOffset: Vector3 = Vector3.getZero(),
|
|
uvCoordinate: Vector3 = Vector3.getZero(),
|
|
stCoordinate: Vector3 = Vector3.getZero(),
|
|
faceIndex: number = 0,
|
|
position: Vector3 = Vector3.getZero(),
|
|
normal: Vector3 = Vector3.getZero(),
|
|
binormal: Vector3 = Vector3.getZero())
|
|
{
|
|
if (localID instanceof UUID)
|
|
{
|
|
const obj: GameObject = this.currentRegion.objects.getObjectByUUID(localID);
|
|
localID = obj.ID;
|
|
}
|
|
const msg = new ObjectDeGrabMessage();
|
|
msg.AgentData = {
|
|
AgentID: this.agent.agentID,
|
|
SessionID: this.circuit.sessionID
|
|
};
|
|
msg.ObjectData = {
|
|
LocalID: localID
|
|
};
|
|
msg.SurfaceInfo = [
|
|
{
|
|
UVCoord: uvCoordinate,
|
|
STCoord: stCoordinate,
|
|
FaceIndex: faceIndex,
|
|
Position: position,
|
|
Normal: normal,
|
|
Binormal: binormal
|
|
}
|
|
];
|
|
const seqID = this.circuit.sendMessage(msg, PacketFlags.Reliable);
|
|
await this.circuit.waitForAck(seqID, 10000);
|
|
}
|
|
|
|
async dragGrabbedObject(localID: number | UUID,
|
|
grabPosition: Vector3,
|
|
grabOffset: Vector3 = Vector3.getZero(),
|
|
uvCoordinate: Vector3 = Vector3.getZero(),
|
|
stCoordinate: Vector3 = Vector3.getZero(),
|
|
faceIndex: number = 0,
|
|
position: Vector3 = Vector3.getZero(),
|
|
normal: Vector3 = Vector3.getZero(),
|
|
binormal: Vector3 = Vector3.getZero())
|
|
{
|
|
// For some reason this message takes a UUID when the others take a LocalID - wtf?
|
|
if (!(localID instanceof UUID))
|
|
{
|
|
const obj: GameObject = this.currentRegion.objects.getObjectByLocalID(localID);
|
|
localID = obj.FullID;
|
|
}
|
|
const msg = new ObjectGrabUpdateMessage();
|
|
msg.AgentData = {
|
|
AgentID: this.agent.agentID,
|
|
SessionID: this.circuit.sessionID
|
|
};
|
|
msg.ObjectData = {
|
|
ObjectID: localID,
|
|
GrabOffsetInitial: grabOffset,
|
|
GrabPosition: grabPosition,
|
|
TimeSinceLast: 0
|
|
};
|
|
msg.SurfaceInfo = [
|
|
{
|
|
UVCoord: uvCoordinate,
|
|
STCoord: stCoordinate,
|
|
FaceIndex: faceIndex,
|
|
Position: position,
|
|
Normal: normal,
|
|
Binormal: binormal
|
|
}
|
|
];
|
|
const seqID = this.circuit.sendMessage(msg, PacketFlags.Reliable);
|
|
await this.circuit.waitForAck(seqID, 10000);
|
|
}
|
|
|
|
async touchObject(localID: number | UUID,
|
|
grabOffset: Vector3 = Vector3.getZero(),
|
|
uvCoordinate: Vector3 = Vector3.getZero(),
|
|
stCoordinate: Vector3 = Vector3.getZero(),
|
|
faceIndex: number = 0,
|
|
position: Vector3 = Vector3.getZero(),
|
|
normal: Vector3 = Vector3.getZero(),
|
|
binormal: Vector3 = Vector3.getZero())
|
|
{
|
|
if (localID instanceof UUID)
|
|
{
|
|
const obj: GameObject = this.currentRegion.objects.getObjectByUUID(localID);
|
|
localID = obj.ID;
|
|
}
|
|
await this.grabObject(localID, grabOffset, uvCoordinate, stCoordinate, faceIndex, position, normal, binormal);
|
|
await this.deGrabObject(localID, grabOffset, uvCoordinate, stCoordinate, faceIndex, position, normal, binormal);
|
|
}
|
|
}
|